Search found 184 matches

by neilwilkes
Sun Mar 19, 2023 12:01 pm
Forum: Terra Invicta Early Access
Topic: Why am I in negative Boost?
Replies: 3
Views: 2282

Why am I in negative Boost?

And more importantly how can I fix this please?
by neilwilkes
Sun Mar 19, 2023 11:33 am
Forum: Terra Invicta Early Access
Topic: Starting Councillors now even worse since .76?
Replies: 4
Views: 2358

Re: Starting Councillors now even worse since .76?

Interesting.
It seems worse for the whole age thing though - so many old people seem to keep appearing.
Is this maybe deliberate to try & make players change councillors at all?
by neilwilkes
Wed Mar 15, 2023 2:52 pm
Forum: Terra Invicta Early Access
Topic: Starting Councillors now even worse since .76?
Replies: 4
Views: 2358

Starting Councillors now even worse since .76?

I would never have thought it possible, but it appears to me that the Starting Councillors - and councillors in general now - have been brutally nerfed. The last 8 games I have started as Humanity First were all scrapped immediately. Why? 50+ year old scientist with no useful missions. Sometimes as ...
by neilwilkes
Sun Mar 12, 2023 10:57 am
Forum: Terra Invicta Early Access
Topic: Settings - Controls (newbie question)
Replies: 0
Views: 26802

Settings - Controls (newbie question)

What key is 'Alpha6' please?
Seriously, I have no idea what that refers to.....
by neilwilkes
Sun Mar 05, 2023 10:17 am
Forum: Terra Invicta Early Access
Topic: Suggestion: Museum ships
Replies: 2
Views: 1273

Re: Suggestion: Museum ships

This is a really neat idea - top marks indeed.
by neilwilkes
Tue Feb 14, 2023 12:24 pm
Forum: Terra Invicta Early Access
Topic: Servant Campaign Expansion
Replies: 7
Views: 2068

Re: Servant Campaign Expansion

Everyone believes in something and it's very easy to decide others are brainwashed - are you sure you aren't? ;) Of course I'm not sure!! That kind of certainty is reserved for those who are absolutely certain about their position, which in itself does not mean they are right - they may be utterly ...
by neilwilkes
Tue Feb 14, 2023 11:55 am
Forum: Terra Invicta Early Access
Topic: Patch notes for .60 but Validation path at -59?
Replies: 4
Views: 1883

Re: Patch notes for .60 but Validation path at -59?

spoop wrote: Sun Feb 12, 2023 1:29 pm i rly like that, that way people don't report stuff that's already know and fixed in the next version
That's a really good point.
I see that .60 is now up on the validation path.....
by neilwilkes
Sun Feb 12, 2023 12:19 pm
Forum: Terra Invicta Early Access
Topic: Servant Campaign Expansion
Replies: 7
Views: 2068

Re: Servant Campaign Expansion

PAwleus wrote: Sat Feb 11, 2023 3:39 pm Leaders of Servants could realize the Aliens are far less than Gods when they learn more about them.
But the Brainwashed are strange things - it matters not what they see, what you can show them or what anyone can prove.
They just will not believe it (look at the whole recent global BS)
by neilwilkes
Sun Feb 12, 2023 12:18 pm
Forum: Terra Invicta Early Access
Topic: Patch notes for .60 but Validation path at -59?
Replies: 4
Views: 1883

Re: Patch notes for .60 but Validation path at -59?

Thanks, Johnny.
As usual, your sterling efforts are much appreciated
by neilwilkes
Sat Feb 11, 2023 2:32 pm
Forum: Terra Invicta Early Access
Topic: Please modify/change the way starting Councillors are assigned
Replies: 2
Views: 1762

Re: Please modify/change the way starting Councillors are assigned

I appreciate the candid reply - really, I do. The thing is I am a 60 year old sound mixer/Optical disc author who has no clue at all about editing Jasons - to me, JSON was the captain of the Argo in Greek Myth!! I guess I will just have to wait - modification of files feels like cheating to me.....s...
by neilwilkes
Sat Feb 11, 2023 10:58 am
Forum: Terra Invicta Early Access
Topic: Please modify/change the way starting Councillors are assigned
Replies: 2
Views: 1762

Please modify/change the way starting Councillors are assigned

This is the part of the game that I find the most frustrating as it is close to impossible to get a sensible starting pair without massive amounts of restarting. Let me try to explain what I am banging on about. We are supposed to be in charge of one of 8 Deep State factions set up to handle the new...
by neilwilkes
Sat Feb 11, 2023 10:35 am
Forum: Terra Invicta Early Access
Topic: Servant Campaign Expansion
Replies: 7
Views: 2068

Re: Servant Campaign Expansion

idea on how to expand Servant’s campaign when you have time to work on campaign content, with a focus on a fail state and what happens afterwards. when certain techs are researched or game has gone on for too long, the Aliens decide to cutoff support in favor of the Protectorate. The Alien Nation a...
by neilwilkes
Sat Feb 11, 2023 10:28 am
Forum: Terra Invicta Early Access
Topic: Patch notes for .60 but Validation path at -59?
Replies: 4
Views: 1883

Patch notes for .60 but Validation path at -59?

Does this mean that build .60 will be up today by any chance?
by neilwilkes
Sat Feb 11, 2023 10:25 am
Forum: Terra Invicta Early Access
Topic: Latest Validation build - first thoughts
Replies: 2
Views: 5058

Re: Latest Validation build - first thoughts

Well, duh!
I should have known/realised that - thank you.
by neilwilkes
Sat Feb 04, 2023 10:53 am
Forum: Terra Invicta Early Access
Topic: Latest Validation build - first thoughts
Replies: 2
Views: 5058

Latest Validation build - first thoughts

I have just started a new run on the latest patch, and right away I want to say a huge 'Great Job' on the updated councillor missions screen. Previously it was one long list, and you had to rollover each mission to discover the ability that enables each mission but now we have every mission set unde...
by neilwilkes
Sat Jan 28, 2023 9:54 am
Forum: Terra Invicta Early Access
Topic: Suggestion for org reorganization
Replies: 1
Views: 2158

Re: Suggestion for org reorganization

Some very good points here indeed.
A way to organize your Orgs would be really helpful as I have often run into the same issue - time and time again.
by neilwilkes
Sat Jan 28, 2023 9:52 am
Forum: Terra Invicta Early Access
Topic: Feedback On Winning Brutal Servants .3.54
Replies: 2
Views: 4382

Re: Feedback On Winning Brutal Servants .3.54

I am not at all sure I get the point of playing 'Brutal Servants' as this nerfs the Aliens massively.
Which defeats the whole point, surely?
by neilwilkes
Sat Jan 28, 2023 9:49 am
Forum: Terra Invicta Early Access
Topic: Constant stealing - how do I stop it?
Replies: 2
Views: 2491

Re: Constant stealing - how do I stop it?

Immediate fix #1: Use your best investigator to locate the thieves and your best spy to put a cap in their ass. Immediate fix #2: Is there one particular counsellor on your roster that they are targeting? Send them to ground and then work on their Security stat. Also check that they haven't been tu...
by neilwilkes
Mon Jan 23, 2023 10:06 am
Forum: Terra Invicta Early Access
Topic: Constant stealing - how do I stop it?
Replies: 2
Views: 2491

Constant stealing - how do I stop it?

I am currently seeing 4 to 8 thefts of research & setbacks to projects every single turn.
How can I defend against this, please?
by neilwilkes
Mon Jan 16, 2023 11:10 am
Forum: Terra Invicta Early Access
Topic: Any ideas on brutal playthroughs after campus nerf?
Replies: 11
Views: 4897

Re: Any ideas on brutal playthroughs after campus nerf?

It's definitely getting harder with every update, and that is good - I believe that this is a positive thing as you simply should not ever expect to win. Winning should feel like an achievement, not a right.
by neilwilkes
Sat Jan 14, 2023 11:27 am
Forum: Terra Invicta Early Access
Topic: Playing Newer Terra Invicta Builds on Steam
Replies: 5
Views: 26987

Re: Playing Newer Terra Invicta Builds on Steam

We plan to increment the second version number (currently the ".3" in 0.3.49) if save games lose compatibility. Failing that, we'll put a warning in the patch notes. Note that this doesn't apply to balance changes -- if the cost of something changes when you move to a newer build, you'll ...
by neilwilkes
Fri Jan 13, 2023 12:27 pm
Forum: Terra Invicta Early Access
Topic: Need help getting started
Replies: 4
Views: 1380

Re: Need help getting started

I am trying to use the tutorial and have watched several YouTube videos (none using Tutorial). Something is not right. In Tutorial playing resistance all the major powers are STRONGLY aligned with some other faction from the get-go. First thing I do is try to find a neighboring country to one of th...
by neilwilkes
Wed Jan 04, 2023 11:47 am
Forum: Terra Invicta Early Access
Topic: A really good thread on Reddit (seriously)
Replies: 0
Views: 6827

A really good thread on Reddit (seriously)

https://www.reddit.com/r/TerraInvicta/comments/1019gg2/a_need_for_diplomacy/ I don't remember if anything like this is on the road map, but it would be really good to have the discussion & see if between us we cannot come up with something interesting. I am in full agreement with the idea that ...
by neilwilkes
Wed Jan 04, 2023 9:19 am
Forum: Terra Invicta Early Access
Topic: 'Ship Drives & Parts v3' spreadsheet
Replies: 2
Views: 1642

Re: 'Ship Drives & Parts v3' spreadsheet

Many Thanks - even though no changes as yet, it's good to know where it lives.
Much appreciated
by neilwilkes
Tue Jan 03, 2023 1:35 pm
Forum: Terra Invicta Early Access
Topic: 'Ship Drives & Parts v3' spreadsheet
Replies: 2
Views: 1642

'Ship Drives & Parts v3' spreadsheet

I cannot for the life of me recall where I stumbled over this incredibly handy little spreadsheet as it is invaluable. It is also, however, out of date I believe as it was for build 0.3.35 and we are now at 0.3.50, so maybe things have changed. But I cannot recall where to find it - can anyone pleas...