Search found 138 matches

by WanWhiteWolf
Sun Jul 23, 2017 7:46 pm
Forum: Long War 2
Topic: Aren't advent rocketeers not supposed to shoot a rocket after moving?
Replies: 4
Views: 9249

Re: Aren't advent rocketeers not supposed to shoot a rocket after moving?

They can move and shoot the rocket. I don't think they have penalty either for move + shoot.

You need to spend 1 consumable (e.g. flash / fire grenade) if you cannot kill them.

Leaving them uncontrolled can lead to squadwipes.
by WanWhiteWolf
Sun Jul 23, 2017 2:12 pm
Forum: Long War 2
Topic: L/I Victory Campaign Summary
Replies: 8
Views: 14806

Re: L/I Victory Campaign Summary

I am in November L/I and I pretty much had the same experience. There is simply not enough income to support your troops with anything than weapons and maybe 1-2 guys / squad with basic armor. All the extra vests / amo types ...etc are basically unused content. They are simply to expensive relative ...
by WanWhiteWolf
Sat Jul 22, 2017 12:08 am
Forum: Long War 2: Strategy
Topic: Sniper: AMF vs Double Tap
Replies: 23
Views: 34944

Re: Sniper: AMF vs Double Tap

I think AMF vs DT is quite a balanced choice. Yes, DT allows you to shoot 2 times but there are a few things that people tend to overlook: - Second DT shoot loses the Steady Aim bonuses (-25 aim/crit), which makes the second shot weaker and a bit harder to make the kill needed for steady. - DT has a...
by WanWhiteWolf
Thu Jul 20, 2017 10:23 pm
Forum: Long War 2
Topic: going into august
Replies: 16
Views: 19572

Re: going into august

For comparison, I don't use kubikiri. Well I have a sniper with Kubikiri, but he doesn't have aggression, and I don't use Psi, so I'm not having much success with it. To deal with sectopods I use sting grenades, 50% chance of stun. If that doesn't work I plow red screen rounds into it, commanding t...
by WanWhiteWolf
Thu Jul 20, 2017 9:44 pm
Forum: Long War 2
Topic: Steady Weapon suggestion
Replies: 5
Views: 9656

Steady Weapon suggestion

Steady Weapon is used entirely for Death From Snipers. You can use it for Snapshot Snipers or Shooting Gunners but it's bit clunky / slow. If you go with Steady, then these shooters fall behind of the squad - they simply cannot keep up. What I would propose is to have it's bonus reduced to +15 aim/c...
by WanWhiteWolf
Thu Jul 20, 2017 9:14 pm
Forum: Long War 2
Topic: Let's talk Gunner
Replies: 43
Views: 56488

Re: Let's talk Gunner

My suggestion would be that suppression applies a % aim reduction. Ah, this is great. It gives Gunners something unique to bring to the table, at least farther along in the game. Something like "-25 Aim, or -33% Aim, whichever is greater" would work to make sure the Gunner is reasonably p...
by WanWhiteWolf
Thu Jul 20, 2017 6:33 pm
Forum: Long War 2
Topic: going into august
Replies: 16
Views: 19572

Re: going into august

Coil by August is the first threshold and you've met it. The advice I hear is "Kubikiri snipers for when Sectopod/Gatekeeper is part of everyday GOp missions" which is November-ish. You still need to collect Intel to finish the Golden Path so don't doing Intel missions. 4 squads feels sli...
by WanWhiteWolf
Thu Jul 20, 2017 3:23 am
Forum: Long War 2
Topic: Combatives fix
Replies: 37
Views: 61212

Re: Combatives fix

Yes, but outside of Berserkers and enraged Archons, how many units charge for melee? Stun Lancers can but their AI is more clever than whatever was used for Mutons and Mutons don't charge, they just melee as an attack of opportunity. Cryssalids. Also, Muton Centurions and Elites will charge and mel...
by WanWhiteWolf
Wed Jul 19, 2017 11:26 pm
Forum: Long War 2: Bug Reports
Topic: Berserker hit by OW animation bug
Replies: 1
Views: 4125

Berserker hit by OW animation bug

Whenever Berserker gets hit by an OW shot, the slow motion fest starts. This is a vanila bug if I remember correctly. Besides the fact that you have to stare 30 sec until berserker decides to move, none of the troopers take any OW shots. You can see in this save, only 1 OW shot is taken (first one o...
by WanWhiteWolf
Wed Jul 19, 2017 6:29 pm
Forum: Long War 2: Bug Reports
Topic: Shinoby teleporting across map
Replies: 5
Views: 9178

Re: Shinoby teleporting across map

I've experienced a similar issue induced by using the Spider/Wraith grappling hook in combination with concealment and attacks from concealment. There is a notable difference though; after the soldier temporarily 'teleports' away to an incorrect position and move orders display a path from their in...
by WanWhiteWolf
Wed Jul 19, 2017 6:27 pm
Forum: Long War 2
Topic: Combatives fix
Replies: 37
Views: 61212

Re: Combatives fix

Huh? Combatives for sure works against Lancers. Or did you mean to say that their AI won't necessarily melee a target standing next to them and thus not as exploitable as Muton's AI? But I think we can all agree adjusting Muton's AI would be the preferred "fix" if feasible. Would love to ...
by WanWhiteWolf
Wed Jul 19, 2017 6:21 pm
Forum: Long War 2
Topic: Is incendiary/gas explosive or support grenade?
Replies: 6
Views: 11358

Re: Is incendiary/gas explosive or support grenade?

Only reason to take Protector: 1) You want two frost grenades. 2) You are going to fill all your slots with smoke/flashbang. #2 sounds crazy, a support grenadier should almost certainly at least have an incendiary or some other option to do damage. Problem with #1 is there is only 1 frost grenade, ...
by WanWhiteWolf
Wed Jul 19, 2017 6:15 pm
Forum: Long War 2
Topic: Let's talk Gunner
Replies: 43
Views: 56488

Re: Let's talk Gunner

Maybe supression should scale with weapon tech? Supressed is a good debuff when alien aim is around 60, but is much less impressive when it's around 80. My suggestion would be that suppression applies a % aim reduction. This way it would stay relevant end game and it would give the same effect as n...
by WanWhiteWolf
Wed Jul 19, 2017 6:12 pm
Forum: Long War 2
Topic: Combatives fix
Replies: 37
Views: 61212

Re: Combatives fix

I'm pretty sure the point of the Combatives nerf is that you aren't supposed to be able to sit a Combatives unit next to a Muton and reliably stop them from doing anything. It's supposed to be a defensive skill, like Formidable - you don't 'use' Formidable to pull off any particular trick, but if y...
by WanWhiteWolf
Wed Jul 19, 2017 6:07 pm
Forum: Long War 2
Topic: Combatives fix
Replies: 37
Views: 61212

Re: Combatives fix

So,as i have seen a lot of people including me have issues with the upcoming rework of combatives,where it gives u 90% chance to dodge the melee attack. Here's the thing... When u put your soldier(gunner/shinobi) next to a muton early game,and u fail to counter;you are dead,there is no way around i...
by WanWhiteWolf
Wed Jul 19, 2017 9:35 am
Forum: Long War 2: Bug Reports
Topic: Shinoby teleporting across map
Replies: 5
Views: 9178

Re: Shinoby teleporting across map

Thanks for the info. That doesn't sound too hard to reproduce but I might not have time to get to it for a bit. If you can construct a save before I do and can post it it'd be very much appreciated (less time setting up scenarios to repro bugs = more time fixing bugs!) I tried to reproduce it with ...
by WanWhiteWolf
Wed Jul 19, 2017 9:31 am
Forum: Long War 2
Topic: Let's talk Gunner
Replies: 43
Views: 56488

Re: Let's talk Gunner

What? I thought all class-specific Infiltration penalties were gone. It seems so much more elegant to have classes not affect Infiltration (other than Shinobis being better at it, perhaps). You can see it in XComLW_InfiltrationSettings.ini. The penalities/bonuses aren't really tied to classes, but ...
by WanWhiteWolf
Mon Jul 17, 2017 7:57 pm
Forum: Long War 2: Strategy
Topic: v1.4 Officer Skills and Tricky Tradeoffs
Replies: 15
Views: 30971

Re: v1.4 Officer Skills and Tricky Tradeoffs

You assume that officer has to spam commands to be effective. While that might be a valid point for non-trail by fire missions, it does not apply to training missions for most of the time. Why would your Major soldier trade his AP with a Squadie? It makes sense that the Major AP has way more value ...
by WanWhiteWolf
Mon Jul 17, 2017 7:37 pm
Forum: Long War 2: Strategy
Topic: v1.4 Officer Skills and Tricky Tradeoffs
Replies: 15
Views: 30971

Re: v1.4 Officer Skills and Tricky Tradeoffs

Yeah, but why would you ever want to have your high aim shooter, doing something else other than shooting? The officer's most important job is giving up his last action so that someone else gets an action. It's important that said action is better than the one you just gave up. Giving up a Ranger's...
by WanWhiteWolf
Mon Jul 17, 2017 7:25 pm
Forum: Long War 2: Strategy
Topic: How do you deal with yellow alert flanking shots?
Replies: 25
Views: 40851

Re: How do you deal with yellow alert flanking shots?

You cannot avoid yellow alert shots. You can avoid for most part flanking yellow alert shots. I think it's not that difficult overall. You have to think which path you take when going toward objective (e.g. no tight corners); keep shinobi scouting in front and take cover relative to "the other ...
by WanWhiteWolf
Sun Jul 16, 2017 7:54 pm
Forum: Long War 2
Topic: Couple odd things.
Replies: 6
Views: 9016

Re: Couple odd things.

Combatives don't block chrysalid unburrow melee attacks. Combatives do not block all melee attacks. http://www.pavonisinteractive.com/phpBB3/viewtopic.php?f=15&t=26401&p=46150&hilit=Combatives+proc#p46150 Also, I've seen they are getting nerfed: "- Lowered dodge roll from Combative...
by WanWhiteWolf
Sun Jul 16, 2017 4:42 pm
Forum: Long War 2
Topic: Painful Skill Tree Changes
Replies: 34
Views: 54070

Re: Painful Skill Tree Changes

Heh, I find it funny that for most of the hard choices mentioned, I'm always picking the third unmentioned perk. Shadowstrike Combat protocol Covert Class trees are pretty well balanced, though I think there are definitely several must picks. Full override Sting Grenades Reaper Quickburn I agree fo...
by WanWhiteWolf
Sun Jul 16, 2017 4:28 pm
Forum: Long War 2
Topic: Painful Skill Tree Changes
Replies: 34
Views: 54070

Re: Painful Skill Tree Changes

Even supposed 'auto-picks' and 'always avoids' get thrown out the window if some amazing AWC opportunity presents itself. Just plain Gatecrasher-graduate rookies can present weird opportunities too - GTS makes all your new soldiers conform to templates but what do you do with a low mob, high aim gr...
by WanWhiteWolf
Sun Jul 16, 2017 3:32 pm
Forum: Long War 2
Topic: Let's talk Gunner
Replies: 43
Views: 56488

Re: Let's talk Gunner

Why bother taking a shooter Gunner anways, Crit Ranger shoots as many times, earlier in the game, with better aim and crit bonuses, with a gun that always comes earlier in the tech progression. Shred? I can manage with HEAT, Shredstorm, Focus Fire, ammo, etc. Base damage? Not when you crit on 1/3 o...
by WanWhiteWolf
Sun Jul 16, 2017 11:52 am
Forum: Long War 2
Topic: Let's talk Gunner
Replies: 43
Views: 56488

Let's talk Gunner

Gunner is weak. Yes, a MSGT with a coil gun hits like a truck, but until you get there, he is for the most part a soldier in training. I saw in the change-log that he will get a half point of damage. I don't think that's going to make any difference. The biggest issue I find with the gunner is his p...