Search found 524 matches

by Dwarfling
Fri Mar 31, 2017 11:36 am
Forum: Long War 2
Topic: Is the 'Beagle maneuver' still cheap?
Replies: 14
Views: 23166

Re: Is the 'Beagle maneuver' still cheap?

Oh and talking about "cheapness": ADVENT gets free reflex shots on you the rest of the game, and even abilities, because of the alert system. Screw those guys. Besides, it's by design, Pavonis chose to do away with the old system that prevented this.
by Dwarfling
Fri Mar 31, 2017 1:44 am
Forum: Long War 2
Topic: Is the 'Beagle maneuver' still cheap?
Replies: 14
Views: 23166

Re: Is the 'Beagle maneuver' still cheap?

I still prefer to open with a flamethrower, trench gun or a status grenade when possible. I only seem to use the "maneuver" on Gatecrasher or Rendevouz.
by Dwarfling
Thu Mar 30, 2017 12:29 pm
Forum: Long War 2
Topic: Question on protect supply convoy
Replies: 14
Views: 23233

Re: Question on protect supply convoy

Reinforcements are finite. You just have to kill them all. There're no pre-placed pods. I don't think that "protect the supplies" means you have to not destroy the boxes, it's just fluff.
by Dwarfling
Sun Mar 26, 2017 4:34 am
Forum: Long War 2: Strategy
Topic: Retaliation Avoidance Strategy?
Replies: 12
Views: 18882

Re: Retaliation Avoidance Strategy?

Once a mini-retal happens, is there some sort of timer for when the next one is gonna happen? Say I set everyone to Intel, Data Tap happens and I succeed. If I keep them on Intel, do I have some sort of stablished free-of-retaliation time? Is is just for Intel jobs?
by Dwarfling
Thu Mar 23, 2017 3:26 pm
Forum: Long War 2: Strategy
Topic: Would you think valid a strategy based in one suicide shinobi?
Replies: 8
Views: 13371

Re: Would you think valid a strategy based in one suicide shinobi?

Pretty sure you need to make it out with the package. The other option is to hack, throw evac flare, and dash all around the map throwing the evac flares. Evac flare has a cooldown, but everytime you toss it, it'll take less turns for Firebrand to get to you.
by Dwarfling
Thu Mar 23, 2017 2:29 pm
Forum: Long War 2
Topic: Gas grenade vs flashbang
Replies: 3
Views: 7944

Re: Gas grenade vs flashbang

Dwarfling wrote:Gas is not a replacement for flashbangs. I do flashbang first, then gas grenade, or gas then flashbang if you got 2 grenadiers. Renders the pod completely helpless for a turn except for the immunes. Try to kill the enemies with abilities next turn or suppress them or re-apply flashbang.
by Dwarfling
Thu Mar 23, 2017 12:34 pm
Forum: Long War 2
Topic: Gas grenade vs flashbang
Replies: 3
Views: 7944

Re: Gas grenade vs flashbang

Gas is not a replacement for flashbangs. I do flashbang first, then poison grenade. Renders the pod completely helpless for a turn except for the immunes. Try to kill the enemies with abilities next turn or suppress them or re-apply flashbang.
by Dwarfling
Thu Mar 23, 2017 12:22 pm
Forum: Long War 2: Strategy
Topic: "Stealthing Network Tower Missions"
Replies: 36
Views: 48988

Re: "Stealthing Network Tower Missions"

I'd plant my Shinobi behind the right-most ADVENT symbol and wait for an opening, then turn Ghostwalker and dash to the door. If no opening is ever present, I'd try to get the rest of the team on top of the building and engage that MEC pod while trying to sneak the Shinobi thru, but it might now wor...
by Dwarfling
Thu Mar 23, 2017 11:58 am
Forum: Long War 2: Strategy
Topic: LW2 Strategic Layer: Managing Strength and Vigilance
Replies: 59
Views: 98213

Re: LW2 Strategic Layer: Managing Strength and Vigilance

Need some advice here: So this is a new 1.2 Legendary campaign (no >50% infiltration), I'm in March 31th with 5 days to Lasers (AWC delay to buy Scientist, dissasembled core), and my home region just turned Strenght 4 (Supply Raid detected with 18h :( ). Thing is, I juuuuust completed Liberation 1. ...
by Dwarfling
Mon Mar 20, 2017 9:56 pm
Forum: Long War 2
Topic: Are mags better than lasers
Replies: 15
Views: 24263

Re: Are mags better than lasers

Mag weapons are probably the weapons I buy the least of, but I buy some nevertheless: - Mag Rifle: for the rangers, who get the most out of them because of high aim and best scopes. - Mag Long Rifle: one for the DFA sharpshooter. - Mag Cannon: my Gunners almost always have Hail of Bullets so... I al...
by Dwarfling
Fri Mar 17, 2017 11:42 pm
Forum: Long War 2
Topic: Your current A-Team
Replies: 9
Views: 15196

Your current A-Team

What does it look like? As in, the team in your current campaign that you consider your best and usually goes to the missions that you need to be succesful. Mine: A trio of Infantry Rangers, led by a Holotargeting Sharpshooter officer, supported by a Support Grenadier and usually an overwatch-tank h...
by Dwarfling
Fri Mar 17, 2017 8:58 pm
Forum: Long War 2: Strategy
Topic: Usefulness of Plasma Grenades/Medics
Replies: 28
Views: 41818

Re: Usefulness of Plasma Grenades/Medics

I always have 1 medic in my roster. No more no less. His job is to go to HQ raids and (other long missions where I can bring 6+) and keep the rest of the crew's HP full and out of red fog. By the time I get him, I'm rocking Predator so most can take 1 bad shot or some grazes. Usually comes with good...
by Dwarfling
Fri Mar 17, 2017 3:42 pm
Forum: Long War 2
Topic: What are exactly the benefits of a liberated region?
Replies: 6
Views: 9975

Re: What are exactly the benefits of a liberated region?

stefan3iii wrote:edit: I will add, that the hardest part of these missions is fighting the crippling lag.
Yup, I got a toaster computer and at minimal even the music was slowing down.
by Dwarfling
Fri Mar 17, 2017 2:44 pm
Forum: Long War 2: Strategy
Topic: Are these early haven strategies good?
Replies: 5
Views: 8391

Re: Are these early haven strategies good?

I don't find much value in setting rebels to recruit on the home region (the one you'll be trying to liberate). You'll get some jailbreaks between the first two months to fill it up decently. I however set 2 rebels on recruit after I'm past 9 rebels in the haven (7 intel + scan and 2 recruit + soldi...
by Dwarfling
Fri Mar 17, 2017 2:35 pm
Forum: Long War 2
Topic: What are exactly the benefits of a liberated region?
Replies: 6
Views: 9975

Re: What are exactly the benefits of a liberated region?

stefan3iii wrote:You also get the occasional invasion of your region, which provides a lot of good corpses and xp.
At the cost of some of your haven personnel (and maybe some wounds).
by Dwarfling
Thu Mar 16, 2017 4:40 pm
Forum: Long War 2: Strategy
Topic: Failed Rendezvous, now zero Resistance Members
Replies: 5
Views: 9390

Re: Failed Rendezvous, now zero Resistance Members

For the seemingly impossible Rendezvous I go and find the Faceless pod, throw Evac flare in sight of it (while out of sight of the pod), so that when Evac arrives, I dash in visual range of the traitor, he transforms and I evac the hell out of there.
by Dwarfling
Wed Mar 15, 2017 7:48 pm
Forum: Long War 2: Strategy
Topic: Which rooms to build first
Replies: 28
Views: 47378

Re: Which rooms to build first

I always go (below Legend) for a workshop in B2. That means my first buy is an Engineer ar the BM who goes excavate A2 then B2. It's slower start for the first 20 days but it yealds a nice amount of cash, plus you rocks the 2nd month with 2 Gremlins. I always felt the need to rush GTS a bit troubli...
by Dwarfling
Tue Mar 14, 2017 8:08 pm
Forum: Long War 2: Strategy
Topic: SPARK Builds
Replies: 20
Views: 46051

Re: SPARK Builds

I build my SPARK either as an Assault Tank (to be played as such), or a Hybrid Tank-Overwatcher. Tank: C. Awareness - Bulwark - Formidable - Repair - Wrecking Ball - Damage Control - Sacrifice Overwatch-Tank: C. Awareness - Bulwark - Cool Under Pressure - Guardian -Wrecking Ball - D. Control - Sacri...
by Dwarfling
Mon Mar 13, 2017 4:19 pm
Forum: Long War 2
Topic: So 0%/low% supply raids are getting nerfed....
Replies: 29
Views: 46501

Re: So 0%/low% supply raids are getting nerfed....

My current C/I campaign has a "as close to 100% infiltration possible" house rule on the Supply Raids and Troop Columns. Columns I seem to always get with good infiltration times with 4 rebels on Intel. Supply Raids are a mixed bag: about a third that show up have impossible times to meet ...
by Dwarfling
Mon Mar 13, 2017 11:27 am
Forum: Long War 2: Strategy
Topic: Which rooms to build first
Replies: 28
Views: 47378

Re: Which rooms to build first

I do what Tuhalu does, except I usually delay the AWC a bit to buy a Scientist before the first Supply drop (with money from the first excavation).
by Dwarfling
Mon Mar 13, 2017 11:17 am
Forum: Long War 2
Topic: Any way to motivate/promote Supply convoy / troop column raid?
Replies: 1
Views: 4035

Re: Any way to motivate/promote Supply convoy / troop column raid?

You need to increase vigilance in a region. Supply raids are basically ADVENT legions that arrived to the region from an adjacent one but you intercepted them before they added themselves to the Strenght counter. You'll need a good deal of Intel points to detect the missions with reasonable times th...
by Dwarfling
Sun Mar 12, 2017 1:19 am
Forum: Long War 2: Strategy
Topic: Support Grenadier the new meta in 1.3?
Replies: 30
Views: 37382

Re: Support Grenadier the new meta in 1.3?

What else can you do with granadiers tho? By midgame only the status effects of the grenades matter because the damage doesn't scale with enemy HP (and armor), which ramps super high midgame and onwards. And Sapper only works on half of the stuff the aliens use for cover. With the omni-present risk ...
by Dwarfling
Sat Mar 11, 2017 12:25 pm
Forum: Long War 2: Strategy
Topic: Pistol Builds?
Replies: 47
Views: 56580

Re: Pistol Builds?

My current pistol user is a Technical Hybrid (Fire in the Hole - Napalm X - Burnout - Formidable - Incinerator - Tactical Sense - Bunker Buster), and while the main idea was to use the Shadowkeeper to regain concealment and get a second flame ambush off, having Lightning Hands and Fan Fire has prove...
by Dwarfling
Sat Mar 11, 2017 2:55 am
Forum: Long War 2
Topic: Quick thought about Retaliations
Replies: 2
Views: 5522

Re: Quick thought about Retaliations

I'm fairly sure that if you fail a Data Tap you go straight to full Retaliation (the ones from vanilla), not Haven Evac. Haven Evac is a mini-retaliation (Data Tap, Recruit raid, Supply defense and Haven Evac). I'm just not entirely sure what triggers the Haven Evac mini-retal. I think it happens by...
by Dwarfling
Fri Mar 10, 2017 6:56 pm
Forum: Long War 2: Strategy
Topic: Repair times on mech troopers..balanced?
Replies: 4
Views: 7471

Re: Repair times on mech troopers..balanced?

I never figured out by the way - does the repair skill reduce the wound time or not? I've heard it both ways. Dunno because the other two options are so good (so I have yet to take it, I just field something else when my SPARK is damaged) but I would imagine that even if it doesn't, if you're field...