Search found 1209 matches
- Sun Feb 14, 2016 9:16 pm
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: XCOM 2 Shieldbearer mod idea
- Replies: 4
- Views: 9850
Re: XCOM 2 Shieldbearer mod idea
Thanks for your thoughts. We've got our agenda set these days, but I'll keep these ideas in mind. Best, John
- Sun Feb 14, 2016 9:05 pm
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: PORT
- Replies: 1
- Views: 5561
Re: PORT
No question at all whether we can pull that off. No question at all.
- Thu Feb 11, 2016 10:55 pm
- Forum: XCOM: Long War General Discussion
- Topic: Rank, Insignia, and how it works
- Replies: 2
- Views: 7242
Re: Rank, Insignia, and how it works
Modding limitations prevented us from reaching that level of fidelity, I'm afraid.
- Thu Feb 11, 2016 9:10 pm
- Forum: XCOM: Long War Troubleshooting
- Topic: Game crashing on load screen at start of a campaign.
- Replies: 1
- Views: 11760
Re: Game crashing on load screen at start of a campaign.
Some people have had trouble if Steam and the game are on separate hard drives but they have been able to fix it (not sure how) -- if you're sure LW's files are in the right place (among the base-game files), then I don't have any further ideas. It's certainly possible some AV software blocked patch...
- Sun Feb 07, 2016 3:46 pm
- Forum: General Discussion
- Topic: My first death was to a Muton Centurion.
- Replies: 2
- Views: 6946
Re: My first death was to a Muton Centurion.
Excellent.
- Sun Feb 07, 2016 3:38 pm
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: SMG mod not working
- Replies: 7
- Views: 14006
Re: SMG mod not working
There may be an issue with crossing saves from modded campaigns from Macs to PCs and back, but that's outside of our ability to troubleshoot, as it's in how the games handle mods, not the mods themselves, so I'd recommend you send in a support ticket to 2K. One player has said using Nexus' versions ...
- Sat Feb 06, 2016 4:34 pm
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: SMG mod not working
- Replies: 7
- Views: 14006
Re: SMG mod not working
I assume you're going through the Steam Workshop? I'm afraid that process is automated and we don't have to do anything for it to install as long as the mod is constructed correctly (which it is, given almost everyone has gotten it to work). If you're setting LW_SMGPack in the launcher, then it's in...
- Fri Feb 05, 2016 8:14 pm
- Forum: Modders' Forum
- Topic: Fire away ...
- Replies: 22
- Views: 32165
Re: Fire away ...
It's under here somewhere:
C:\Program Files (x86)\Steam\steamapps\workshop\content
C:\Program Files (x86)\Steam\steamapps\workshop\content
- Wed Feb 03, 2016 9:00 pm
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: new mods?
- Replies: 5
- Views: 11431
Re: new mods?
We have some ideas, but we can't say for certain what else may be forthcoming. We'll announce anything else we might be doing.
- Sun Jan 31, 2016 4:55 am
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: LWS announces partnership with Firaxis and 2K Games for release-day XCOM 2 mods
- Replies: 29
- Views: 42826
Re: LWS announces partnership with Firaxis and 2K Games for release-day XCOM 2 mods
There isn't an alien "pool" that works mechanically like the character pool does, but you can make your own aliens and have them fight in campaigns -- when our mod is distributed, it will show what's necessary to make that happen.
- Sat Jan 30, 2016 9:36 pm
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: LWS announces partnership with Firaxis and 2K Games for release-day XCOM 2 mods
- Replies: 29
- Views: 42826
Re: LWS announces partnership with Firaxis and 2K Games for release-day XCOM 2 mods
Thanks y'all! As for more mods ... we'll see. We'll certainly be around to answer questions on the tools and help the community get rolling.
- Sat Jan 30, 2016 9:27 pm
- Forum: Modders' Forum
- Topic: Fire away ...
- Replies: 22
- Views: 32165
Fire away ...
Now that PAX South announcements are out of the way, we're freed up to talk about modding tools and capabilities -- so if anyone stopping by has any questions, ask away and we'll do our best to answer.
- Fri Jan 29, 2016 3:20 am
- Forum: Forum Matters
- Topic: Posts per page
- Replies: 1
- Views: 25779
Re: Posts per page
We'll try 25 per page.
- Wed Jan 27, 2016 3:07 pm
- Forum: Terra Invicta Development
- Topic: What are you looking at for an Engine and art style?
- Replies: 6
- Views: 16107
Re: What are you looking at for an Engine and art style?
@ Wargate
It's possible. I'm a little worried the UI may have too much going on to work on that kind of platform, but we're not ruling out mobile platforms at this point.
It's possible. I'm a little worried the UI may have too much going on to work on that kind of platform, but we're not ruling out mobile platforms at this point.
- Wed Jan 27, 2016 3:03 pm
- Forum: XCOM: Long War General Discussion
- Topic: Long War on tablets
- Replies: 1
- Views: 5804
Re: Long War on tablets
It's just not possible for the mod to work on Tablet OSes, sorry.
- Thu Jan 21, 2016 7:45 pm
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: LWS announces partnership with Firaxis and 2K Games for release-day XCOM 2 mods
- Replies: 29
- Views: 42826
Re: LWS announces partnership with Firaxis and 2K Games for release-day XCOM 2 mods
To my knowledge, they haven't announced they are doing a console port of XCOM 2.boysunshine wrote:hey congrats! Are these mods only going to be available for the PC launch or for consoles as well? Thanks!
- Thu Jan 21, 2016 5:36 pm
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: LWS announces partnership with Firaxis and 2K Games for release-day XCOM 2 mods
- Replies: 29
- Views: 42826
Re: LWS announces partnership with Firaxis and 2K Games for release-day XCOM 2 mods
Hey Drak, great seeing you again. We can't say anything else until Pax South at the earliest, but I'd point you to and endorse this preview from Firaxicon a few months back: Link. I think the modding-specific stuff is around the 22-minute mark.
- Thu Jan 21, 2016 4:57 pm
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: LWS announces partnership with Firaxis and 2K Games for release-day XCOM 2 mods
- Replies: 29
- Views: 42826
Re: LWS announces partnership with Firaxis and 2K Games for release-day XCOM 2 mods
Yes, TI has had to slow down while we worked on this, but it's ultimately made us a *lot* smarter about the ins and outs of game development.
- Thu Jan 21, 2016 3:19 pm
- Forum: Off-topic
- Topic: XCOM 2 Annoucement!
- Replies: 5
- Views: 55159
Re: XCOM 2 Annoucement!
Thanks! We're setting up some XCOM 2 specific forums on the site right now -- we'll be able to provide more information during and after Pax South.
- Thu Jan 21, 2016 3:18 pm
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: LWS announces partnership with Firaxis and 2K Games for release-day XCOM 2 mods
- Replies: 29
- Views: 42826
LWS announces partnership with Firaxis and 2K Games for release-day XCOM 2 mods
(From our news page) Long War Studios announced today that it has partnered with Firaxis and 2K Games to provide multiple mods for XCOM 2 that are planned for release when XCOM 2 launches on Feb. 5. Details on mod content as well as XCOM 2's modding tools will be available when LWS design lead John ...
- Fri Jan 15, 2016 3:03 pm
- Forum: Terra Invicta Development
- Topic: Fundamental Design
- Replies: 4
- Views: 12928
Re: Fundamental Design
With the caveat that this is all tentative, our general intention is to have a singular win condition (or a couple of variations) but, as time and budget permits, allow alternate play modes, such as a sandbox no-alien-invasion campaign where the goal is to simply compete with other factions (strippe...
- Sun Jan 10, 2016 5:33 pm
- Forum: XCOM: Long War Troubleshooting
- Topic: Random crashes
- Replies: 8
- Views: 17476
Re: Random crashes
Moved to troubleshooting ...
I don't know what else to advise. Random crashes don't suggest a problem with the code, which would tend to create reproducible crashes. I would recommend testing your hardware, updating drivers, running virus scans.
I don't know what else to advise. Random crashes don't suggest a problem with the code, which would tend to create reproducible crashes. I would recommend testing your hardware, updating drivers, running virus scans.
- Sun Jan 10, 2016 5:05 pm
- Forum: XCOM: Long War Troubleshooting
- Topic: Random crashes
- Replies: 8
- Views: 17476
Re: Random crashes
Did you run the troubleshooting steps?
- Sun Jan 10, 2016 5:03 pm
- Forum: XCOM: Long War Troubleshooting
- Topic: Installation Troubleshooting Steps
- Replies: 0
- Views: 35895
Installation Troubleshooting Steps
THESE ARE THE LONG WAR INSTALLATION TROUBLESHOOTING STEPS. THEY ARE ALSO IN A FILE INCLUDED IN YOUR INSTALL. These were developed for PC versions of Long War. I can a separate sticky with Mac/Linux install and troubleshooting steps if we ever have any made available to us. Before posting here, we as...
- Tue Jan 05, 2016 10:32 pm
- Forum: Terra Invicta Development
- Topic: Sound and Music
- Replies: 2
- Views: 8926
Re: Sound and Music
We're definitely planning to have sound and music, but that's about as far as we've gotten.