I have just reached (but not researched fully) Mag weapons, but lasers definitely feel somewhat expensive to me... either that, or supplies are scarce. Only about half the guys in my four active squads are upgraded to the laser standard...
Don't yet know how expensive Mag is, though.
Search found 88 matches
- Fri Feb 03, 2017 2:50 pm
- Forum: Long War 2: Strategy
- Topic: Is Gauss/Mag rushing possible?
- Replies: 18
- Views: 24310
- Fri Feb 03, 2017 11:43 am
- Forum: Long War 2
- Topic: [SUGGESTION] Improve the difficulty of DLC missions
- Replies: 10
- Views: 14426
Re: [SUGGESTION] Improve the difficulty of DLC missions
Note that that means Rulers can surprise you in missions.
- Fri Feb 03, 2017 9:36 am
- Forum: Long War 2: Bug Reports
- Topic: Can't resume Psi training
- Replies: 14
- Views: 21032
Re: Can't resume Psi training
Question: Does a psi need to have a "mission promotion" before *and* after each Psi training, or can I "accrue" promotions, and then train several levels at once?
- Fri Feb 03, 2017 9:22 am
- Forum: Long War 2: Strategy
- Topic: Who gets to yell the orders in your squad? And misc Officer questions
- Replies: 27
- Views: 31914
Re: Who gets to yell the orders in your squad? And misc Officer questions
Wait. What?Valaska wrote:...our lead artist got kidnapped and likely murdered. He's legally considered dead.
How did everyone just gloss over this?!
- Fri Feb 03, 2017 9:18 am
- Forum: Long War 2: Strategy
- Topic: Is Gauss/Mag rushing possible?
- Replies: 18
- Views: 24310
Re: Is Gauss/Mag rushing possible?
On Rookie, maybe. You *really* need the accuracy/damage bump on Veteran+. Especially if a few HP/armor DEs poke their ugly heads in early.
- Fri Feb 03, 2017 6:15 am
- Forum: Long War 2: Bug Reports
- Topic: Can't resume Psi training
- Replies: 14
- Views: 21032
Re: Can't resume Psi training
Yeah, I sort of modded down some of the training times...
- Thu Feb 02, 2017 5:10 pm
- Forum: Long War 2: Bug Reports
- Topic: Can't resume Psi training
- Replies: 14
- Views: 21032
Re: Can't resume Psi training
Oh, so they NEED to gain a level? OK. I can live with that.
- Thu Feb 02, 2017 4:37 pm
- Forum: Long War 2: Strategy
- Topic: Inventory Management / Black Market Use
- Replies: 7
- Views: 16405
Re: Inventory Management / Black Market Use
There is a mod that displays what Black Market goods are useful. I think it's even called "Black Market Use". It is pulls info from the .inis, so it works with whatever mods you have. Sorry to jump in - is that mod compatible with LW2? I have it disabled as I wasn't sure if it was ready. ...
- Thu Feb 02, 2017 1:55 pm
- Forum: Long War 2: Strategy
- Topic: Inventory Management / Black Market Use
- Replies: 7
- Views: 16405
Re: Inventory Management / Black Market Use
There is a mod that displays what Black Market goods are useful. I think it's even called "Black Market Use". It is pulls info from the .inis, so it works with whatever mods you have.
- Thu Feb 02, 2017 1:42 pm
- Forum: Long War 2: Bug Reports
- Topic: Can't resume Psi training
- Replies: 14
- Views: 21032
Can't resume Psi training
My Rookie was done with Psi training, so I tried to send him back in... Can't. He's not offered.
Tried to send him on a mission. Didn't get a level. Can't continue training after mission.
Am I missing something? How does psi training work now?
Tried to send him on a mission. Didn't get a level. Can't continue training after mission.
Am I missing something? How does psi training work now?
- Thu Feb 02, 2017 1:39 pm
- Forum: Long War 2
- Topic: Flamethrower boost
- Replies: 16
- Views: 22984
Re: Flamethrower boost
1st Perk in the Burninate tree needs to be "Coming In Hot" - Activate to dash and still be able to use Roust or Flamethrower. 3 turn cooldown."
There. Burning's fixed.
There. Burning's fixed.
- Wed Feb 01, 2017 2:38 pm
- Forum: Long War 2
- Topic: Shens Last Gift doesnt appear
- Replies: 15
- Views: 19810
Re: Shens Last Gift doesnt appear
SPARKs are only dominating if they arrive early, as in, the first 2 or 3 months tops. After that, taking them on Moderate+ enemy activity missions is near suicide, as their armor/ablation melts rather quickly without smoke/Aid. They remain "good", but I wouldn't call it "dominating&qu...
- Wed Feb 01, 2017 2:35 pm
- Forum: Long War 2
- Topic: Dark Events
- Replies: 57
- Views: 72157
Re: Dark Events
Yes. Once completed, spawn a Facility on the map somewhere. To reveal the region of the facility, you need to spend Intel (like revealing a DE in preparation), and then you need to generate Intel in that region to actually reveal it and infiltrate. 50% chance that the region is the same continent as...
- Wed Feb 01, 2017 2:30 pm
- Forum: Long War 2
- Topic: Dark Events
- Replies: 57
- Views: 72157
Re: Dark Events
Any chance of linking some permanent DEs to a regional-HQ-like facility mission, so that it is counterable, but very hard, and taxing to infiltrate?
- Wed Feb 01, 2017 2:22 pm
- Forum: Long War 2
- Topic: Dark Events
- Replies: 57
- Views: 72157
Re: Dark Events
Oh... Crap...Arcalane wrote:Chryssalids have the Soldier variant which can smash through walls
- Wed Feb 01, 2017 1:44 pm
- Forum: Long War 2
- Topic: LW2 v1.1 Hacking and advent towers
- Replies: 4
- Views: 8344
Re: LW2 v1.1 Hacking and advent towers
The + Hacking stat reward should be made smaller, and apply to all future hacks of *ALL* XCOM squads. Maybe processed by "Enemy Encryption" research, like Datapads are.
- Wed Feb 01, 2017 11:54 am
- Forum: Modding Long War 2
- Topic: Technical's Rocket-Scatter..
- Replies: 7
- Views: 12004
Re: Technical's Rocket-Scatter..
Modding Fire In The Hole to -5 (from -2) rolls works. Maybe I could mod the base rolls, so a pyrotechnical isn't as gimped as a rocketechnical... not sure about the implications, because I don't know how useful pyro is post 1.1. Something like 3 base rolls, -20 movement penalty, +2 rolls for range, ...
- Wed Feb 01, 2017 7:44 am
- Forum: Long War 2
- Topic: Some oddities
- Replies: 3
- Views: 5774
Re: Some oddities
The first thing is something I've noticed happen sometimes with stuns, hack shutdowns, etc. Rarely, though. Possibly a bug.
- Tue Jan 31, 2017 12:40 pm
- Forum: Modding Long War 2
- Topic: Editing the Hacking stat
- Replies: 3
- Views: 10443
Re: Editing the Hacking stat
Thanks!
This... might explain why they're so inconsistent... Any remedy for that?Krzysztof z Bagien wrote: I think it may not work for any soldier already in game, only for new ones.
- Tue Jan 31, 2017 10:44 am
- Forum: Long War 2
- Topic: Do Scopes, Lasers, Steady Weapon affect Rocket Scatter?
- Replies: 12
- Views: 16947
Re: Do Scopes, Lasers, Steady Weapon affect Rocket Scatter?
Yep, I am *so* modding this nonsense out.
probably will just increase the perk to reduce number of rolls by 5.
probably will just increase the perk to reduce number of rolls by 5.
- Tue Jan 31, 2017 8:53 am
- Forum: Modding Long War 2
- Topic: Editing the Hacking stat
- Replies: 3
- Views: 10443
Editing the Hacking stat
I wanted to edit the Hacking stat of all troopers so that Specialist stop being a must-bring on hack missions, but I can't seem to get it to work predictably. Where is the base soldier hacking stat located? I found the one for basic Sparks, and I found the ones for soldier class gains per level, but...
- Tue Jan 31, 2017 8:49 am
- Forum: Modding Long War 2
- Topic: How do I make Rookie recruitment more frequent?
- Replies: 4
- Views: 8774
Re: How do I make Rookie recruitment more frequent?
Not exactly how it works, but it works out towards the same conclusion.
The "BAR"s are odds of a recruit that has been generated by the income becoming a soldier or a rebel. On a large enough number of hires, sure, they look the same.
The "BAR"s are odds of a recruit that has been generated by the income becoming a soldier or a rebel. On a large enough number of hires, sure, they look the same.
- Tue Jan 31, 2017 8:36 am
- Forum: Long War 2
- Topic: Do Scopes, Lasers, Steady Weapon affect Rocket Scatter?
- Replies: 12
- Views: 16947
Re: Do Scopes, Lasers, Steady Weapon affect Rocket Scatter?
Wait... if I'm reading this right, a moving technical has both penalties of -30 on ALL scatter rolls, and making SIX of them!?
WHAT!?
WHAT!?
- Tue Jan 31, 2017 7:34 am
- Forum: Long War 2: Strategy
- Topic: Hiding is useless
- Replies: 24
- Views: 34919
Re: Hiding is useless
Any form of activity with 4 or more rebels doing (supply/recruit/Intel), will have a chance of generating a disrupt the activity mission by advent, higher chance per rebel performing the job. So... Hiding maxes out its usefulness at limiting your rebels to only work in batches of 3? If I have 3 reb...
- Mon Jan 30, 2017 7:42 pm
- Forum: Long War 2: Strategy
- Topic: Hiding is useless
- Replies: 24
- Views: 34919
Re: Hiding is useless
Literally none of the things you've stated are true. They're *stated* as true in the game. But it just is not so. 1. I can't say it *doesn't* reduce mission generation (but it appears to me it does not). It definitly makes you not *see* missions generated, thus giving you the illusion of there being...