Search found 5 matches
- Sat Oct 08, 2022 8:35 am
- Forum: Terra Invicta Early Access
- Topic: Playing as Resistance in Africa
- Replies: 5
- Views: 1977
Re: Playing as Resistance in Africa
Out of curiosity, do you play Paradox grand strategy games? In these games, starting as weak nation is viable and interesting for variety and the icnreased difficulty. Maybe you're trying to do the same in Terra Invicta and it's not working because the game just isn't built for this?
- Tue Oct 04, 2022 4:50 pm
- Forum: Terra Invicta Early Access
- Topic: CP efficiency
- Replies: 4
- Views: 2313
Re: CP efficiency
Re. winning the space race. This is done by having the most boost generation and picking the relevant early game techs. After the first mining outposts are up, boost becomes a lot less useful. At least from what I've seen so far. I don't think that you should be building up boost capacity in small c...
- Tue Oct 04, 2022 9:33 am
- Forum: Terra Invicta Early Access
- Topic: Suggestion: add deep customization of difficulty
- Replies: 2
- Views: 1013
Suggestion: add deep customization of difficulty
Two of my favorite games are Europa Universalis 4 and the XCOM series. What these games get right is replayability through a wide range of difficulty settings. In EU4 this is achieved through a combination of the difficulty setting and the choice of the starting nation, which can be a superpower or ...
- Sat Jun 25, 2022 6:21 am
- Forum: Terra Invicta Development
- Topic: Demo Brutal AAR
- Replies: 2
- Views: 2674
Re: Demo Brutal AAR
When I watched a streamer, the normal difficulty seemed on the easy side. He was succeeding everywhere and ahead in space exploration and colonization despite still figuring out how to play. Brual difficulty sounds like it's much harder.
- Thu Jun 23, 2022 8:23 am
- Forum: Terra Invicta Development
- Topic: Difficulty understanding how boost is shared in a federation
- Replies: 0
- Views: 2247
Difficulty understanding how boost is shared in a federation
Hi, I'm interested in this game and watched a stream yesterday where the player had difficulty understanding how boost was shared between federation members. He wasn't sure whether adding or removing a member would increase their own boost income or not. The description in the game could be clearer....