Search found 829 matches
- Sat Dec 16, 2017 12:41 pm
- Forum: Long War 2
- Topic: 1st 1.5 Legendary campaign
- Replies: 18
- Views: 29311
Re: 1st 1.5 Legendary campaign
Mar 13, HighValuePrisoner: Scientist, 7d 16h, West Africa, Str 2, E.Light. Send 6-man with 3 rookies. Mar 15, scan PoI for $64. Buy Scientist for $110. Begin contacting East Africa. Mar 15 11PM, switch West Africa to full recruit. Mar 17, Excavation: $49. Mar 18 1AM, +1 rebel in West Africa. Set him...
- Fri Dec 15, 2017 11:32 pm
- Forum: Long War 2
- Topic: 1st 1.5 Legendary campaign
- Replies: 18
- Views: 29311
Re: 1st 1.5 Legendary campaign
Mar 4, ProtectData, West Africa, Str 2. Send 5-man with 2 rookies. Mar 7, S&G, 3d 19h, West Africa, Str 2, V.Light. That sucks, missing out on a mission at the start. Mar 9, Contact Black Market. Buy Engineer ($115). Mar 10, ProtectData in West Asia at 92% infil. Wounded: Rookie, 13d Promotions:...
- Fri Dec 15, 2017 9:45 pm
- Forum: Long War 2
- Topic: 1st 1.5 Legendary campaign
- Replies: 18
- Views: 29311
Re: 3rd 1.5 Commander campaign
Ain't about time you step it up to Legendary? You know what, sure. OP has been updated with the new campaign. I've about done enough experimentation to develop my playstyle. The strategic layer fuckery I want to do, I should test on Legendary to see how feasible it really is. The first thing I noti...
- Fri Dec 15, 2017 12:26 am
- Forum: Long War 2
- Topic: 1st 1.5 Legendary campaign
- Replies: 18
- Views: 29311
Re: 3rd 1.5 Commander campaign
Haven History: Start in West Africa, 4 neighbours Mar 9, contact Black Market Mar 20, contact East Africa (5 rebels, Str 3, Vig 1) Mar 22, faceless detected in West Africa Research History: Mar 7, Res Comm Mar 11, Mod Weapons Mar 15, Buy Scientist - $115 Mar 21, VIP Scientist Mar 29, VIP Scientist M...
- Fri Dec 15, 2017 12:22 am
- Forum: Long War 2
- Topic: 1st 1.5 Legendary campaign
- Replies: 18
- Views: 29311
Re: 3rd 1.5 Commander campaign
Reserved for Hall of Fame.
- Fri Dec 15, 2017 12:14 am
- Forum: Long War 2
- Topic: 1st 1.5 Legendary campaign
- Replies: 18
- Views: 29311
1st 1.5 Legendary campaign
Mods and tweaks: - Not Ironman - Commander's Choice - Peek from Concealment - LW2 Information Display - No Alien Hunters DLC - XCOMLW_AWCPack.ini - ALWAYSSHOW = true - Default graze band Gatecrasher graduates: HP/Mob/Dge/Aim/Def 3,16,9,60,10 -> Assault. Access to CM, Kubikiri, Hunter's Instincts 3,1...
- Thu Dec 14, 2017 1:11 pm
- Forum: Terra Invicta Development
- Topic: Terra Invicta Dev Diary #2: Factions
- Replies: 24
- Views: 91303
Re: Terra Invicta Dev Diary #2: Factions
I am curious what, if any, travel times will be like for council members. If Mr Diplomat is in France and you suddenly need him to personally be in China, will he teleport there or will there be a period of "smoothly departing, in transit, schmoozing at the new location" during which he's ...
- Thu Dec 14, 2017 12:01 pm
- Forum: Long War 2
- Topic: Mission Spawn Cooldowns
- Replies: 1
- Views: 4110
Mission Spawn Cooldowns
The google doc in that 201 thread explaining mission spawn mechanics has gone offline. Does anyone have a copy of it saved? Failing that, can someone post the global/regional cooldowns for spawning GOps, retals and DE-missions?
- Thu Dec 14, 2017 11:57 am
- Forum: Long War 2
- Topic: Mag Rush Campaign - Commander 1.5
- Replies: 95
- Views: 113214
Re: Mag Rush Campaign - Commander 1.5
Thanks for the link. Depending on how busy my RL is, I might get something started on or before this weekend.
- Wed Dec 13, 2017 6:02 pm
- Forum: Long War 2
- Topic: Mag Rush Campaign - Commander 1.5
- Replies: 95
- Views: 113214
Re: Mag Rush Campaign - Commander 1.5
For Tactical layer 'house rules', I'm thinking of "half the Gunners must take Flush", "Gas Grenades must be developed before Incendiaries" and "get a Spark, before Skulljack if you didn't rush that". The Strategy layer and how I document that campaign is what I'm undeci...
- Wed Dec 13, 2017 9:52 am
- Forum: Long War 2
- Topic: Tactical ablative armor
- Replies: 9
- Views: 14075
Re: Tactical ablative armor
Yeah, killing things quickly is important for 0% infil missions with RNF. So to clarify, you're starting to do 0% infil missions in which month(s)?
- Wed Dec 13, 2017 9:48 am
- Forum: Long War 2
- Topic: Mag Rush Campaign - Commander 1.5
- Replies: 95
- Views: 113214
Re: Mag Rush Campaign - Commander 1.5
Hi Psieye, you had abamdon this campaign now? In short, yes. The conclusions were collected in https://www.pavonisinteractive.com/phpBB3/viewtopic.php?f=16&t=27034 and https://www.pavonisinteractive.com/phpBB3/viewtopic.php?f=16&t=27038 . The strategic situation made the campaign near unpla...
- Tue Dec 12, 2017 1:38 pm
- Forum: Long War 2: Strategy
- Topic: Assault class - how to effectively used them?
- Replies: 50
- Views: 94072
Re: Assault class - how to effectively used them?
That's my point - what's the point in infiltrating S&Gs fully once you can handle 25+ enemies? I don't see the value in Chain Lightning, but then again I consider activated (read: predictable) enemies to be controlled if I've positioned my squad correctly. There are few enemies in a pod I consid...
- Tue Dec 12, 2017 11:24 am
- Forum: Terra Invicta Development
- Topic: Terra Invicta Dev Diary #2: Factions
- Replies: 24
- Views: 91303
Re: Terra Invicta Dev Diary #2: Factions
(One of the challenges we are finding in discussing development, even internally, is what we mean when we say "human" -- that is, do we mean the flesh-and-blood human player as distinguished from the AI, or the seven human factions as opposed to the alien faction. So I'll try to keep thos...
- Tue Dec 12, 2017 10:00 am
- Forum: Long War 2: Strategy
- Topic: Assault class - how to effectively used them?
- Replies: 50
- Views: 94072
Re: Assault class - how to effectively used them?
I find it weird for S&G to NOT be considered a big fight. But as has been pointed out before, how you value Electroshock vs LR comes down to what the rest of your barracks are up to - your overall doctrine. If you focus on small fights then there's reason to value Electroshock. If you consider 1...
- Thu Dec 07, 2017 9:53 am
- Forum: Long War 2: Strategy
- Topic: Mid-game Vig manipulation for GOp
- Replies: 12
- Views: 18100
Re: Mid-game Vig manipulation for GOp
How did you find yourself in intel shortage? This is why I don't have confidence in your advice. I won't repeat my full answer here, in short: where you expand matters as much as (if not more than) when you expand. Your experience is focussed on optimising the earlygame. You give little indication ...
- Wed Dec 06, 2017 10:43 pm
- Forum: Long War 2: Strategy
- Topic: Mid-game Vig manipulation for GOp
- Replies: 12
- Views: 18100
Re: Mid-game Vig manipulation for GOp
Oh believe me I never let a S&G expire. Find one with 1d remaining? Send an 8-man to get the crates. In my last campaign, I built some 11 predator armours and had built 3 wardens before I realised I'd fucked up the strategic layer too much. That's in addition to some 11+ Mag rifles and a steady ...
- Wed Dec 06, 2017 10:36 pm
- Forum: Long War 2: Strategy
- Topic: Timing your first liberation
- Replies: 18
- Views: 31389
Re: Timing your first liberation
Yeah, faket15 explained why high Vig is where I want S&G to spawn. As for why I don't MIND if that happens to be high Str - it's the one GOp that doesn't have RNF rain down on you until the timer is up. Doing an underinfiltrated stunt on other GOps means facing 6-man RNF on the first wave. At hi...
- Wed Dec 06, 2017 1:58 pm
- Forum: Long War 2: Strategy
- Topic: Mid-game Vig manipulation for GOp
- Replies: 12
- Views: 18100
Re: Mid-game Vig manipulation for GOp
I seek to distinguish between VIP missions from ProtectData and HighValuePrisoner. Is the difference "comes with a PoI"?faket15 wrote:a Protect Data can be a Hack Workstation, Recover Item, Destroy Relay, Rescue VIP or Extract VIP.
- Wed Dec 06, 2017 11:17 am
- Forum: Long War 2: Strategy
- Topic: Mid-game Vig manipulation for GOp
- Replies: 12
- Views: 18100
Mid-game Vig manipulation for GOp
Region vigilance gets a little sticker. Reduced the number of workers at an outpost for the baseline vigilance decay time of 1 week from 9 to 7; reduced the impact of having more or less than that from a max of 3 days to 2. Huh, the google doc laying out the mission details is offline. Falling back...
- Wed Dec 06, 2017 10:28 am
- Forum: Long War 2: Strategy
- Topic: Timing your first liberation
- Replies: 18
- Views: 31389
Re: Timing your first liberation
global vigilence will add up to the point where the aliens are sending down a continuous stream of Super Reinforcement UFOs. Given the UFOs can land anywhere, I think I'd accept a couple of Super UFOs landing elsewhere in the world to ensure the 5th, 6th and 7th expansions are likely to be low Str....
- Wed Dec 06, 2017 10:20 am
- Forum: Long War 2
- Topic: Ninjitsu Squad
- Replies: 6
- Views: 11312
Re: Ninjitsu Squad
Needs Faceoff as well as EXO. Needs battle scanners (or Scanning Protocol specialist) so you can EXO through walls/ceiling (pods are nicely bunched up before being activated). Disagreed on going so all-in with the class composition - 4 would be a nice number and the remainder being support/backup. I...
- Tue Dec 05, 2017 5:57 pm
- Forum: Long War 2: Strategy
- Topic: Timing your first liberation
- Replies: 18
- Views: 31389
Re: Timing your first liberation
Only time I'd consider building a Workshop is if it was on a power coil so it can pretend to be a power relay too. Hmm, I've only ever built a Lab on a power coil, how much power does it take for the base building and for each extra Lab station upgrade?
- Tue Dec 05, 2017 3:23 pm
- Forum: Long War 2: Strategy
- Topic: Timing your first liberation
- Replies: 18
- Views: 31389
Re: Timing your first liberation
Once I am in midgame and I'm affluent thanks to 8-man rampages in Troop Columns, I find that Network Towers without boosts go smoothly with a generous allocation of EXO suits and (from 8-man mission XP) fucked up soldiers (read: they can consistently kill 2 things in 1 turn). With sufficient EXOs, t...
- Tue Dec 05, 2017 2:20 pm
- Forum: Long War 2: Strategy
- Topic: Timing your first liberation
- Replies: 18
- Views: 31389
Re: Timing your first liberation
Hmm yeah, the Network Tower for the New India liberation was done on Apr 18, before the Mag rush research paid off. Specialist, 2 technicals, assault and shinobi. No EXO either. Boosted to 150% infil so V.Light. Stealth failed on the enemy turn before the shinobi got the hack off: so an extended Bea...