Search found 63 matches
- Thu Aug 11, 2016 9:25 pm
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: Perk Pack - All classes shouldn't be able to use shotguns
- Replies: 4
- Views: 8853
Re: Perk Pack - All classes shouldn't be able to use shotguns
I agree that shotguns' aim falloff is too low to really make it much of a tradeoff. JL really like the concept of shotguns for most classes, though :) I also like the concept of multiple weapons for classes, but than (perhaps in the future) multiple weapins should be available (like battle and mars...
- Tue Aug 02, 2016 4:14 am
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: Problem Perks (Bug List)
- Replies: 6
- Views: 11294
Re: Problem Perks (Bug List)
We couldn't reproduce that Savior error but we've got a fix for what we think might cause it in the next update. Volatile Mix is supposed to increase the AOE, not the "range" (how far it can be thrown). Ever Vigilant: Think we've got a fix. You should be able to fix yourself by assigning ...
- Mon Jul 18, 2016 8:42 pm
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: Found fix for buggy smoke grenades
- Replies: 0
- Views: 4398
Found fix for buggy smoke grenades
Hi guys. In one of the threads below I said the smoke grnades were broken and buggy in LW Perk Pack. THAT IS NOT A PERK PACK ISSUE is would seem. The game has this problem since launch, and apparently its a UI LOS problem. Like other grenades (flashbang), smoke granede needs to have an clear LOS fro...
- Mon Jul 18, 2016 1:56 pm
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: Full Kit?
- Replies: 1
- Views: 5509
Re: Full Kit?
The full kit increases all items in untility slot by 1. That also means the "slots" created by smoker and flashbanger perks separately . As an example, by taking smoker and flashbanger and heavy ordinance together on a grenadier the result will be. 2 smokes from smoker + full kit, 2 flashb...
- Mon Jul 18, 2016 1:52 pm
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: LW Perk Pack detailed Balance FEEDBACK - all classes
- Replies: 21
- Views: 40507
Re: LW Perk Pack detailed Balance FEEDBACK - all classes
@DjAci Your 4 shots a turn logic is presumably reliant on rapid reaction. As in LW, I far prefer shots on my turn where I full control and can do something else if shots miss. Yes OW shooters have their place, but for me it's different and less powerful (because it's situational). What the gunsling...
- Sun Jul 17, 2016 1:38 pm
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: LW Perk Pack detailed Balance FEEDBACK - all classes
- Replies: 21
- Views: 40507
Re: LW Perk Pack detailed Balance FEEDBACK - all classes
@Hjarr I see people think Ranger is not that great as you don't do cover shooting. At first maybe, after GRAZING FIRE, it's like cover doesn't exist. I did the probabilites and math to back it up. Near the end it becomes crazy. Still I think assaults and grenadiers are similarly strong, with assault...
- Sun Jul 17, 2016 1:15 pm
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: LW Perk Pack detailed Balance FEEDBACK - all classes
- Replies: 21
- Views: 40507
Re: LW Perk Pack detailed Balance FEEDBACK - all classes
@ Cabal You make some great pointes there, as I said, i didn't get to play in detail with all the perks (trenchgun in particular), but what you say is also possibly disconcerting. Current PerkPack classes within the context of current enemies and difficulty (and I played with a better ADVENT for mor...
- Sun Jul 17, 2016 1:00 pm
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: LW Perk Pack detailed Balance FEEDBACK - all classes
- Replies: 21
- Views: 40507
Re: LW Perk Pack detailed Balance FEEDBACK - all classes
Don't worry, we're watching feedback on perk balancing very carefully. JL has already made a few adjustments based on what he's seen so far, so definitely keep it coming :) Great to hear, I posted my feedback here as I thought it was the best place to reach most of the community, if there is a bett...
- Fri Jul 15, 2016 5:46 pm
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: LW Perk Pack detailed Balance FEEDBACK - all classes
- Replies: 21
- Views: 40507
Re: LW Perk Pack detailed Balance FEEDBACK - all classes
Sure, Ranger is a DPS class, so is Sniper, now compare the DPS of a gunlinger, or Sqsight sniper with the Ranger. Especially with grazing fire. How can you beat 4 shots per turn evry turn with rapid reaction + LEU. (LEU works with OW perks as a normal shot + wahtever OW perks u have)
- Fri Jul 15, 2016 3:56 pm
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: Bugged Scavenger and Collector (officer pack)
- Replies: 11
- Views: 16448
Re: Bugged Scavenger and Collector (officer pack)
How does it manifest with return fire?
- Fri Jul 15, 2016 1:36 pm
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: LW Perk Pack detailed Balance FEEDBACK - all classes
- Replies: 21
- Views: 40507
Re: LW Perk Pack detailed Balance FEEDBACK - all classes
Ooh ooh and another thing. I'm not convinced that a LEU class like ranger is OP. I think there's a psychological effect because they get a lot of kills because they take all the clean-up kills. But I remember from LW when my infantry got injured I thought my tactical effectiveness would drop signif...
- Fri Jul 15, 2016 11:45 am
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: LW Perk Pack detailed Balance FEEDBACK - all classes
- Replies: 21
- Views: 40507
LW Perk Pack detailed Balance FEEDBACK - all classes
Hi guys. This will be a very long post, so keep sharp. First I want to say I love LONGWAR and for me it’s like the best game ever…period. For reference I have 1600 hrs in EW/LW and 600 in XCOM 2 most on Legend difficulty. I love what the team did with XCOM 2 for now and I loved the two new packs the...
- Fri Jul 15, 2016 12:14 am
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: Bugged Scavenger and Collector (officer pack)
- Replies: 11
- Views: 16448
Re: Bugged Scavenger and Collector (officer pack)
Have the same issue, also the same happens with saviour, I get multiple (4+) messages on the right of the screen "Savior healed additional points" and get multiple heals, +4HP per message.