Search found 1208 matches
- Mon Nov 14, 2022 3:57 pm
- Forum: Terra Invicta Development
- Topic: Request: please rework Africa to have a shred of hope
- Replies: 10
- Views: 12715
Re: Request: please rework Africa to have a shred of hope
Thank you for your thoughts. Just so it's absolutely clear, we did nothing specifically to single out African nations as worse than other places just because they are in Africa. The design goes to great lengths to avoid any kind of essentialism in any nation or culture. The game has a model of inter...
- Thu Nov 03, 2022 2:00 pm
- Forum: Terra Invicta Early Access
- Topic: GOG isn't updated?
- Replies: 11
- Views: 2843
Re: GOG isn't updated?
We are working toward a stable build. Stable builds have been and will generally continue to be made available on Steam and GOG within a few hours of each other. We are not yet fully confident that any build after 0.3.27 doesn't make things worse. We're getting there, but there have been multiple up...
- Mon Oct 31, 2022 2:47 am
- Forum: Terra Invicta Development
- Topic: How to report bugs (NOT HERE!)
- Replies: 0
- Views: 14367
- Sat Oct 29, 2022 10:10 pm
- Forum: Terra Invicta Development
- Topic: Crash bug report
- Replies: 7
- Views: 1912
Re: Crash bug report
Reminder we aren't able to take crash reports on our forums. Please see stickied post in "Terra Invicta Early Access" about how to report issues.
- Thu Oct 27, 2022 11:43 pm
- Forum: Terra Invicta Early Access
- Topic: Crew transportation across Solar system - missing in the game
- Replies: 3
- Views: 917
Re: Crew transportation across Solar system - missing in the game
Lest I seem unresponsive, I responded to your post about this on Discord.
- Wed Oct 26, 2022 9:59 pm
- Forum: Terra Invicta Early Access
- Topic: Councilor UI suggestions
- Replies: 2
- Views: 755
Re: Councilor UI suggestions
1) is ingame; the org logo is present on the action list in the councilor screen if it's the source of the mission.
3(b) and (c) are shown with the little faction symbols in the councilor portrait on the main screen and I think the zoom call screen too.
3(b) and (c) are shown with the little faction symbols in the councilor portrait on the main screen and I think the zoom call screen too.
- Wed Oct 26, 2022 2:35 pm
- Forum: Terra Invicta Early Access
- Topic: Why are navies destroyed with armies??
- Replies: 5
- Views: 1425
Re: Why are navies destroyed with armies??
When an army with a navy is destroyed, the home nation gets a bunch of IPs in the Build Navy priority. It gets more if the army was in its home nation, and more if the navy had naval dominance. This represents reconstituting the force within the game's existing mechanics. Obviously wet navies are ex...
- Tue Oct 25, 2022 1:30 pm
- Forum: Terra Invicta Early Access
- Topic: GOG isn't updated?
- Replies: 11
- Views: 2843
Re: GOG isn't updated?
No, you're not. 0.3.27 is the current default build on both Steam and Gog. .28 and .29 are beta builds we're able to make available on Steam to people who opt in to them (currently about 1% of our players there).
- Mon Oct 24, 2022 12:04 pm
- Forum: Terra Invicta Early Access
- Topic: The Game with incredible potential
- Replies: 2
- Views: 910
Re: The Game with incredible potential
We are testing a fix to the VRAM issues in general in our 0.3.28 build, which is on the validation beta branch on Steam. We hope this will help with reported GeForce Now issues. We'd definitely like feedback on whether it helps. We have had internal MacOS builds launching in the past. We are plannin...
- Sun Oct 23, 2022 10:23 pm
- Forum: Terra Invicta Early Access
- Topic: I love this game.
- Replies: 2
- Views: 863
Re: I love this game.
Thanks for taking the time to say so.
- Tue Oct 18, 2022 11:11 pm
- Forum: Terra Invicta Development
- Topic: Inclusion of Esrange Space Center in Sweden!
- Replies: 3
- Views: 1298
Re: Inclusion of Esrange Space Center in Sweden!
It is in the game. You just have to build it.
- Thu Oct 13, 2022 4:57 pm
- Forum: Terra Invicta Early Access
- Topic: 0.3.24 Update.
- Replies: 3
- Views: 1383
- Thu Oct 13, 2022 4:56 pm
- Forum: Terra Invicta Early Access
- Topic: How to report bugs (A forum post is not the way)
- Replies: 0
- Views: 16799
How to report bugs (A forum post is not the way)
Please send an email to support@pavonisinteractive.com. Provide your current build version, like 0.3.20. It is visible in your start screen. Please provide a zipped savegame if available. Saves are located in \Documents\My Games\TerraInvicta\Saves Also please provide the files Player.log and Player-...
- Mon Oct 10, 2022 8:00 pm
- Forum: Terra Invicta Early Access
- Topic: Bug or feature? Alien Armies can traverse oceans despite blockade
- Replies: 2
- Views: 897
Re: Bug or feature? Alien Armies can traverse oceans despite blockade
Can you send a savegame where this is happening to support@pavonisinteractive.com?
- Mon Oct 10, 2022 2:47 pm
- Forum: Terra Invicta Early Access
- Topic: Remass Scoop mechanics
- Replies: 2
- Views: 1299
Re: Remass Scoop mechanics
Reportedly bugged and only working when docked. On the list to fix.
- Mon Oct 10, 2022 2:46 pm
- Forum: Terra Invicta Early Access
- Topic: How Do I change Beta version?
- Replies: 1
- Views: 662
Re: How Do I change Beta version?
Just need to select the "None" branch in Properties -> Betas.
- Mon Oct 10, 2022 12:20 am
- Forum: Terra Invicta Development
- Topic: Feedback
- Replies: 3
- Views: 996
Re: Feedback
The spamming of fleet activity alerts was a mix of bad AI behavior and some code that wanted to make sure you new there was an enemy fleet doing things nearby. Both have been adjusted.
As for #7, try the "P" key.
As for #7, try the "P" key.
- Sun Oct 09, 2022 8:40 pm
- Forum: Terra Invicta Early Access
- Topic: Game Crashes
- Replies: 1
- Views: 807
Re: Game Crashes
support@pavonisinteractive.com or post on our Discord These are our guidelines on Discord for what we need: Post your current build version, like 0.3.20. It is visible in your start screen. Please provide a zipped savegame if available. Saves are located in \Documents\My Games\TerraInvicta\Saves Als...
- Sun Oct 09, 2022 8:33 pm
- Forum: Terra Invicta Early Access
- Topic: Possible bug - Game pauses on all minor events
- Replies: 2
- Views: 904
Re: Possible bug - Game pauses on all minor events
should be fixed in 0.3.23
- Sat Oct 08, 2022 9:42 pm
- Forum: Terra Invicta Development
- Topic: Suggestion: Pick starting councilors
- Replies: 1
- Views: 912
Re: Suggestion: Pick starting councilors
On the roadmap
- Sat Oct 08, 2022 8:21 pm
- Forum: Terra Invicta Early Access
- Topic: Coups Biggest Concern So Far (Unsure if Bug)
- Replies: 4
- Views: 1719
Re: Coups Biggest Concern So Far (Unsure if Bug)
Coups can happen organically with a mix of high unrest and unhappy elites, or by councilor action. If factions have a history of causing unrest in the nation, they are recorded as part of the opposition in the country and can be awarded control points when a coup or revolution happens. This history ...
- Sat Oct 08, 2022 1:37 pm
- Forum: Terra Invicta Early Access
- Topic: Playing Newer Terra Invicta Builds on Steam
- Replies: 5
- Views: 25613
Playing Newer Terra Invicta Builds on Steam
We have four branches available on Steam. These will usually contain different versions of Terra Invicta as we fix the game, add features, and adjust balance. The branches are: NONE / DEFAULT: This the "main" branch that everyone starts with when they download the game. It has (hopefully) ...
- Thu Oct 06, 2022 10:27 pm
- Forum: Terra Invicta Early Access
- Topic: Unavoidable game crash in current game.
- Replies: 1
- Views: 939
Re: Unavoidable game crash in current game.
Either our discord or email to support@pavonisinteractive.com
- Wed Oct 05, 2022 6:06 pm
- Forum: Terra Invicta Early Access
- Topic: Names .csv files
- Replies: 4
- Views: 961
Re: Names .csv files
They can repeat.
- Wed Oct 05, 2022 5:34 pm
- Forum: Terra Invicta Early Access
- Topic: Names .csv files
- Replies: 4
- Views: 961
Re: Names .csv files
Yes, you can insert your own names.
The org and councilor name numerical value is a "weight" -- higher numbers mean it is more likely to be selected randomly.
The org and councilor name numerical value is a "weight" -- higher numbers mean it is more likely to be selected randomly.