Is it just me or what do you guys think about it?
It takes me 40 days to infiltrate a base (or 33 with intel boost) with a 10-man squad. Not to forget all the prolenghted work prior to finding the base. In contrast, Avatar sometimes advances 2-3 points a month.
Search found 5 matches
- Mon Apr 03, 2017 3:01 pm
- Forum: Long War 2
- Topic: Avatar progress to fast?
- Replies: 17
- Views: 23837
- Mon Apr 03, 2017 2:58 pm
- Forum: Long War 2: Strategy
- Topic: Support Grenadier the new meta in 1.3?
- Replies: 30
- Views: 37020
Re: Support Grenadier the new meta in 1.3?
I second that.nightwyrm wrote:The explosive path of grenadiers is so bad until you get Combat Engineer.
Playing LW2 now for a long time. In my opinion their perk tree needs to be reworked to get this perk a little earlier. Maybe at Staff Sergant.
- Fri Mar 31, 2017 1:46 pm
- Forum: Long War 2: Bug Reports
- Topic: Sectopod/Haywire Bugs?
- Replies: 1
- Views: 4026
Re: Sectopod/Haywire Bugs?
Same here w/ v1.2.
Wrath Cannon doesn't fire on next turn or thereafter. After preparing the WC which doesn't cost an action one can still shoot with the main cannon.
Wrath Cannon doesn't fire on next turn or thereafter. After preparing the WC which doesn't cost an action one can still shoot with the main cannon.
- Thu Mar 30, 2017 10:48 pm
- Forum: Long War 2
- Topic: Retraining officers please?
- Replies: 9
- Views: 14360
Re: Retraining officers please?
I second that.
- Thu Mar 30, 2017 10:34 pm
- Forum: Long War 2
- Topic: 0% Supply Raids are... really hard
- Replies: 7
- Views: 13093
Re: 0% Supply Raids are... really hard
In my experience 0% Raids do get harder as the game goes on, so you probably should practice in a new campaign ;). They get a lot harder. At this point I have several Advent Elites, Muton Centurions, Andromedon, Sectopod and Sectoid Commanders in there. Each one at least about 20 HP. I have Coilgun...