Search found 18 matches

by jorgen_cab
Fri May 15, 2020 9:33 pm
Forum: Long War of the Chosen Development (Community Adaptation)
Topic: Pistols...
Replies: 0
Views: 12930

Pistols...

Are there any way to unequip pistols on soldiers... I don't seem able to remove it?
If you have someone who are really slow the pistol will really drag them down as it still give them a -1 movement.
by jorgen_cab
Fri May 15, 2020 9:30 pm
Forum: Long War of the Chosen Development (Community Adaptation)
Topic: A bunch of questions/requests
Replies: 3
Views: 17905

Re: A bunch of questions/requests

1-Do 75% shots miss that often? Recently, i can't seem to hit anything that's below 90% probability to hit (And even that misses a lot), the thing is that it happens every turn and i miss easily like the half of the shots my troops make. Maybe it's bugged or something (Or basically i'm cursed lol, ...
by jorgen_cab
Mon Dec 25, 2017 1:26 am
Forum: Long War 2: Strategy
Topic: Shooty shinobi?
Replies: 33
Views: 51351

Re: Shooty shinobi?

Yes I agree... very early game most overwatch shots are unreliable and I give anything below around 70+ starting aim an SMG, mobility is way more important. As soldiers level up and you get access to Hairtriggers, Tracer Rounds and eventually Laser Rifles Overwatch start to really become powerful on...
by jorgen_cab
Sat Dec 23, 2017 10:25 am
Forum: Long War 2: Strategy
Topic: Shooty shinobi?
Replies: 33
Views: 51351

Re: Shooty shinobi?

Don't even bother. Here's the thing: loot will never be more important than getting your team out unwounded. Having that grenadier enabling kill shots for Rangers, Gunners and Sharpshooters by removing cover, or having superior action economy when disabling or deploying smoke will always be miles b...
by jorgen_cab
Sat Dec 23, 2017 10:06 am
Forum: Long War 2: Strategy
Topic: Shooty shinobi?
Replies: 33
Views: 51351

Re: Shooty shinobi?

Certainly there is merit to using ghostwalker for looting. You would probably want to combine it with Needle Grenades - which is a perk shunned at Legendary as it's extremely unlikely for anything to get oneshot by a frag. But that's only if you're trying to oneshot - it's highly likely that some a...
by jorgen_cab
Fri Dec 22, 2017 11:17 am
Forum: Long War 2: Strategy
Topic: Shooty shinobi?
Replies: 33
Views: 51351

Re: Shooty shinobi?

I have never ever finished a single game since I always figure of new strategies I want to test and the time I have to actually play are too limited, super late Shinobi use is a bit out of scope for me. There might be a need to re-spec them at some point but Ghostwalker have saved me many times and ...
by jorgen_cab
Wed Dec 20, 2017 1:09 pm
Forum: Long War 2: Strategy
Topic: Shooty shinobi?
Replies: 33
Views: 51351

Re: Shooty shinobi?

I basically use two types of Shinobi, the Officer and the Support. I value high movement and decent defence/dodge as important stats and Aim between 60-65. Officer Ghostwalker, Shadowstep, Covert, Shadowstrike, Hunters Instinkt, Hit & Run, Conceal Almost all my squads are led by such a Shinobi w...
by jorgen_cab
Tue Dec 19, 2017 1:34 pm
Forum: Long War 2: Strategy
Topic: Assault class - how to effectively used them?
Replies: 50
Views: 84509

Re: Assault class - how to effectively used them?

That's my point - what's the point in infiltrating S&Gs fully once you can handle 25+ enemies? I don't see the value in Chain Lightning, but then again I consider activated (read: predictable) enemies to be controlled if I've positioned my squad correctly. There are few enemies in a pod I consi...
by jorgen_cab
Wed Nov 15, 2017 9:27 pm
Forum: Long War 2: Strategy
Topic: What is a reasonable amount of soldiers/squads to have?
Replies: 25
Views: 48756

Re: What is a reasonable amount of soldiers/squads to have?

I'd say it still can make sense from military perspectice, at least in cases when there are severeal operations available, but manpower is limited. A "real-life" commander might make the decision to put troops to a higher risk, because the reward is worth it. E.g. it could be important to...
by jorgen_cab
Mon Nov 13, 2017 9:54 pm
Forum: Long War 2: Strategy
Topic: What is a reasonable amount of soldiers/squads to have?
Replies: 25
Views: 48756

Re: What is a reasonable amount of soldiers/squads to have?

As for your opinion on whether it goes against the intention of the game mechanics, I'm going to disagree. High risk, high reward is common sense and that's what the game mechanics are saying: "we're not telling you to never underinfiltrate, we're just going to make the mission hardcore"....
by jorgen_cab
Mon Nov 13, 2017 12:45 pm
Forum: Long War 2: Strategy
Topic: What is a reasonable amount of soldiers/squads to have?
Replies: 25
Views: 48756

Re: What is a reasonable amount of soldiers/squads to have?

If that is how it is calculated then it is in my opinion a balance issue since it seem to go against the intention of the game mechanics overall. Mission XP should be set on the baseline 100% infiltration and that is it. That would give many more option for how you tackle missions based on infiltrat...
by jorgen_cab
Mon Nov 13, 2017 11:19 am
Forum: Long War 2: Strategy
Topic: What is a reasonable amount of soldiers/squads to have?
Replies: 25
Views: 48756

Re: What is a reasonable amount of soldiers/squads to have?

I'm not sure exactly how much XP you get from kills or missions but mission XP are seriously inflated in Long War and kills toned down allot as well. A smaller team earn more XP per member from mission XP since they share that too there might not be a huge difference from inflating the enemies on th...
by jorgen_cab
Sun Nov 12, 2017 2:17 am
Forum: Long War 2: Strategy
Topic: What is a reasonable amount of soldiers/squads to have?
Replies: 25
Views: 48756

Re: What is a reasonable amount of soldiers/squads to have?

It might not work on Legend but that is true for many other strategies that work on Commander and below. The most boring thing about Legend are how it constrain your tactical and strategic choices. In my opinion anyway. At least this tactic seem to work well on Commander difficulty so far for me. I ...
by jorgen_cab
Sat Nov 11, 2017 9:07 pm
Forum: Long War 2: Strategy
Topic: What is a reasonable amount of soldiers/squads to have?
Replies: 25
Views: 48756

Re: What is a reasonable amount of soldiers/squads to have?

I'd much rather have fucked up MSgts with AWC perks running around in July than a mass of mediocre soldiers who can only do easy missions. Where "easy" is compared to "GOp, Str 5 RNF schedule, 27 enemies". I don't think this is true at all, more mission means more and equally ex...
by jorgen_cab
Fri Nov 10, 2017 2:21 pm
Forum: Long War 2: Strategy
Topic: What is a reasonable amount of soldiers/squads to have?
Replies: 25
Views: 48756

Re: What is a reasonable amount of soldiers/squads to have?

To be honest this is basically the way I approach the game too, I like to just play the missions and completing the campaign are secondary to me. This means that I get as many soldiers and squads as I can and do as many missions as I'm able. As you say, you don't need all the fancy equipment on all ...
by jorgen_cab
Thu Nov 09, 2017 7:48 pm
Forum: Long War 2: Strategy
Topic: Assault class - how to effectively used them?
Replies: 50
Views: 84509

Re: Assault class - how to effectively used them?

I fail to see your point about why you're taking Electroshock over Lightning Reflexes. What contributes more to the team effort, a soldier that can disorient a single target (if it misses) or one that can dispel overwatches for the whole team, FOR FREE, allowing it to take better positions? I can e...
by jorgen_cab
Thu Nov 09, 2017 7:28 pm
Forum: Long War 2: Strategy
Topic: Assault class - how to effectively used them?
Replies: 50
Views: 84509

Re: Assault class - how to effectively used them?

I don't know how you can play 1.5 without Lightning Reflexes. Overwatches are eeeeeverywhere and even if you only have 1 overwatch to get rid of, you want the assault to keep on the move. Even my 13 mobility assaults pack it. Electroshock is weaksauce compared to it, given that a high aim assault w...
by jorgen_cab
Thu Nov 09, 2017 3:30 pm
Forum: Long War 2: Strategy
Topic: Assault class - how to effectively used them?
Replies: 50
Views: 84509

Re: Assault class - how to effectively used them?

For me there is only one type of Assault that I currently use and that is Electroshock, Close and Personal, Stun Gunner, Formidable, Close Encounters, Close Combat Specialist, Chain Lightning. I usually only have a few Assaults and add them to squads as they engage in more difficult missions where t...