Search found 4 matches

by RealityMachina
Fri May 26, 2017 7:19 pm
Forum: Resolved Bug Reports
Topic: Incorrect damage for Soulfire and Void Rift (patch 1.3/1.4)
Replies: 10
Views: 30951

Re: Incorrect damage for Soulfire and Void Rift (patch 1.3/1.4)

I actually ran into something similar when I was making my Biotic class: the game would only use the last entry in the arrays I added for my biotic amps, until I bothered to put + in front of all the entries.

Maybe it's the same thing going on here, for whatever reason?
by RealityMachina
Thu May 25, 2017 4:22 pm
Forum: Long War 2
Topic: Not getting radio tower after tower mission?
Replies: 7
Views: 11423

Re: Not getting radio tower after tower mission?

Did you have my More Rewards mod installed? I forgot to update it for the latest version until recently, so network tower missions wouldn't give out the radio relay reward before.
by RealityMachina
Wed May 24, 2017 1:08 am
Forum: Long War 2
Topic: Aliens hitting me frequently through full cover
Replies: 110
Views: 162173

Re: Aliens hitting me frequently through full cover

I initially thought so too, but as explained to me by both a fellow modder and the LW2 devs, the reason it's like that is to prevent aim assist from interfering with LW2's roll system. // reaction fire shots and guaranteed hits do not get adjusted for difficulty if( UnitState != None && !bRe...
by RealityMachina
Mon May 22, 2017 7:20 pm
Forum: Long War 2
Topic: Aliens hitting me frequently through full cover
Replies: 110
Views: 162173

Re: Aliens hitting me frequently through full cover

Does advent get an aim assist? I just got my specialist killed by a suppressed and disoriented gunner with a 10% to hit chance reported by Performed information. The Customize UIEventNotice mod shows the phrase "aim assist modified hit chance to 101 using previous hit chance." (screenshot...