Search found 20 matches

by quarter
Tue Apr 03, 2018 12:07 pm
Forum: Long War 2
Topic: Mag Rush Campaign - Commander 1.5
Replies: 95
Views: 106839

Re: Mag Rush Campaign - Commander 1.5

Thanks for the link. Depending on how busy my RL is, I might get something started on or before this weekend. What happened to the new Campaign? I'm on pins and needles over here waiting for it! I had to come out of hiding just to post this and try and guilt you into it. And by the way, your play b...
by quarter
Fri Oct 20, 2017 3:29 pm
Forum: Long War 2
Topic: New 8-man GOp campaign - 1.5 Commander
Replies: 68
Views: 71804

Re: New 8-man GOp campaign - 1.5 Commander

Requesting feedback: My RL is going to stay busy for some time. Now that I've parked this campaign for a few days, I'm feeling inclined to try a Mag-rush campaign start. The campaign documented in this thread has reached "feasible to 8-man GOp" state, so half the GOps take 4 times as long...
by quarter
Tue Oct 10, 2017 2:19 am
Forum: Long War 2
Topic: New 8-man GOp campaign - 1.5 Commander
Replies: 68
Views: 71804

Re: New 8-man GOp campaign - 1.5 Commander

Psieye wrote: AWC AlwaysShow says he'll have Quickdraw and Lightning Hands as well as Aim. .
How do you get the AWC Perks to show without having the facility built?
by quarter
Tue Oct 10, 2017 12:53 am
Forum: Long War 2: Bug Reports
Topic: Cannot See Defense in Armory
Replies: 0
Views: 4534

Cannot See Defense in Armory

Had the Show Defense in Armory mod, and it showed it. Updated LW to 1.5, and it gave an error message. Uninstalled Show Defense mod and error message is gone but so is Defense stat in Armory. Any ideas? Edit: Tried verifying file integrity and uninstalling and reinstalling LW2. Still no Defense in A...
by quarter
Wed Oct 04, 2017 2:13 pm
Forum: Long War 2
Topic: Noob question
Replies: 3
Views: 6331

Re: Noob question

What would be awesome though, is if the Skyranger could get upgraded with an auto-turret so you can get covering fire at evac zones!

Or it could be manned, like the havens, with a gunner to do suppression and such as you "Get to the Choppah!"
by quarter
Wed Oct 04, 2017 12:50 pm
Forum: Long War 2
Topic: New 8-man GOp campaign - 1.5 Commander
Replies: 68
Views: 71804

Re: New 8-man GOp campaign - 1.5 Commander

*Grabs popcorn

Thanks for the great information and entertainment, Psieye!
by quarter
Tue Oct 03, 2017 1:17 pm
Forum: Long War 2
Topic: HQ Assault
Replies: 12
Views: 16076

Re: HQ Assault

Just Kubikiri him from across the map after you Holo & Double Tap.
by quarter
Wed Sep 27, 2017 4:55 pm
Forum: Long War 2: Strategy
Topic: Critique My Builds and Squads
Replies: 29
Views: 36174

Re: Critique My Builds and Squads

Negative Defense/Dodge builds ? Technical losses few good perks. But Assaults are right if you choose right path . Shinobi is always negative so no discussion here (xtrHigh mob ones). I have 3HP 16 mob 66 off something dodge rookie -4 def. Can't decide ( but I think he will be dead in next few miss...
by quarter
Wed Sep 27, 2017 4:14 pm
Forum: Long War 2: Strategy
Topic: Critique My Builds and Squads
Replies: 29
Views: 36174

Re: Critique My Builds and Squads

Based on all of your excellent suggestions I have modified the class builds: https://drive.google.com/file/d/0B_7MedIaEQ91TTRpamtNWUZFcm8/view?usp=sharing Special thanks to gimrah, as his experience with the game is saving me from making some mistakes down the road to MSGT. Also, thanks to Psieye fo...
by quarter
Mon Sep 25, 2017 7:11 pm
Forum: Long War 2: Strategy
Topic: LW2 1.5 Technical Builds - especially LCpl perk
Replies: 15
Views: 27406

Re: LW 1.5 Technical Builds - especially LCpl perk

FitH all day. Roust is ok but without FitH you're basically giving up on using the rocket. Even if you go all flame afterwards take FitH. I always regret it when I don't. Honestly, I've learned to live without FITH. The spread is usually around 1.5-2 tiles if you shoot on first action without FITH....
by quarter
Fri Sep 22, 2017 4:21 pm
Forum: Long War 2: Strategy
Topic: Critique My Builds and Squads
Replies: 29
Views: 36174

Re: Critique My Builds and Squads

Thanks everyone for the critiques and suggestions. I'm currently on save 30 of this Commander 1.5 Gi Joe campaign and am around July 15th. I am 10 days from Coil and have disregarded Sci so far. I have liberated the start zone, but now it's surrounded by Strength 8 hot zones. I've built the GTS, AWC...
by quarter
Thu Sep 14, 2017 1:08 pm
Forum: Long War 2: Strategy
Topic: Critique My Builds and Squads
Replies: 29
Views: 36174

Re: Critique My Builds and Squads

- Move the sole-visible tank backwards (why I prefer Shadowstep to Combatitives in case of OW camps). Enemy in cover can't see anything so it moves out of cover to look for the tank. Depending on how crowded it is, it might not have any high cover to move forward to (thank you M1 Trooper for taking...
by quarter
Thu Sep 14, 2017 12:11 pm
Forum: Long War 2: Strategy
Topic: Critique My Builds and Squads
Replies: 29
Views: 36174

Re: Critique My Builds and Squads

Disclaimer: haven't read the whole thing. What's an 8-man squad doing with only 1 sniper? In fact, why are your 8-mans so balanced in class distribution? To me, an 8-man means having the spare room to go 3 sniper, 2 specialist and still have space for sole-visible tank and 2 off-tanks/scouts (to co...
by quarter
Wed Sep 13, 2017 7:49 pm
Forum: Long War 2: Strategy
Topic: Critique My Builds and Squads
Replies: 29
Views: 36174

Critique My Builds and Squads

Take a look at my Class Builds and Squads: https://drive.google.com/file/d/0B_7MedIaEQ91ckpLRXF4anBlMFk/view?usp=sharing A brief explanation: Assault Squad - Specializes in VIP Extraction & Jailbreaks. General all purpose squad. Moves fast and takes the fight to the enemy. Beast Squad - Speciali...
by quarter
Wed Sep 06, 2017 11:44 am
Forum: Long War 2: Bug Reports
Topic: Smash & Grab with negative time remaining
Replies: 30
Views: 43150

Re: Smash & Grab with negative time remaining

Just posted a hotfix on Steam Workshop correcting this error. It was an error in prepping the files for release, which is why we didn't see it in testing. Will get a new version up on Nexus shortly (including one with just the fixed file you should be able to manually drop in). Thanks JL!! My 1.5 c...
by quarter
Tue Aug 29, 2017 11:47 am
Forum: Long War 2: Bug Reports
Topic: Smash & Grab with negative time remaining
Replies: 30
Views: 43150

Re: Smash & Grab with negative time remaining

Same exact problem.

Let us know if anyone finds a fix, as I don't really want to have to restart a whole new campaign.

Thanks!
by quarter
Tue May 09, 2017 7:11 pm
Forum: Long War 2
Topic: Is this a Bug or a Bad Joke?
Replies: 72
Views: 78829

Re: Is this a Bug or a Bad Joke?

I'm not sure how much my two cents will be valued or noticed in this big jar of pennies, but I would also like to say that the snare mission is not properly explained. Even after it has been completed. I found these forums initially because I was trying to figure out why I was getting constant reinf...
by quarter
Wed Apr 12, 2017 12:44 pm
Forum: Long War 2
Topic: Rebel Movement & Promotion
Replies: 15
Views: 22309

Re: Rebel Movement & Promotion

What if we allowed rookies to be demoted to rebels and could assign them to a region? This would come with the cost of recruitment which would be a determent to abuse, and it would fit narratively with JL's thinking that rookies fight globally and rebels stay in their home regions. If we could move ...
by quarter
Wed Apr 12, 2017 12:34 am
Forum: Long War 2
Topic: Rebel Movement & Promotion
Replies: 15
Views: 22309

Re: Rebel Movement & Promotion

Thanks for the replies. I can see the narrative context of home base rebels. That makes sense. I personally would enjoy the new strategy layer though. I don't think it would hurt game play from retaliations it would just add a new fun layer to strike at advent! My issue arose with one sole rebel lef...
by quarter
Tue Apr 11, 2017 6:10 pm
Forum: Long War 2
Topic: Rebel Movement & Promotion
Replies: 15
Views: 22309

Rebel Movement & Promotion

Why not allow the Rebels to be moved between Havens? It would fit the narrative of the game and would assist when Advent wants to do a retaliation or for some reason you find yourself low in a particular region. Also, why not allow rebels to be promoted to rookies or squaddies after the Rendezvous o...