Search found 11 matches
- Sat Jul 08, 2017 5:00 am
- Forum: Long War 2: Bug Reports
- Topic: Buffs on Network Tower Final Mission
- Replies: 0
- Views: 3491
Buffs on Network Tower Final Mission
So I started the final Network Tower mission with an 8 man squad and the squad bonus Individual Concealment, which is supposed to give each of my squad members concealment. At the start of the mission all squad members became Concealed all right, they all became Concealed 8 times (one per squad memb...
- Fri Jun 23, 2017 5:31 am
- Forum: Resolved Bug Reports
- Topic: Not Getting Mind Controlled Bodies?
- Replies: 2
- Views: 21500
Re: Not Getting Mind Controlled Bodies?
Just saw the other bug report about this issue.
- Fri Jun 23, 2017 5:22 am
- Forum: Resolved Bug Reports
- Topic: Not Getting Mind Controlled Bodies?
- Replies: 2
- Views: 21500
Not Getting Mind Controlled Bodies?
A while back I attacked an Advent HQ and cleared out all the enemies except one pod. The final pod had a Muton Elite, some Advent and some Mechs. Since I had a Psycher with Schism I used Insanity on the Elite to soften him up and got him Mind Controlled instead. On the enemy turn they focus fired hi...
- Tue Jun 13, 2017 5:16 am
- Forum: Resolved Bug Reports
- Topic: Skulljack
- Replies: 5
- Views: 26699
Re: Skulljack
Can confirm. Skulljacked the Advent Vanguard in the screenshot and got the hacking UI and rewards. The Vanguard took 20 damage, leaving him with 1 hp and flopped on the ground. Then on the enemy turn he stood up without his gun, moved 2 spaces, shot at my Specialist without his gun (missed), then fl...
- Thu Jun 08, 2017 8:55 pm
- Forum: Long War 2
- Topic: Do retaliations have a cost for Advent?
- Replies: 4
- Views: 10294
Re: Do retaliations have a cost for Advent?
I kind of feel that when Advent fails a retaliation they should lose some Advent Strength in the region. It makes sense thematically that if they're committing a large portion of their troops to an objective they should be penalized somewhat if they don't succeed in their mission. I know I've had so...
- Fri Jun 02, 2017 6:55 pm
- Forum: Long War 2
- Topic: LW1.4 Hit and Run not triggering after Run & Gun
- Replies: 6
- Views: 10499
Re: LW1.4 Hit and Run not triggering after Run & Gun
That makes sense then. Thanks for the answer.
- Fri Jun 02, 2017 6:42 pm
- Forum: Long War 2
- Topic: LW1.4 Hit and Run not triggering after Run & Gun
- Replies: 6
- Views: 10499
LW1.4 Hit and Run not triggering after Run & Gun
I'm having an issue where the Assualt Perk Hit and Run is not triggering from shots against flanked foes after using Run & Gun. Looking at the description of the skill it looks like it is supposed to give you another action point after shooting a target that is flanked or exposed with a standard...
- Fri May 26, 2017 8:20 pm
- Forum: Long War 2: Bug Reports
- Topic: 1.4 Endless Supply Retaliation?
- Replies: 4
- Views: 8155
Re: 1.4 Endless Supply Retaliation?
Ok, looks like it's working as intended and that last group was the last pod.
Here's what happens when Advent REALLY wants to take your supplies: http://imgur.com/Z47uHV8
Here's what happens when Advent REALLY wants to take your supplies: http://imgur.com/Z47uHV8
- Fri May 26, 2017 5:16 pm
- Forum: Long War 2: Bug Reports
- Topic: 1.4 Endless Supply Retaliation?
- Replies: 4
- Views: 8155
Re: 1.4 Endless Supply Retaliation?
Oh ok, thanks for the reply. Can you add an indication for how many enemy pods are remaining, or change the mission objectives to Survive?
Otherwise the mission objectives are going to conflict with the Intel Retaliations, where there are aliens already on the map and you have to wipe them out.
Otherwise the mission objectives are going to conflict with the Intel Retaliations, where there are aliens already on the map and you have to wipe them out.
- Fri May 26, 2017 8:50 am
- Forum: Long War 2: Bug Reports
- Topic: 1.4 Endless Supply Retaliation?
- Replies: 4
- Views: 8155
1.4 Endless Supply Retaliation?
So I've gotten my first supply retaliation in a high advent strength region (Advent strength 7, formerly held the Blacksite). The objectives for the mission are: Protect the Supplies, Neutralize all Enemy Targets Except, as far as I can tell, no aliens spawned on the map. Instead huge pods of enemy ...
- Tue May 16, 2017 7:41 am
- Forum: Elevated Bug Reports
- Topic: VIP Spawns in Unreachable Area
- Replies: 1
- Views: 21904
VIP Spawns in Unreachable Area
I'm playing Version 1.3 of the mod, loving it so far, and I came across this situation on a Rescue mission. http://imgur.com/2CsmZQE The Map border cuts off the rear end of the Advent Convoy so I can't reach the back to open it. I attempted to blow up one of the sides with grenades, but grenades do ...