Search found 1208 matches

by johnnylump
Tue Jan 17, 2017 6:35 pm
Forum: Long War 2
Topic: Long War 2 feature announce: Strategy layer changes
Replies: 176
Views: 203862

Re: Long War 2 feature announce: Strategy layer changes

Sounding awesome so far, just gutted my time off work will run out right when people expect a release :cry: . One more question though, has anything changed regarding the progression of enemy types? What I mean is, as you get further into the campaign in vanilla you stop seeing advent all together,...
by johnnylump
Tue Jan 17, 2017 6:26 pm
Forum: Long War 2
Topic: Long War 2 feature announce: Strategy layer changes
Replies: 176
Views: 203862

Re: Long War 2 feature announce: Strategy layer changes

Do the aliens have their own tech-tree now? Or at least some sort of progression that can be influenced by the player? (For instance they get research when they have facilities constructed and the player needs to destroy them) Have you changed anything about the black market? Are facility assaults ...
by johnnylump
Tue Jan 17, 2017 6:20 pm
Forum: Long War 2
Topic: Long War 2 feature announce: Strategy layer changes
Replies: 176
Views: 203862

Re: Long War 2 feature announce: Strategy layer changes

Amazing work as always from the LW Team. Quick question, does this LW mod address the excessive (at least from my view point) use of the round timers found in the base game to bring the game back to a more strategy focused and management play vs a hurried play? I like the rare use of the timers fou...
by johnnylump
Tue Jan 17, 2017 6:10 pm
Forum: Long War 2
Topic: Long War 2 feature announce: Strategy layer changes
Replies: 176
Views: 203862

Re: Long War 2 feature announce: Strategy layer changes

Oh man, I'm so excited for all this. A huge thanks for everyone at P.I. I say it now because I might regret later, when I get squad wiped 5 times in a row, haha But I have to ask, how will LW2 interact with the DLCs? Will the Weapons of the Hunt, the SPARKs and, more importantly, the Alien Rulers b...
by johnnylump
Tue Jan 17, 2017 5:50 pm
Forum: Long War 2
Topic: Long War 2 feature announce: Strategy layer changes
Replies: 176
Views: 203862

Re: Long War 2 feature announce: Strategy layer changes

Just read that rebels can be hidden faceless. Ive wished for that feature since I saw that enemy for the first time 2 years ago. How will it affect gameplay though? I imagine a personel loss penalty if a faceless infiltrator gets stationed in the avenger or a haven. Going to let you guys discover t...
by johnnylump
Tue Jan 17, 2017 5:43 pm
Forum: Long War 2
Topic: Long War 2 feature announce: Strategy layer changes
Replies: 176
Views: 203862

Re: Long War 2 feature announce: Strategy layer changes

Slightly unrelated but not quite: How do the Avenger and Skyranger play in this? Any more uses for Firebrand? Always thought it was a bit of a waste landing the avenger almost on top of a mission and then making the skyranger fly about a hundred yards. Also, does the Avatar project still serve as a...
by johnnylump
Tue Jan 17, 2017 5:30 pm
Forum: Long War 2
Topic: Long War 2 feature announce: Strategy layer changes
Replies: 176
Views: 203862

Re: Long War 2 feature announce: Strategy layer changes

Is there any information on how Long War 2 will work with other mods? In particular, would mods that change or otherwise remove the Avatar Clock be completely incompatible with this mod? One of our guys is testing different mods for compatibility, but I can't really say whether those would work or ...
by johnnylump
Tue Jan 17, 2017 5:25 pm
Forum: Long War 2
Topic: Long War 2 feature announce: Strategy layer changes
Replies: 176
Views: 203862

Re: Long War 2 feature announce: Strategy layer changes

Thanks. Also regarding "Hiding, intel, and supply" does that translate to the missions of recruitment, gather intel, and gather supplies respectively? The Haven jobs are "Recruit," "Intel," "Supply" and "Hiding." Hiding is for 1) when you have more ...
by johnnylump
Tue Jan 17, 2017 5:24 pm
Forum: Long War 2
Topic: Long War 2 feature announce: Strategy layer changes
Replies: 176
Views: 203862

Re: Long War 2 feature announce: Strategy layer changes

tekronis wrote:johnnylump and co., you guys are amazing.

Will there be any kind of mechanic that can help detect Faceless hiding in your ranks?
Yes. :)
by johnnylump
Tue Jan 17, 2017 5:23 pm
Forum: Long War 2
Topic: Long War 2 feature announce: Strategy layer changes
Replies: 176
Views: 203862

Re: Long War 2 feature announce: Strategy layer changes

So all those perks are put in one tree? Do i have to make a choice to make my soldiers better on the battlefield or better in infiltration before the mission? I'm not sure which perks you mean, sorry. In response to your second question, yes, there's gear and some perks (mostly on the Shinobi class...
by johnnylump
Tue Jan 17, 2017 5:21 pm
Forum: Long War 2
Topic: Long War 2 feature announce: Strategy layer changes
Replies: 176
Views: 203862

Re: Long War 2 feature announce: Strategy layer changes

Edumesh wrote:Will the new infiltration missions get custom made art assets or map parcels?
We have some new plots (full maps) and some modified parcels. If i can find some time I'll try to add more plots. Not a huge part of the mod, but there are some.
by johnnylump
Tue Jan 17, 2017 5:18 pm
Forum: Long War 2
Topic: Long War 2 feature announce: Strategy layer changes
Replies: 176
Views: 203862

Re: Long War 2 feature announce: Strategy layer changes

Ah, that's cool. I notice that on the image the infiltration is at 148%. Does a percentage above 100% have any difference to 100%? Yes, you can go up to 200%. Above 100% you can reduce the number of enemies even more down to a minimum -- can't go below "Extremely light" which will be fewe...
by johnnylump
Tue Jan 17, 2017 5:16 pm
Forum: Long War 2
Topic: Long War 2 feature announce: Strategy layer changes
Replies: 176
Views: 203862

Re: Long War 2 feature announce: Strategy layer changes

Re squad sizes that sounds ingenious and great for variety. Fiendish to balance but hopefully you've got through enough playtester tears to manage it. Follow-up question though: what does that mean for pod sizes? I don't care how many enemies my 8-man squad has to face if they're all in 3-man pods....
by johnnylump
Tue Jan 17, 2017 5:14 pm
Forum: Long War 2
Topic: Long War 2 feature announce: Strategy layer changes
Replies: 176
Views: 203862

Re: Long War 2 feature announce: Strategy layer changes

Badman_bacon777 wrote:What's the "Sweep requirement" you mentioned?
Sorry, that's the internal term for "Victory requires killing all enemies on the mission."
by johnnylump
Tue Jan 17, 2017 5:13 pm
Forum: Long War 2
Topic: Long War 2 feature announce: Strategy layer changes
Replies: 176
Views: 203862

Re: Long War 2 feature announce: Strategy layer changes

With all the different activities we will need to be spending our troops time on, how are additions like the Leader Perks mod you developed in the past being integrated? If I make a soldier head of a region's resistance cell will he gain progress toward those perks while overseeing things maybe? Of...
by johnnylump
Tue Jan 17, 2017 5:09 pm
Forum: Long War 2
Topic: Long War 2 feature announce: Strategy layer changes
Replies: 176
Views: 203862

Re: Long War 2 feature announce: Strategy layer changes

Couple of images that might help:

Haven Management:
Image

Infiltration Interface:
Image
by johnnylump
Tue Jan 17, 2017 4:57 pm
Forum: Long War 2
Topic: Long War 2 feature announce: Strategy layer changes
Replies: 176
Views: 203862

Re: Long War 2 feature announce: Strategy layer changes

1) So this is the new system that replaces fatigue? You have to commit a squad to a mission X days before it hits, during which time they can't do anything else? And hence you need multiple squads if you want to optimise your mission frequency? If so then neat. Of course that means you also need a ...
by johnnylump
Tue Jan 17, 2017 4:47 pm
Forum: Long War 2
Topic: Long War 2 feature announce: Strategy layer changes
Replies: 176
Views: 203862

Re: Long War 2 feature announce: Strategy layer changes

This is amazing. So I take it soldiers can now no longer be recruited limitlessly? That would fit the rebel theme so much better. How does the "gather intelligence" part work? Do you get clues about Advent activities similar to the exalt base search in EW? Or is it just a mission that pop...
by johnnylump
Tue Jan 17, 2017 3:05 am
Forum: Long War 2
Topic: Will LW2 come out with multilanguage support?
Replies: 1
Views: 5075

Re: Will LW2 come out with multilanguage support?

All our mods for XCOM2 were localized by 2K, so they are playable in all supported languages.
by johnnylump
Mon Jan 16, 2017 4:03 am
Forum: Long War 2
Topic: Will we still be able to respec our soldiers via AWC?
Replies: 5
Views: 10083

Re: Will we still be able to respec our soldiers via AWC?

That's still in. It's not a mechanism I'm fond of, so the time to respec increases with each soldier rank.
by johnnylump
Mon Jan 16, 2017 2:55 am
Forum: Long War 2
Topic: Interface/QoL features
Replies: 11
Views: 27173

Re: Interface/QoL features

It will have to wait till launch because publishing it beforehand would actually give away some of our features.
by johnnylump
Mon Jan 16, 2017 1:33 am
Forum: Long War 2
Topic: Second wave options?
Replies: 1
Views: 6026

Re: Second wave options?

The options we created for Toolbox will be in Long War 2.
by johnnylump
Sun Jan 15, 2017 5:46 pm
Forum: Long War 2
Topic: LW2 feature announce: The Technical solder class
Replies: 48
Views: 62830

Re: LW2 feature announce: The Technical solder class

Our translations (localization in the game production lingo) were handled by 2K, so feedback on translations to us still has to go through about three or four middlemen before it would reach the right people, and even then, I don't have any idea if they are contracted to support their translations a...