Search found 90 matches
- Fri Apr 14, 2017 2:20 pm
- Forum: Long War 2: Strategy
- Topic: Rookie Blackjack: how to manage RNG
- Replies: 33
- Views: 41311
Re: Rookie Blackjack: how to manage RNG
Well, you inspired me to try your solution, so I turned Commanders Choice off and started new campaign, beaten Gatecrusher, saved game and begin my experiments. Well, generally it worked, I got better average results, but still, only 2-3 soldiers will go to my A-team and most of them end up as backu...
- Fri Apr 14, 2017 1:59 pm
- Forum: Long War 2: Strategy
- Topic: What are the uses of Field surgeon?
- Replies: 49
- Views: 75360
Re: What are the uses of Field surgeon?
Field Surgeon somewhat lacking in current state, not sure how it can be fixed. 1 hp is around 20% early game - which is good, and 6-8% late game - which is unworthy. What if we make it more scalable with 15-20% cut of healing time?
- Fri Apr 14, 2017 11:32 am
- Forum: Long War 2
- Topic: Making the war longer
- Replies: 24
- Views: 31189
Re: Making the war longer
Currently, it's pretty easy to avoid getting reinforcements at all on fixed evac missions. As long as the schedule for reinforcements is toned down in the same way the rest of the guerilla op is (less numbers per pod), then it should be fine. Well, this is the point of guerilla ops, strike fast and...
- Fri Apr 14, 2017 10:00 am
- Forum: Long War 2
- Topic: Making the war longer
- Replies: 24
- Views: 31189
Re: Making the war longer
I'm not sure I understand this right. You want promote small squad missions by dropping reinforcements even before start of actual fighting?johnnylump wrote: ... The reinf timer only starts ticking at the start on missions with a fixed evac ...
- Thu Apr 13, 2017 9:19 pm
- Forum: Long War 2
- Topic: Thoughts on the 1.3 changes
- Replies: 157
- Views: 224011
Re: Thoughts on the 1.3 changes
I don't see any interesting changes in SS perk trees. DFA snipers still the same mostly, holobots 100% same. Rapid targeting and Snapshot must be placed on different layers, this will allow some interesting hybrid builds. P.S. My OHK sharpshooters remove 1 enemy per turn on combat heavy missions, ca...
- Thu Apr 13, 2017 6:25 pm
- Forum: Long War 2
- Topic: Thoughts on the 1.3 changes
- Replies: 157
- Views: 224011
Re: Thoughts on the 1.3 changes
SSGT layer of Sharpshooter perks looks like bad joke. I hope this is will be changed. Anyone really take Long Watch? First and last time I took it, all it done for me was bad activations. And Kubikiri, anyone made good use of it? From my experience, almost all good potential targets for this skill h...
- Thu Apr 13, 2017 12:21 am
- Forum: Long War 2
- Topic: Thoughts on the 1.3 changes
- Replies: 157
- Views: 224011
Re: Thoughts on the 1.3 changes
+ENEMY_FLASHBANG_RESIST=(UnitName=MutonM2_LW, Chance=20) +ENEMY_FLASHBANG_RESIST=(UnitName=MutonM3_LW, Chance=67) This is sad, this guys very abundant and can go in packs of three. Looks like assaults and suppression gunners will be 100% must have for late game squads. Since you almost always need g...
- Thu Apr 13, 2017 12:06 am
- Forum: Long War 2
- Topic: Thoughts on the 1.3 changes
- Replies: 157
- Views: 224011
Re: Thoughts on the 1.3 changes
We need more details on flashbang changes. Generally, what units will have resist chance, how high will be this chance and so on.
- Wed Apr 12, 2017 10:15 am
- Forum: Long War 2: Strategy
- Topic: If you could "rig" the AWC...
- Replies: 25
- Views: 45879
Re: If you could "rig" the AWC...
AWC defensive skills is great, any skill add something nice to almost any soldier. AWC offensive skills is very random. Very often I get absolutely useless perks, like gunnery skills for my never shooting shinobies and grenadiers or grenade skills for my specialists, stealth skills for gunners and r...
- Wed Apr 12, 2017 9:36 am
- Forum: Long War 2
- Topic: Rebel Movement & Promotion
- Replies: 15
- Views: 23330
Re: Rebel Movement & Promotion
Generally, I would like more interaction with rebels. Maybe management of local heaven arsenals and rebel loadouts or ability to pass unused weapons and armor to them. Promotion of rebels to Rookies would be nice too, maybe even make this standard way to get new soldiers? Movement between heavens ca...
- Tue Apr 11, 2017 9:41 pm
- Forum: Long War 2
- Topic: Thoughts on the 1.3 changes
- Replies: 157
- Views: 224011
Re: Thoughts on the 1.3 changes
It's a buff for most of the game, as it'll reduce wounds and reduce the chances of being one shot. That said, it'd be nice if it scaled with armor tech. Like if it gave +3 ablative with Predator, and +4 with Warden. This will be another story, I like this idea. 2 ablative HP make sense only early g...
- Tue Apr 11, 2017 7:55 pm
- Forum: Long War 2
- Topic: Thoughts on the 1.3 changes
- Replies: 157
- Views: 224011
Re: Thoughts on the 1.3 changes
I can't understand Formidable nerf, really. It's only use was armor stacking, now it's gone, what point of taking it now? Any late game shot will penetrate it, even with graze.
- Tue Apr 11, 2017 7:37 pm
- Forum: Long War 2: Strategy
- Topic: Is the Faceless Dark Event a "good" dark event?
- Replies: 6
- Views: 9608
Re: Is the Faceless Dark Event a "good" dark event?
Last playthrough I trained Technical advisers for all my regions and this become very velcome source of additional loot and corpses, indeed.
- Mon Apr 03, 2017 8:19 pm
- Forum: Long War 2: Strategy
- Topic: Rookie Blackjack: how to manage RNG
- Replies: 33
- Views: 41311
Re: Rookie Blackjack: how to manage RNG
I just started new game today, again, only 3 soldiers will go to strike squads. Some will be usable as advisors and some will just waste oxygen in my barracks for the rest of the game. If I used Commanders Choice it will be 6 useful soldiers and two good advisors, feel the difference. This is really...
- Mon Apr 03, 2017 5:43 pm
- Forum: Long War 2: Strategy
- Topic: Rookie Blackjack: how to manage RNG
- Replies: 33
- Views: 41311
Re: Rookie Blackjack: how to manage RNG
Nice topic, but this is band-aid for strange game design decision. Last time I tried to start without Commanders Choice I ended with 6 useless soldiers from starting squad. Slow and low AIM Shinobi, Sharpshooter and Assault, low AIM but fast Gunner, slow and high AIM Technical and very slow (13) Ran...