Search found 7 matches

by Artigo
Tue Aug 08, 2017 1:59 pm
Forum: Modding Long War 2
Topic: Mod compiling, but loading default vanilla configuration when put in load order. Game state history issue?
Replies: 3
Views: 6571

Re: Mod compiling, but loading default vanilla configuration when put in load order. Game state history issue?

So the issue has been resolved. My mod was loading before LW2 causing the issue. Once I forced the compiler to load the script packages for LW2 in an order before my mod I'm actually able to use it.
by Artigo
Mon Aug 07, 2017 2:50 pm
Forum: Modding Long War 2
Topic: Mod compiling, but loading default vanilla configuration when put in load order. Game state history issue?
Replies: 3
Views: 6571

Re: Mod compiling, but loading default vanilla configuration when put in load order. Game state history issue?

Can't think of any reason why the history would be involved here. Is your class extending the vanilla AWC class accidentally instead of the LW2 AWC class? class ZZZ_XComGameState_Unit_AWC_LW_Revamp extends XComGameState_Unit_AWC_LW dependson(LWAWCUtilities) config(LW_AWCPack); The only other class ...
by Artigo
Wed Aug 02, 2017 4:11 pm
Forum: Modding Long War 2
Topic: Mod compiling, but loading default vanilla configuration when put in load order. Game state history issue?
Replies: 3
Views: 6571

Mod compiling, but loading default vanilla configuration when put in load order. Game state history issue?

Hello, As the description says, I have a LW2 meta-mod that is building successfully and published to the steam workshop. The mod overrides two LW2 classes to modify the AWC. All dependencies are included in the class files and the below lines are used in XcomEngine. +ModClassOverrides=(BaseGameClass...
by Artigo
Thu Jul 27, 2017 4:55 pm
Forum: Modding Long War 2
Topic: Re-enabling same-class AWC perks
Replies: 3
Views: 6776

Re: Re-enabling same-class AWC perks

This isn't something that's exposed by the .ini, unfortunately, it's encoded in the the sources. See if(HasClassAbility(UnitState, PossibleAbility.AbilityName)) continue; Tracktwo, heres the solution I've come up with LWAWCUtilities_Revamp class LWAWCUtilities_Revamp extends LWAWCUtilities config(L...
by Artigo
Wed Jul 26, 2017 2:30 pm
Forum: Long War 2: Strategy
Topic: MEC serves XCOM side
Replies: 10
Views: 16927

Re: MEC serves XCOM side

Jj001 wrote:There is a specialist perk that allows you to keep mecs for your havens. They are pretty helpful during haven defense
Do they just get generic MECs or does the type of MEC you capture matter?

Super Heavy Resistance MEC would be awesome.
by Artigo
Thu Jul 20, 2017 1:25 pm
Forum: Modding Long War 2
Topic: Re-enabling same-class AWC perks
Replies: 3
Views: 6776

Re: Re-enabling same-class AWC perks

This isn't something that's exposed by the .ini, unfortunately, it's encoded in the the sources. See GetValidAWCAbilitiesForUnit in LWAWCUtilities.uc: if(HasClassAbility(UnitState, PossibleAbility.AbilityName)) continue; You could potentially mod this by providing a class override for XComGameState...
by Artigo
Mon Jul 17, 2017 6:13 pm
Forum: Modding Long War 2
Topic: Re-enabling same-class AWC perks
Replies: 3
Views: 6776

Re-enabling same-class AWC perks

Hi everyone. Question is pretty straightforward. In previous versions you could get perks from your same class causing the ability to double up in perks, however that has been fixed as of 1.4. However, I'm wanting to re-enable this option for certain classes. Editing config/text markup files is easy...