Search found 138 matches

by WanWhiteWolf
Sun Jun 18, 2017 2:19 pm
Forum: Long War 2
Topic: tactical vest vs Statis Vests
Replies: 5
Views: 12070

Re: tactical vest vs Statis Vests

Isn't this a no brainer... having 8 hp brought back seems way better than +1 armor... Apart from saving 1 hp time in medbay on a single shot, there is no reason to go with that one. I think it should give 2 HP + 2 armor instead of 2 HP and 1 armor. Edit: I just saw that Armor does not work with Abl...
by WanWhiteWolf
Fri Jun 16, 2017 10:37 pm
Forum: Long War 2: Strategy
Topic: YOUR tactic on invasion missions?
Replies: 5
Views: 12225

Re: YOUR tactic on invasion missions?

I didn't see any invasion in my campaign but from what I've read on forums, people keep a rocket for the relay. As it is sometimes / always (?) on some sort of roof and blowing that with a Javelin Rocket seems the way to go. Shinoby + Sniper may work as well but you need the full stealth shinoby ski...
by WanWhiteWolf
Fri Jun 16, 2017 10:28 pm
Forum: Long War 2
Topic: 23 enemies RNF in a single turn
Replies: 5
Views: 11041

Re: 23 enemies RNF in a single turn

In all cases of full retaliations, you're on a very tight timer, and it's always a question of how much you can protract the action to save some more rebels. So yes, at some turn it'll come to huge clumps of RNFs. So what? I am not talking about a normal full retaliation where you fight 20-25 enemi...
by WanWhiteWolf
Fri Jun 16, 2017 1:21 am
Forum: Long War 2: Bug Reports
Topic: Get Some bugged ?
Replies: 2
Views: 4637

Re: Get Some bugged ?

Without seeing the to-hit wings on the UI, I would guess that it's a dodge issue? As things stand right now, your total crit chance is clamped at 100%, and cannot go above 100%. More importantly, this clamping happens *before* dodge is taken into account. I do not know whether this is intentional o...
by WanWhiteWolf
Wed Jun 14, 2017 9:33 pm
Forum: Long War 2: Bug Reports
Topic: Get Some bugged ?
Replies: 2
Views: 4637

Get Some bugged ?

I am not sure if this is a bug or my understanding.

I have 100% to hit and 63% chance to crit.
I use Get Some ->
I have 100% to hit and 65% chance to crit.

Why am I getting 2% chance to crit from a +20% chance to crit?

I can provide save.
by WanWhiteWolf
Wed Jun 14, 2017 8:56 pm
Forum: Long War 2
Topic: Tactic vs SuperHeavy MECS
Replies: 4
Views: 8046

Tactic vs SuperHeavy MECS

I feel the mid-late game, my biggest problem in "casual" missions is the Supperheavy MEC (black one) I am not referring here to my A team encountering a MEC on a supply raid or a base assault. I am referring here to your decent/good gear 5-6 people SGT - MAJ team doing a Jailbreak / Smash ...
by WanWhiteWolf
Wed Jun 14, 2017 8:40 pm
Forum: Long War 2
Topic: 23 enemies RNF in a single turn
Replies: 5
Views: 11041

23 enemies RNF in a single turn

I know retaliations cannot be won. As in, best case, you save half of the rebels. But Heaven defense seems seems pretty unbalanced. I just had a mission where 23 enemies spawned in single turn. To be clear: I had one viper with 1 hp burning when I ended the turn. I was surrounded by 23 enemies at th...
by WanWhiteWolf
Sun Jun 11, 2017 11:17 pm
Forum: Long War 2
Topic: Looking for a suggestion to replace full over ride!
Replies: 9
Views: 15927

Re: Looking for a suggestion to replace full over ride!

Hey team!! Just looking to replace full over ride with another ability.. Any suggestions out there?? :) Rescue protocol is pretty good if you go with shinoby officer (which I think it's the best choice at the moment). Because when you use your sword and manage to graze the enemy / reveal another po...
by WanWhiteWolf
Sun Jun 11, 2017 10:57 pm
Forum: Long War 2
Topic: Questions about post patch 1.3 Grenadier
Replies: 31
Views: 60942

Re: Questions about post patch 1.3 Grenadier

Explosive damage falloff is a factor in addition to min/max damage. You actually can have 1 damage due to falloff. In short, explosive damage falloff can reduce the damage from a grenade or rocket down to 50% of the actual damage rolled (with a minimum of 1). So a rocket doing 2-7 damage that catch...
by WanWhiteWolf
Sun Jun 11, 2017 1:15 am
Forum: Long War 2
Topic: Questions about post patch 1.3 Grenadier
Replies: 31
Views: 60942

Re: Questions about post patch 1.3 Grenadier

I'm aware that some object have more HP than others and you need to aim at the object for maximum destruction. But have you seen enemies taking less damage because they are behind a heavy object(like a metal box) while you are trying to remove it? I don't think high cover provide DR in LW2. I get p...
by WanWhiteWolf
Sat Jun 10, 2017 8:33 pm
Forum: Long War 2
Topic: Massive cover bug in 1.4?
Replies: 8
Views: 12489

Re: Massive cover bug in 1.4?

I encountered 3 cover - type bugs in my campaign (close to the end) .1. You blow the cover with explosives. It doesn't update. You have to save/reload to update. Was present in vanila as well. .2. Your soldier has a flank shield; although he is in cover. Reloading fixes it. It also happens to enemie...
by WanWhiteWolf
Sat Jun 10, 2017 8:24 pm
Forum: Long War 2
Topic: Sectopod reinforcements
Replies: 5
Views: 9042

Re: Sectopod reinforcements

It also happened to me. First pod drop and I got a Sectopod. I used autosave and saved before the pod dropped. It seems pretty consistent (always dropping the Sectopod). If this is considered a bug I can pass the save. Luckily it dropped on the turn the evac dropped. Otherwise, I am pretty sure a Se...
by WanWhiteWolf
Sat Jun 10, 2017 8:13 pm
Forum: Long War 2
Topic: Questions about post patch 1.3 Grenadier
Replies: 31
Views: 60942

Re: Questions about post patch 1.3 Grenadier

Agree with a lot of what's been said in this topic, especially by WanWhiteWolf. Gas grenade - Pretty useless. Not even worth the slot in the inventory. Flashbang is simply better for the same purpose. I think it needs something like -20 aim extra to be viable. End game enemies have 100+ aim. The ai...
by WanWhiteWolf
Sat Jun 10, 2017 7:24 pm
Forum: Long War 2
Topic: Questions about post patch 1.3 Grenadier
Replies: 31
Views: 60942

Re: Questions about post patch 1.3 Grenadier

All my squads (8 at the moment - and probably won't make more) have a grenadier. I am close to the end of campaign so I can share my view: Special grenades They got quite a significant nerf due to minus radius. At this point: Gas grenade - Pretty useless. Not even worth the slot in the inventory. Fl...
by WanWhiteWolf
Sat Jun 10, 2017 5:22 pm
Forum: Long War 2
Topic: Too much starting randomness
Replies: 19
Views: 28726

Re: Too much starting randomness

Given the thread title I was expecting a discussion on how the getting the first engineer and the first scientist is too random, since they are super important to get excavations and certain research going. There's a reason the base game gives these as guaranteed rewards from the first GOP/Council ...
by WanWhiteWolf
Tue Jun 06, 2017 12:21 am
Forum: Long War 2: Strategy
Topic: I keep fucking it up on commander, help!
Replies: 12
Views: 20655

Re: I keep fucking it up on commander, help!

I never put rebels on supply the first 3 months or so. If you have soldiers that are not infiltrated -> go intel If you don't have anyone available -> go recruit Your income comes from smash and grab and loot. Loot is risky to pick and sometimes you will lose a soldier now and then because of that b...
by WanWhiteWolf
Mon Jun 05, 2017 11:44 pm
Forum: Long War 2
Topic: Where am I going off-track?
Replies: 29
Views: 46704

Re: Where am I going off-track?

I think you need way more soldiers. On end August I am on 7 squads of 5-6 people. All of them are busy; max 1 team is on standby. I control 7 regions, one liberated and preparing for a second one. Point is, you need to recruit heavily on the first months. I bought all soldiers from black market and ...
by WanWhiteWolf
Sat Jun 03, 2017 9:24 pm
Forum: Long War 2: Bug Reports
Topic: Intel-boosting a mission after liberation awards 0% bonus infiltration
Replies: 3
Views: 6414

Re: Intel-boosting a mission after liberation awards 0% bonus infiltration

It is intended that you can boost after liberation. There was a bug in the infiltration calculation causing the liberation boost and the intel boost to not stack with each other but rather it simply ended up taking the greater of the two. It should stack properly now so you'll get the flat increase...
by WanWhiteWolf
Sat Jun 03, 2017 6:50 pm
Forum: Long War 2
Topic: aren't supply raids just too hard to detect?
Replies: 8
Views: 13392

Re: aren't supply raids just too hard to detect?

I think supply raids got nerfed pretty bad. Basically: - You have to keep 10+ people on intel to detect them - You need to have a top squad on standby / cancel another ongoing mission - You need to boost them (25 intel cost) The loot is basically on par with what you get on Smash and Grab. The diffe...
by WanWhiteWolf
Fri Jun 02, 2017 8:39 pm
Forum: Long War 2
Topic: how do you use Concussion Rocket?
Replies: 25
Views: 35763

Re: how do you use Concussion Rocket?

The biggest dilemma of concussion rocket is:

Do I shoot the enemy or my soldiers with it?
by WanWhiteWolf
Wed May 31, 2017 9:17 pm
Forum: Long War 2
Topic: QoL wishlist based on 1.4
Replies: 20
Views: 30917

Re: QoL wishlist based on 1.4

-- FIX the "Under-Avenger-Camera" bug. There are some more "less-important" things i would want.. but the above has the essential needed Gameplay/QoL Features in my case. THIS + I would personally like the squad icon to show for each soldier. Reason is that sometimes a squad has...
by WanWhiteWolf
Mon May 29, 2017 5:31 pm
Forum: General Discussion
Topic: Default props/styles, colors, etc.
Replies: 1
Views: 4990

Re: Default props/styles, colors, etc.

Uniforms Manager Mod

You can set it up the default for each class - including rookies -

It's nice to have the color set based on class e.g. assaults always on red, rangers on blue ...

You need to spend a bit of time to create each uniform after you add the mod. Afterwards ...works like a charm.
by WanWhiteWolf
Mon May 29, 2017 5:18 pm
Forum: Long War 2
Topic: HQ assaults
Replies: 8
Views: 13203

HQ assaults

I find the reward underwhelming for the planning and risks involved. That said, it is no surprise that most people liberate a single (required) region per campaign. It's simply not worth it. You can easily get the same loot from 1-2 supply raids with a fraction of risk / squad investment. Not to men...
by WanWhiteWolf
Mon May 29, 2017 4:55 pm
Forum: Long War 2
Topic: Any way to change muton melee AI?
Replies: 28
Views: 37010

Re: Any way to change muton melee AI?

So watching xwynns is amazing, although frustrating at exploiting AI. Is there anyway to change the muton so that it doesn't just automatically melee anyone standing next to it. Seen as he just plants someone with combatives and the ai never learns! Also, is there anyway to change burning so ai can...
by WanWhiteWolf
Sat May 27, 2017 8:51 am
Forum: Long War 2
Topic: How do you get more recruits?
Replies: 20
Views: 39232

Re: How do you get more recruits?

Do you have rebels in your havens working on the 'Recruit' job? At first, they will mostly find more rebels (2/3 Chance to recruit a new rebel, 1/3 chance to find an XCOM recruit), but once a haven is 'full' (13+ Rebels) that changes to roughly 80:20 in favour of XCOM recruits. Stationing a soldier...