Search found 5 matches
- Tue Jan 10, 2017 5:45 pm
- Forum: Long War 2
- Topic: Long War 2 feature announce: Coil weapons
- Replies: 63
- Views: 93328
Re: Long War 2 feature announce: Coil weapons
I assume that this means weapon attachments are removable or will you be able to directly upgrade upgraded weapons?
- Fri Jul 22, 2016 6:28 pm
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: hp
- Replies: 3
- Views: 7326
Re: hp
After starting a game with all the same mods and squad size but not turning on not created equally and hidden potential and the problem doesn't seem to be there.
- Fri Jul 22, 2016 2:01 pm
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: hp
- Replies: 3
- Views: 7326
Re: hp
I also use the larger squad size from it as well which second wave doesn't have.
- Fri Jul 22, 2016 1:35 pm
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: hp
- Replies: 3
- Views: 7326
hp
Hi guys great mods, but i have an issue with hp when using your mods. I am running not created equally and hidden potential with the toolbox and when i get a promotion nobody gets any more hp. foe example I have a corporal specialist who still only has 3 hp which doesn't seem right. It is affecting ...
- Mon Jul 11, 2016 2:52 pm
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: Skills on the load-out screen.
- Replies: 1
- Views: 5093
Skills on the load-out screen.
Is it possible to see the skills of each unit on the mission load out screen. Other mods that do this are not compatible with LW Toolbox and the toolbox is a much more useful mod. Would I have to make this myself or is it possible in the options and I haven't noticed. Thanks for the great mods sl_andy