Search found 184 matches

by neilwilkes
Tue Dec 06, 2022 11:29 am
Forum: Terra Invicta Early Access
Topic: Nerfing Research further
Replies: 15
Views: 3395

Re: Nerfing Research further

There is another option that has not been discussed - why not reduce the efficiency of Solar on Mercury? In reality the panels would degrade at an alarming rate due precisely TO their proximity to a massively radiating Star being slap next door, outputting immense amounts of radiation. They would ne...
by neilwilkes
Tue Dec 06, 2022 11:01 am
Forum: Terra Invicta Early Access
Topic: How do Monthly Incomes work?
Replies: 5
Views: 1472

Re: How do Monthly Incomes work?

So what is the point of an org that is offering 3MC/Month income? My MC available number goes up very slowly as MC is 'built' (wrong word, yes but it will have to do as it amounts to the same thing - MC is a resource) by Nations, yes? So if I set a councillor up with an org that is offering 3MC/Mont...
by neilwilkes
Tue Dec 06, 2022 10:57 am
Forum: Terra Invicta Early Access
Topic: Why is Boost still required with Orbital Shipyards?
Replies: 2
Views: 1139

Re: Why is Boost still required with Orbital Shipyards?

Got the mines.
I'll go back to the Shipyards screen & check available resources before I go further, as this may indeed be the problem - resource shortage.
by neilwilkes
Sat Dec 03, 2022 12:18 pm
Forum: Terra Invicta Early Access
Topic: How do Monthly Incomes work?
Replies: 5
Views: 1472

How do Monthly Incomes work?

I ask because one of my councillors has 'Verbena Rocketry' which is supposed to provide an income of 3MC/Month, yet it does absolutely nothing. Been 6 mission cycles and MC cap has not increased at all, but at 3MC/Month it should now have increased by 9MC, unless my maths is woefully wrong. Can some...
by neilwilkes
Sat Dec 03, 2022 11:24 am
Forum: Terra Invicta Early Access
Topic: Why is Boost still required with Orbital Shipyards?
Replies: 2
Views: 1139

Why is Boost still required with Orbital Shipyards?

If I have orbital shipyards, why do I still need boost to build ships please, and is there a module that stops this requirement?
by neilwilkes
Sat Dec 03, 2022 9:49 am
Forum: Terra Invicta Early Access
Topic: [Suggestion / Request] Solar System Map Modes
Replies: 1
Views: 701

Re: [Suggestion / Request] Solar System Map Modes

1. Yes, please. This one really can get annoying as the keyboard controls are more efficient than the mouse controls in SS view (unless I am missing something, which is all too likely) 2. Yes, but only temporarily. This should never be a default option. Not really yet made it to the point where the ...
by neilwilkes
Tue Nov 29, 2022 10:50 am
Forum: Terra Invicta Early Access
Topic: Proposed Additional Fix for Problems FAQ
Replies: 4
Views: 1068

Re: Proposed Additional Fix for Problems FAQ

Thank You.
Not that I am actually having trouble right now, but it's still useful to know these things...

One more question.
When running NVidia drivers, should I use the Gamer drivers or am I okay leaving it on the Studio Drivers?
by neilwilkes
Tue Nov 29, 2022 8:55 am
Forum: Terra Invicta Early Access
Topic: Stuck on earth-help needed
Replies: 11
Views: 1862

Re: Stuck on earth-help needed

Really?
Then I stand corrected, and beg everyone's pardon for duff information.
I was 100% certain combat ratings on Orbitals attracted attention......but if you say not then based on how you got the info I was 100% wrong.
by neilwilkes
Mon Nov 28, 2022 9:17 am
Forum: Terra Invicta Early Access
Topic: Stuck on earth-help needed
Replies: 11
Views: 1862

Re: Stuck on earth-help needed

If you play on difficulty normal and trigger an alien response after year 2042, you are in total war mode. The aliens will always attack your stuff. I Don't know if its possible at this point to sneak out to space somehow. Maybe try an space dock at a lagrange point. In that case, his current game ...
by neilwilkes
Mon Nov 28, 2022 8:59 am
Forum: Terra Invicta Early Access
Topic: Proposed Additional Fix for Problems FAQ
Replies: 4
Views: 1068

Re: Proposed Additional Fix for Problems FAQ

Where is that FAQ, please?
In game or on a site somewhere?
by neilwilkes
Mon Nov 28, 2022 8:56 am
Forum: Terra Invicta Early Access
Topic: Aliens Attack - but where?
Replies: 2
Views: 746

Re: Aliens Attack - but where?

It might have been one if the other factions that triggered an attack, or one of their invading armies called in an orbital strike on whatever they were invading. Doesn't have to be you. But it's often not clear what exactly it is. Or it's me not knowing where to look. Check the news items on the l...
by neilwilkes
Sun Nov 27, 2022 3:58 pm
Forum: Terra Invicta Early Access
Topic: Aliens Attack - but where?
Replies: 2
Views: 746

Aliens Attack - but where?

Obviously I have been a bit greedy, but this attack came with no warning and as you will see from the screenshot, no hate levels high either. Yet they apparently attacked - but where? When I clicked on the 'Take Me There' button all I got was the factions objectives screen and no info about what was...
by neilwilkes
Sun Nov 27, 2022 10:36 am
Forum: Terra Invicta Early Access
Topic: Proposal: Separate Hate Meter for Total Fleet Power
Replies: 5
Views: 1093

Re: Proposal: Separate Hate Meter for Total Fleet Power

Truly.

I have to abandon my playthrough at 2036 simply because the nerf to Research Campus' has tipped me so far over the caps with greatly reduced benefits there is probably no way back. Still have the save file though, but just started a new attempt with current validation build.
by neilwilkes
Thu Nov 24, 2022 6:46 pm
Forum: Terra Invicta Early Access
Topic: How do I assault an Alien Landing?
Replies: 3
Views: 1663

Re: How do I assault an Alien Landing?

re: declare war - check that you don't have any mutual allies (ie. if you're the US and no alliances have been broken yet, there's probably a lot - UK, Australia, Japan, etc.) re: "no valid target" - I'm guessing you can only nuke your own country and those you're at war with. (though may...
by neilwilkes
Thu Nov 24, 2022 10:05 am
Forum: Terra Invicta Early Access
Topic: Latest Patch Notes
Replies: 7
Views: 1452

Re: Latest Patch Notes

I understand that point extremely well - as things were already in the last validation patch The Servants were already ignoring everything except Mega Nation building despite my best efforts to murder as many of their councillors as I could find
by neilwilkes
Thu Nov 24, 2022 9:38 am
Forum: Terra Invicta Early Access
Topic: MC cap & retaliation levels
Replies: 6
Views: 2120

Re: MC cap & retaliation levels

Noted in my last try - it sat there at 3 bars once I went to 101/140 MC. There seems to be something about the number 90 it doesn't like much, but 100/140 definitely caused escalations More accurately, the other stuff you were doing (attacking the Sevants, murdering or capturing Hydra, and so on) c...
by neilwilkes
Wed Nov 23, 2022 5:12 pm
Forum: Terra Invicta Early Access
Topic: MC cap & retaliation levels
Replies: 6
Views: 2120

Re: MC cap & retaliation levels

Ian_W wrote: Mon Nov 21, 2022 10:30 am Note that MC creates a 'floor', below which hate will not go.
Noted in my last try - it sat there at 3 bars once I went to 101/140 MC.
There seems to be something about the number 90 it doesn't like much, but 100/140 definitely caused escalations
by neilwilkes
Wed Nov 23, 2022 5:10 pm
Forum: Terra Invicta Early Access
Topic: Nerfing Research further
Replies: 15
Views: 3395

Re: Nerfing Research further

But it never did produce 1,000 a day - it is 100 according to the blurb in the game.
I am in total disagreement about research in general should add to Xeno hate levels, as it would be covert research.
The hate levels seem okay at this point to me...but who knows.
by neilwilkes
Wed Nov 23, 2022 4:48 pm
Forum: Terra Invicta Early Access
Topic: How do I assault an Alien Landing?
Replies: 3
Views: 1663

How do I assault an Alien Landing?

Validation build 0.3.39 (patch 0.40 does not seem to be available as yet). I had the Xeno's land in part of the EU, and despite everything I tried it was simply not possible to assault it. I could not declare war on the EU even though we had rivalry and I ran the mission (National Policy) I could no...
by neilwilkes
Wed Nov 23, 2022 3:36 pm
Forum: Terra Invicta Early Access
Topic: Latest Patch Notes
Replies: 7
Views: 1452

Latest Patch Notes

Nerfed Research Campus, costs an MC now and has 200 crew. we will designate a hate zone somewhere for this change, but producing 1000/research a day in the mid-30s is far too much Ouch. This is really gonna hurt me - but it's 100 research, not 1,000 surely? I have a fair number of those things in m...
by neilwilkes
Wed Nov 23, 2022 1:59 pm
Forum: Terra Invicta Development
Topic: Terra Invicta Dev Diary #10: R&D
Replies: 9
Views: 36847

Re: Terra Invicta Dev Diary #10: R&D

Hello, I think here would be nice to have a non-linear research effect function. Like, if you want to have a baby, you can not use 9 women to speedup this process to 1 month. But you can do this - simply focus all your efforts on one item instead of 4-6 items. I have done this when I needed somethi...
by neilwilkes
Wed Nov 23, 2022 12:43 pm
Forum: Terra Invicta Early Access
Topic: Anyone else stealing projects that don't appear for use?
Replies: 8
Views: 1588

Re: Anyone else stealing projects that don't appear for use?

Okay, I can accept this easily enough but please will you rename the mission?
I have not really stolen anything at all - even plans - if all that happens is that a new item becomes available for me to research.
Can you not see how this is confusing?
by neilwilkes
Sun Nov 20, 2022 4:38 pm
Forum: Terra Invicta Early Access
Topic: MC cap & retaliation levels
Replies: 6
Views: 2120

Re: MC cap & retaliation levels

You could read this. it has *some* info. But not a lot of detail. https://gameplay.tips/guides/terra-invicta-mathematical-guide-to-alien-threat-levels.html But without spoiling anything, the best I would say is that you want to follow your faction objectives. They lead to events and techs and proje...
by neilwilkes
Sun Nov 20, 2022 12:40 pm
Forum: Terra Invicta Early Access
Topic: MC cap & retaliation levels
Replies: 6
Views: 2120

MC cap & retaliation levels

Can some good soul please spell this one out for me, please? I genuinely have no idea how far I can push my MC spend without triggering retaliation - I understand 90 seems to be the magic number, but have absolutely zero clue if this scales or not. I guess there is only one real way to find out and ...
by neilwilkes
Sun Nov 20, 2022 12:37 pm
Forum: Terra Invicta Development
Topic: Bugs and Suggestions
Replies: 6
Views: 3759

Re: Bugs and Suggestions

UI Irritation: The game pause/unpause mechanic can cause an irritating event. In particular if I try to pause the game manually just as an event pops up, instead it unpauses the game instead (which can lead to enemy fleets bombarding before you react to them). My suggestion is to make the "pau...