Search found 5 matches

by sl_andy
Tue Jan 10, 2017 5:45 pm
Forum: Long War 2
Topic: Long War 2 feature announce: Coil weapons
Replies: 63
Views: 93328

Re: Long War 2 feature announce: Coil weapons

I assume that this means weapon attachments are removable or will you be able to directly upgrade upgraded weapons?
by sl_andy
Fri Jul 22, 2016 6:28 pm
Forum: Pavonis Interactive's standalone XCOM 2 mods
Topic: hp
Replies: 3
Views: 7326

Re: hp

After starting a game with all the same mods and squad size but not turning on not created equally and hidden potential and the problem doesn't seem to be there.
by sl_andy
Fri Jul 22, 2016 2:01 pm
Forum: Pavonis Interactive's standalone XCOM 2 mods
Topic: hp
Replies: 3
Views: 7326

Re: hp

I also use the larger squad size from it as well which second wave doesn't have.
by sl_andy
Fri Jul 22, 2016 1:35 pm
Forum: Pavonis Interactive's standalone XCOM 2 mods
Topic: hp
Replies: 3
Views: 7326

hp

Hi guys great mods, but i have an issue with hp when using your mods. I am running not created equally and hidden potential with the toolbox and when i get a promotion nobody gets any more hp. foe example I have a corporal specialist who still only has 3 hp which doesn't seem right. It is affecting ...
by sl_andy
Mon Jul 11, 2016 2:52 pm
Forum: Pavonis Interactive's standalone XCOM 2 mods
Topic: Skills on the load-out screen.
Replies: 1
Views: 5093

Skills on the load-out screen.

Is it possible to see the skills of each unit on the mission load out screen. Other mods that do this are not compatible with LW Toolbox and the toolbox is a much more useful mod. Would I have to make this myself or is it possible in the options and I haven't noticed. Thanks for the great mods sl_andy