Search found 151 matches
- Fri Aug 18, 2017 3:26 pm
- Forum: Long War 2
- Topic: Rapid holotargeting and SMG?
- Replies: 7
- Views: 12412
Re: Rapid holotargeting and SMG?
You wouldn't hit anything anyway, what with a smg's range malus.
- Thu Aug 17, 2017 12:32 pm
- Forum: Long War 2
- Topic: Where are the Alien Leaders from Alien Hunters DLC?
- Replies: 5
- Views: 10564
Re: Where are the Alien Leaders from Alien Hunters DLC?
I would have loved that actually. Avenger Defense for me was like "Killing Grounds: The Mission".nmkaplan wrote:They can show up on the Avenger Defense mission too
- Thu Aug 17, 2017 12:18 pm
- Forum: Long War 2
- Topic: 2 UFO mission in region?
- Replies: 8
- Views: 11582
Re: 2 UFO mission in region?
As well as experience for your soldiers, though I don't know if it's more than in other missions.
- Wed Aug 16, 2017 12:35 pm
- Forum: Long War 2: Strategy
- Topic: What is technical burn chance?
- Replies: 7
- Views: 13951
Re: What is technical burn chance?
Assuming the tile is on fire a a target moves out of it, does he always catch on fire?
- Tue Aug 15, 2017 10:21 am
- Forum: Long War 2
- Topic: Perks that are amazing if they were on a different class
- Replies: 27
- Views: 36800
Re: Perks that are amazing if they were on a different class
Then: covering fire on a gunner. It ensures suppressed targets stay debuffed even if they run the suppression.
Does anyone know it this means the gunner will also do a shot at anyone shooting while suppressed?
Does anyone know it this means the gunner will also do a shot at anyone shooting while suppressed?
- Tue Aug 15, 2017 8:52 am
- Forum: Long War 2: Strategy
- Topic: Assault class - how to effectively used them?
- Replies: 50
- Views: 94063
Re: Assault class - how to effectively used them?
I really like electroshock on assault within teams that have to be concerned with multiple pod activation. It doesn't matter if the assault has crappy aim, it doesn't matter if the enemy is in high cover, you always at least get the disorientation effect. You can blue move and stun to get close, the...
- Sat Aug 12, 2017 9:08 am
- Forum: Long War 2
- Topic: Suppression/AoS Not Triggering
- Replies: 5
- Views: 9035
Re: Suppression/AoS Not Triggering
You need to keep in mind that the ammo cost associated with suppression is simply for activating the ability. You will need another shot for each enemy you want to actually fire on during suppression.
- Fri Aug 11, 2017 10:12 am
- Forum: Long War 2
- Topic: What are your team comps for under-infiltrated or 0% supply raids/columns?
- Replies: 10
- Views: 15161
Re: What are your team comps for under-infiltrated or 0% supply raids/columns?
On supply raids/columns: I consider the standard MO on untimed missions to - set up a sniper nest (2 at least, or you won't have a significant impact on approaching pods), - scout ahead with a Phantom soldier (shinobi or AWC assault/technical) and - set up a line of OWers (rangers, specialists, gunn...
- Fri Aug 11, 2017 8:51 am
- Forum: Long War 2
- Topic: What are your team comps for under-infiltrated or 0% supply raids/columns?
- Replies: 10
- Views: 15161
Re: What are your team comps for under-infiltrated or 0% supply raids/columns?
On Gunners: If a Gunner gets Sentinel or Rapid Reaction in the AWC, then you can make them very good OWers. Just pick CUP, which also benefits suppression. You can make quite an impressive hybrid with one of these from the AWC, CUP and the rest shooty skills. You end up with a soldier that's very go...
- Fri Aug 11, 2017 7:40 am
- Forum: Long War 2
- Topic: Grenadiers suck.
- Replies: 58
- Views: 82420
Re: Grenadiers suck.
And flashbangs reducing hack resistance helps controlling big bad mecha without having to shoot at them, though this is more a welcome side effect. I had actually forgotten about this until it allowed me to control a heavy MEC on one of my last missions with no extra effort - had to flashbang the po...
- Wed Aug 09, 2017 12:08 pm
- Forum: Long War 2: Strategy
- Topic: LW2 1.4 Team Builds
- Replies: 15
- Views: 29238
Re: LW2 1.4 Team Builds
I had a lot of success with a squad consisting of a shinobi spotter, two sharpshooters and someone to stop enemies trying to get to the shooters. For the last job I picked whoever can CC/overwatch and got lucky with the AWC. For less time-critical missions, slap one or more people as CC/Overwatch bu...
- Wed Aug 09, 2017 11:00 am
- Forum: Long War 2
- Topic: Haven Management questions
- Replies: 15
- Views: 22735
Re: Haven Management questions
If you're fine with that, there's a mod for showing faceless in havens:
https://steamcommunity.com/sharedfiles/ ... =912497882
I use this because I consider manual tracking tedious.
https://steamcommunity.com/sharedfiles/ ... =912497882
I use this because I consider manual tracking tedious.
- Thu Aug 03, 2017 9:47 am
- Forum: Long War 2
- Topic: Suggestion - Excess Engineers and Defense Matrix
- Replies: 9
- Views: 13918
Re: Suggestion - Excess Engineers and Defense Matrix
I just had my first UFO defense and I didn't get the impression that the turrets are super useful. They shot at the enemy about 2 times and got shot 1 time.
Do you really feel the defense turrets need a buff?
Do you really feel the defense turrets need a buff?
- Tue Aug 01, 2017 8:48 am
- Forum: Long War 2
- Topic: Effects of liberation on ongoing troop columns
- Replies: 6
- Views: 10637
Re: Effects of liberation on ongoing troop columns
Thanks. I waited with the liberation. Gotta bleed Advent wherever possible.
- Mon Jul 31, 2017 5:08 pm
- Forum: Long War 2
- Topic: Effects of liberation on ongoing troop columns
- Replies: 6
- Views: 10637
Re: Effects of liberation on ongoing troop columns
But even if I liberate, then launch the troop column immediately thereafter, does Advent lose the legion? That depends on how it is coded. If Advent strength is 1, a troop column can't reduce the strength or something like that.
- Mon Jul 31, 2017 2:01 pm
- Forum: Long War 2
- Topic: Effects of liberation on ongoing troop columns
- Replies: 6
- Views: 10637
Effects of liberation on ongoing troop columns
I have just received a troop column in one of my regions. Thing is, I was about to liberate that region. What happens if I liberate first and finish troop column later? Can I do that at all? Does Advent still lose the legion?
- Mon Jul 31, 2017 8:23 am
- Forum: Long War 2: Strategy
- Topic: Psionics - I was doing it all wrong.
- Replies: 24
- Views: 83285
Re: Psionics - I was doing it all wrong.
If I want to put 20 guys into psionic training, I need a psilab. This costs a total of 250 supplies and 2 elerium cores to get both bays open. Or I could dedicate myself to weapons tech instead, let's see... [...] I don't think anyone is seriously considering buying no weapons and making every sold...
- Fri Jul 28, 2017 8:21 am
- Forum: Long War 2
- Topic: SQUADS! LW2 second completed campaign
- Replies: 7
- Views: 12096
Re: SQUADS! LW2 second completed campaign
Infiltration time make it even less manageable, one example, you have wounded in a squad so you allocate some soldiers to another squad needing someone, fine. But when first squad is ready again ooops multiple soldiers are in infiltration with another team. So you recruit soldier from another squad...
- Thu Jul 27, 2017 12:11 pm
- Forum: Long War 2
- Topic: Balance
- Replies: 25
- Views: 32717
Re: Balance
I don't think this 'nerf' will be particularly noticeable to gamers not farming RNFs. After all, you have to kill everyone else first, and kill xp aren't particularly noticeable in the first place. In a mission where I kill all 12 legit enemies and 3 enemies I now get no xp for, I will still get 12 ...
- Thu Jul 27, 2017 9:12 am
- Forum: Long War 2: Strategy
- Topic: Hit and run vs close encounters vs rapid fire. Need opinions
- Replies: 6
- Views: 15077
Re: Hit and run vs close encounters vs rapid fire. Need opinions
Rapid Fire can be used with Run and Gun, the others can't. If you want your dude to move twice to your target and still be able to hit him twice, then you need Rapid Fire. In all other circumstances the other two seem superior to me.
- Tue Jul 25, 2017 11:43 am
- Forum: Long War 2
- Topic: Solving supply convoy reinfs before 1.5
- Replies: 4
- Views: 9109
Re: Solving supply convoy reinfs before 1.5
Sorry, I looked for other threads dealing with this but didn't see that one. Thanks. Too bad we can't fix it completely ourselves.
- Tue Jul 25, 2017 11:01 am
- Forum: Long War 2: Strategy
- Topic: How do you deal with yellow alert flanking shots?
- Replies: 25
- Views: 44357
Re: How do you deal with yellow alert flanking shots?
Why is the Shadow Chamber an advantage for avoiding yellow alert shots?Jj001 wrote:4. The shadow chamber is a HUGE advantage if you can get it fast. There is a mod that is an enemy troop counter which also helps.
- Tue Jul 25, 2017 10:54 am
- Forum: Long War 2: Strategy
- Topic: Sniper: AMF vs Double Tap
- Replies: 23
- Views: 37597
Re: Sniper: AMF vs Double Tap
So for a DfA sniper, I consistently habe the problem that my steady bonus applied to the first shot, but I have to kill using the un-steadied second shot? That's a serious disadvantage. Although I don't know how important that steady bonus is in mid- and endgame.
- Tue Jul 25, 2017 8:27 am
- Forum: Long War 2
- Topic: Solving supply convoy reinfs before 1.5
- Replies: 4
- Views: 9109
Solving supply convoy reinfs before 1.5
According to the 1.5 changelog, there is a bug making some missions harder than intended: Fix bug causing forced reinforcement missions (haven defense, supply convoy) to use the wrong reinforcement rules leading to much more difficult reinforcements. That sounds like a simple INI tweak to me, if I k...
- Tue Jul 25, 2017 8:16 am
- Forum: Long War 2
- Topic: Conceal in 1.4
- Replies: 7
- Views: 11627
Re: Conceal in 1.4
Never used a Concealnobi before, but I'd see it as an ability to restore spotter ability after a fight. Normally, if you want your shinobi to spot, you can't directly use him in a fight. With Conceal, he can help out and go back to spotting afterwards.