Ok I understand, they just get irrelevant.
What I meant was a "running" time mechanic, like the doomsday weapon in xcom2. In other words, is the player aware of how far the aliens or the other factions got in achieving their victory condition?
Search found 2 matches
- Sun May 30, 2021 6:09 pm
- Forum: Terra Invicta Development
- Topic: Terra Invicta Dev Diary #2: Factions
- Replies: 24
- Views: 90399
- Sat May 29, 2021 5:57 pm
- Forum: Terra Invicta Development
- Topic: Terra Invicta Dev Diary #2: Factions
- Replies: 24
- Views: 90399
Re: Terra Invicta Dev Diary #2: Factions
Hi I'm new to this, the game looks and sounds great so far! I wonder can human factions actually eliminate each other? And if so, how? By eliminating all influence points in nations of that faction? Or killing/ subverting all counsellors? Or which are the actual losing criteria? And will there be a ...