Search found 9 matches

by pestig
Sun Nov 06, 2022 8:48 am
Forum: Terra Invicta Early Access
Topic: [MOD IDEA] What if there were no Alien?
Replies: 2
Views: 774

[MOD IDEA] What if there were no Alien?

I really enjoy the game, both the on Earth and the relativistic space layer - including the lot of alternatives in the tech tree. I also love some more obscure simulation aspect like the global warming. Only thing I really dislike are the Aliens: their presence really removes/changes importance of m...
by pestig
Fri Oct 28, 2022 4:14 pm
Forum: Terra Invicta Early Access
Topic: [spoiler] No alien vegetation?
Replies: 0
Views: 940

[spoiler] No alien vegetation?

Hi, Between 2024 and 2029 I did not encounter a single alien lifeform. Aliens seems to be doing only abductions. At least the 3 agent I tend to detect. Is it a bug? By design? I even sent Survey location to places like Greenland in case that is full of Alien lifeforms. Cinematic if that is related. ...
by pestig
Tue Oct 25, 2022 5:47 pm
Forum: Terra Invicta Early Access
Topic: Losing control points for no reason
Replies: 4
Views: 2676

Re: Losing control points for no reason

My 25 esp purge guy usually purges small countries like that without crackdown. Although your solution are the enthrallers.
by pestig
Tue Oct 25, 2022 5:45 pm
Forum: Terra Invicta Early Access
Topic: Increasing turn lengths
Replies: 3
Views: 894

Re: Increasing turn lengths

I do not like the idea to reduce frequency at all: That is the part of the game I love, the space is just so so for me. To address the chore you mention limited automation can be the answer or a mid game tech granting defense interest permanently in exchange for some tradeoff. And 1-2 new action for...
by pestig
Sat Oct 15, 2022 8:16 am
Forum: Terra Invicta Early Access
Topic: Alien retaliation bug
Replies: 12
Views: 3164

Re: Alien retaliation bug

Integer underflow? A la Civ Gandhi?
by pestig
Fri Oct 14, 2022 5:57 am
Forum: Terra Invicta Early Access
Topic: Confirmed bug in federation Unification/Joining logic
Replies: 2
Views: 919

Re: Confirmed bug in federation Unification/Joining logic

We're you controlling every cp in them?
by pestig
Sun Oct 09, 2022 5:22 am
Forum: Terra Invicta Early Access
Topic: Take a scalpel to this game
Replies: 20
Views: 6060

Re: Take a scalpel to this game

Sometimes a quick small change can have similar impact on UX as a complex system like you mentioned: As someone suggested if instead of select Councillor-> Select Job-> Select target as an alternative it would be possible to Select Target -> Select Job -> Councillor then some of the burden would be ...
by pestig
Wed Oct 05, 2022 10:42 am
Forum: Terra Invicta Early Access
Topic: Suggestion: add deep customization of difficulty
Replies: 2
Views: 964

Re: Suggestion: add deep customization of difficulty

I simply would ask for cheat or even easier difficulty. Currently save summing is the only thing I can do to salvage my investment. Cheat option for freebies, or extra cp, or at least taking your Cp harder would be useful: Currently to enjoy the story I did not want to go with less faction. However ...
by pestig
Sat Nov 28, 2020 11:10 pm
Forum: Long War 2: Bug Reports
Topic: Doom counter is not displayed
Replies: 0
Views: 15041

Doom counter is not displayed

I liberated a region, and there was some conflict between the Shen's cutscene and the intended one resulting in the Dark Events are displayed but the doom counter is not. Is there any way to get informed on the status? Any way to resolve - with console? There was a comment on https://www.reddit.com/...