Search found 62 matches
- Tue Mar 21, 2017 3:58 pm
- Forum: Long War 2: Strategy
- Topic: SPARK Builds
- Replies: 20
- Views: 45926
Re: SPARK Builds
On the subject of enemies oddly having cover against your SPARK, I don't even have smite and I have this weird issue sometimes. I'll move my spark literally adjacent to an enemy who has cover from another direction (not between him and the SPARK), and the SPARK's gun attack is subject to the enemy'...
- Mon Mar 20, 2017 5:14 pm
- Forum: Long War 2: Strategy
- Topic: SPARK Builds
- Replies: 20
- Views: 45926
Re: SPARK Builds
... [*]Knight: Rainmaker, Adaptive Aim are useless as specified earlier; opportunity cost is too high. [*]Cavalier: Rank has three compelling options. ... As a PSA, don't take Strike with Bulwark, you've give enemies high cover as you melee them. I have that combo and it's not an issue if you plan ...
- Fri Mar 17, 2017 8:28 pm
- Forum: Long War 2
- Topic: Advent Officers
- Replies: 21
- Views: 27382
Re: Advent Officers
Thanks for the info! Pretty sure I've done the trooper. What's the min of scientists? I have four. Sooooo, probably five+ then? hahahaha I think it's one, maybe two. Have you checked your inventory via the engineering tab and double checked that you actually have the corpse in storage? The voice li...
- Fri Mar 17, 2017 8:22 pm
- Forum: Long War 2: Strategy
- Topic: SPARK Builds
- Replies: 20
- Views: 45926
Re: SPARK Builds
As a PSA, don't take Strike with Bulwark, you've give enemies high cover as you melee them.Ithuriel wrote:...
[*]Knight: Rainmaker, Adaptive Aim are useless as specified earlier; opportunity cost is too high.
[*]Cavalier: Rank has three compelling options.
...
- Fri Mar 17, 2017 4:57 pm
- Forum: Long War 2
- Topic: Questionable Perks
- Replies: 57
- Views: 69513
Re: Questionable Perks
I recently rolled a gunner with fleche in their AWC tree. I feel a small boost to combatives might make it a more interesting choice when the AWC gives some melee synergy. If the parry worked versus the premier melee enemy of Longwar, the Faceless, it would probably pick it for all of my haven gunne...
- Fri Mar 17, 2017 4:18 pm
- Forum: Long War 2
- Topic: Questions about GTS upgrades.
- Replies: 8
- Views: 11602
Re: Questions about GTS upgrades.
Vulture: How does it work? what exactly does it mean "more often". I never saw more than one item for loot without vulture. Or does it also increase the chance of getting a loot?... I'm pretty sure vulture is just a nerfed version of the vanilla upgrade. In LW2 it gives all loot drops a f...
- Fri Mar 17, 2017 1:55 pm
- Forum: Long War 2
- Topic: [Feedback] 1.2 Perk Tree: Tier balance (Wall of Text Warning)
- Replies: 45
- Views: 54456
Re: [Feedback] 1.2 Perk Tree: Tier balance (Wall of Text Warning)
Nice post! I agree with most of what you say, so I'll just write down my disagreements (L/I perspective) ... 2) Specialist. I think Combat Protocol is auto pick, it's very strong early game, mediocre the rest of the game. On the other hand, healing is very weak in this game, I think I've used a med...
- Wed Mar 01, 2017 3:41 pm
- Forum: Long War 2
- Topic: Feedback from no <50% infil campaign
- Replies: 25
- Views: 34828
Re: Feedback from no <50% infil campaign
+HP vests feel the least useful to me as unlike LW1 you suffer wounds even if all the damage you took was applied to armor HP so if i take a vest it's for the added effect and so far i couldn't justify taking a Hazemat over a Medkit since poison is the only annoying DoT aliens regularly apply (the ...
- Mon Feb 27, 2017 8:58 pm
- Forum: Long War 2: Strategy
- Topic: Liberation and vigilance
- Replies: 4
- Views: 7101
Re: Liberation and vigilance
Well unfortunately leaving areas alone itself doesn't make them reduce their strength there, I've noticed especially on legendary if you spike vigilance in an area, there's essentially nothing you can to do get them to leave the area. They have so many reinforcements coming in, that even if you spi...
- Mon Feb 27, 2017 4:50 pm
- Forum: Long War 2: Strategy
- Topic: Liberation and vigilance
- Replies: 4
- Views: 7101
Liberation and vigilance
Is there a mechanic under the hood that causes increased vigilance in regions adjacent to liberated regions? My understanding is that ADVENT requires a fairly high strength value in a region adjacent to a liberated region in order to attempt to launch an invasion. Here's the scenario: I've liberated...
- Sun Feb 26, 2017 12:21 am
- Forum: Long War 2: Bug Reports
- Topic: Red fog issues
- Replies: 2
- Views: 4763
Re: Red fog issues
Oh, well okay. I wasn't expecting that when I set Red Fog to "ALL".
- Thu Feb 23, 2017 2:48 pm
- Forum: Long War 2: Bug Reports
- Topic: Red fog issues
- Replies: 2
- Views: 4763
Red fog issues
I have not had the chance install the mod removing mod and step through reloading the game without mods, but last night I had an issue where a badly wounded archon didn't report have red fog applied to it. I have the featured turned on for everyone, including robots. I have a few UI mods, a couple o...