Search found 9 matches
- Sun Jan 08, 2017 10:58 pm
- Forum: Long War 2
- Topic: Long War 2 is fantastic news
- Replies: 22
- Views: 30102
Long War 2 is fantastic news
This is great and exciting news for all Long War fans. Thank you, Pavonis Interactive, for working on this! Now commences begging and badgering for details. :D Since you have created a subforum for Long War 2 by itself and created a different subforum for the "stand alone" mods can we assu...
- Tue Sep 13, 2016 9:08 pm
- Forum: XCOM: Long War General Discussion
- Topic: Modifying Post Alien Base Assault Panic
- Replies: 2
- Views: 6298
Re: Modifying Post Alien Base Assault Panic
Thank you johnny!
- Tue Sep 13, 2016 11:53 am
- Forum: XCOM: Long War General Discussion
- Topic: Modifying Post Alien Base Assault Panic
- Replies: 2
- Views: 6298
Modifying Post Alien Base Assault Panic
I would like to change the panic level a country is set to after you defeat an alien base in that country. Is it a simple ini edit or is it more involved?
- Tue Sep 06, 2016 10:40 am
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: Making XCOM 2 Longer...
- Replies: 9
- Views: 48896
Re: Making XCOM 2 Longer...
As an alternative you could play on legendary difficulty and use mods to make things easier to compensate. For instance use the Long War Toolbox to increase your squad size.
- Wed Aug 17, 2016 11:19 am
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: Making XCOM 2 Longer...
- Replies: 9
- Views: 48896
Re: Making XCOM 2 Longer...
The only way Scanning Sites makes the campaign longer is by adding missions, yes. I know of no other mod besides the one you mentioned to increase strategy layer completion times.
- Tue Aug 16, 2016 2:59 am
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: Making XCOM 2 Longer...
- Replies: 9
- Views: 48896
Re: Making XCOM 2 Longer...
Hi Silven. I have been getting a lot of enjoyment out of Grimy's Scanning Sites Plus mod. It adds length in the form of extra missions from scan sites but also adds strategic layer interest through a constant variety of scan sites that you can pick and choose from throughout the campaign. You can ev...
- Sat Aug 13, 2016 4:12 am
- Forum: General Discussion
- Topic: [suggestions] mod concept friends in high places/true resistance
- Replies: 3
- Views: 8117
- Sat Aug 13, 2016 4:09 am
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: Next and last Mod
- Replies: 3
- Views: 8532
Re: Next and last Mod
I also am eagerly awaiting new info on the next Long War Studios XCOM 2 mod. I've loved the Long War Studios XCOM 2 mods so far. keep them coming!
- Sat Aug 13, 2016 4:06 am
- Forum: General Discussion
- Topic: Importing old XCom EU enemies?
- Replies: 2
- Views: 6533
Re: Importing old XCom EU enemies?
Preferring the style of enemies in Enemy Within to that of XCOM 2, I second this.
Edit: for clarity.
Edit: for clarity.