Search found 138 matches

by WanWhiteWolf
Sun Jul 16, 2017 11:23 am
Forum: Long War 2: Strategy
Topic: How is "hiding" being calculated ?
Replies: 5
Views: 8715

Re: How is "hiding" being calculated ?

Hiding isn't a job like the other ones - it's essentially pretending that the rebel does not exist, meaning that a haven with 4 working rebels and 4 hiding rebels is the same as a haven with 4 rebels working and none hiding. I believe Vigilance reduction is once every 7 days when there are 9 rebels...
by WanWhiteWolf
Sun Jul 16, 2017 11:15 am
Forum: Long War 2: Strategy
Topic: Alien strength, how to control it? Global.
Replies: 9
Views: 15652

Re: Alien strength, how to control it? Global.

There are some misunderstandings here. Vigilance doesn't create strength, it attracts it. The strength will continue to build up whether you create vigilance or not, it will just take it slightly longer to start pooling in your regions if you stay quiet. In my AAR, I had swatted something like 8 UF...
by WanWhiteWolf
Sat Jul 15, 2017 7:48 pm
Forum: Long War 2: Strategy
Topic: Alien strength, how to control it? Global.
Replies: 9
Views: 15652

Re: Alien strength, how to control it? Global.

For me, it's also ideal to try and do HQ missions with the region at 5 strength exactly. When you liberate a region (finish HQ mission) it destroys up to 5 strength from that region. If there's more than 5 it moves to adjacent regions, less than 5, it's still destroyed, but it's best to remove the ...
by WanWhiteWolf
Sat Jul 15, 2017 7:40 pm
Forum: Long War 2: Bug Reports
Topic: Depth Perception dodge
Replies: 1
Views: 3613

Depth Perception dodge

I believe this topic was discussed (I remember seeing it on forum).

The dodge negate bonus from Depth Perception is not working. Is there any easy way to fix it in the config files before 1.5 is released?

Thank you.
by WanWhiteWolf
Sat Jul 15, 2017 7:38 pm
Forum: Long War 2: Bug Reports
Topic: Shinoby teleporting across map
Replies: 5
Views: 9173

Shinoby teleporting across map

This happened to me 3 times already. Situation: If the Shinoby gets revealed and it's adjacent to the unit that revealed him, he is teleported somewhere across the map. Usually he is something like 2 screens away, half underground and if you try to move him, the game "remembers" him as bei...
by WanWhiteWolf
Sat Jul 15, 2017 7:26 pm
Forum: Long War 2
Topic: Psi Operatives: Will vs Psi Offense
Replies: 3
Views: 6470

Re: Psi Operatives: Will vs Psi Offense

Will has only defensive capabilities. That means: - Defense against PSI attacks. I don't find this particularly useful. - Prevents a panic roll against any attack. This can be quite a pain. - Gives a higher chance for bleedout timer when the soldier falls. Since PSI are quite valuable, this is somet...
by WanWhiteWolf
Sat Jul 15, 2017 3:44 pm
Forum: Long War 2: Strategy
Topic: How is "hiding" being calculated ?
Replies: 5
Views: 8715

Re: How is "hiding" being calculated ?

Hiding isn't a job like the other ones - it's essentially pretending that the rebel does not exist, meaning that a haven with 4 working rebels and 4 hiding rebels is the same as a haven with 4 rebels working and none hiding. I believe Vigilance reduction is once every 7 days when there are 9 rebels...
by WanWhiteWolf
Fri Jul 14, 2017 6:49 pm
Forum: Long War 2: Strategy
Topic: How is "hiding" being calculated ?
Replies: 5
Views: 8715

How is "hiding" being calculated ?

I mostly looking for the answer of 2 questions: .1. Is hiding affected by number of rebels? If I assume it works the same as other jobs, it means that each hiding rebel will add a day-drop in a bucket. The more drops you have , the more % chance you get to get the bonus - in this case reduce Vigilan...
by WanWhiteWolf
Wed Jul 12, 2017 10:21 pm
Forum: Long War 2
Topic: 1.4 Legendary Timers for Missions and Reinforcements
Replies: 6
Views: 10224

Re: 1.4 Legendary Timers for Missions and Reinforcements

A 5 man squad can do pretty reliably Ex Light missions. 4 Man Ex Light / 5 Man V. Light is pretty risky and I only attempt them with my top soldiers & if the reward is worth the risk. As long as you make sure not to trigger multiple pods on the same turn, you should be fine. You do have to play ...
by WanWhiteWolf
Wed Jul 12, 2017 5:20 pm
Forum: Long War 2: Strategy
Topic: is this a lost-cause campaign?
Replies: 8
Views: 13242

Re: is this a lost-cause campaign?

5 regions in September is quite low. You need to contact new regions at all cost. Just stop whatever tech you are doing and research intel datapads (if you haven't sold them) In November you need to be in Blacksite range because the final counter will be ticking by then. As for Liberation, just brin...
by WanWhiteWolf
Tue Jul 11, 2017 7:59 pm
Forum: Long War 2
Topic: Alien Rulers in 1.3/1.4
Replies: 1
Views: 5227

Re: Alien Rulers in 1.3/1.4

I had the Archon king during the base defense missions. I lost 2 soldiers. Basically it was the Alien Ruller + another 8 guys or so. Making a 100+ hp with high defense a priority whereas you have 8 other ayy waiting to nab you is not the best option. Ignoring it ....simply brings more problems. I th...
by WanWhiteWolf
Tue Jul 11, 2017 12:37 am
Forum: Long War 2
Topic: Reinforcement Nightmare
Replies: 9
Views: 16060

Re: Reinforcement Nightmare

It would be nice if you get a 1 turn warning or something like that. Like Brad saying "It's a trap, get out of there!" Otherwise you don't know what's happening and after 3 turns of perma RNF it's already to late. Should you have 1 turn at least warning, you can at least make some decision...
by WanWhiteWolf
Mon Jul 10, 2017 7:04 pm
Forum: Long War 2
Topic: Is it just me or is cover useless?
Replies: 10
Views: 17189

Re: Is it just me or is cover useless?

Isn't High Cover 45 in LW2, not 40 as in vanilla? So 80 aim - 45 cover + 10 graze = 45% chance to land at least a grazing hit. Before crit/dodge rolls tweak that. By default yes. But usually Advent gets one of the +aim dark events quite early (in my case they had 2 of them completed by August +5 ai...
by WanWhiteWolf
Mon Jul 10, 2017 6:51 pm
Forum: Long War 2: Strategy
Topic: How soon do you liberate your first region?
Replies: 4
Views: 10429

Re: How soon do you liberate your first region?

Hey guys. I was curious how many months it takes you guys to get your first region? I am kinda struggling financially right now in the game and i think it may be because I waited till ingot laser and pred armor. Thank you! On Commander I did it on on June / July. It depends how fast you can make th...
by WanWhiteWolf
Mon Jul 10, 2017 6:44 pm
Forum: Long War 2: Strategy
Topic: Invasion to liberated region
Replies: 10
Views: 16544

Re: Invasion to liberated region

How many sniper shots do you need to crash beacon? Tech guys accuracy is not the best among others, so it is risky to send rockets from big distance I am not sure if it's a bug or feature but I can always snipe the relay across the map. As soon as the first RNF drops, you get relay vision with the ...
by WanWhiteWolf
Mon Jul 10, 2017 2:42 am
Forum: Long War 2
Topic: Not Created Equal VS. Created Equal
Replies: 3
Views: 10254

Re: Not Created Equal VS. Created Equal

You can change the stat distribution with ini edits. I recently tweaked mine and it made a huge difference. http://www.pavonisinteractive.com/phpBB3/viewtopic.php?f=15&t=26459 Yup, did the same. 13 mobility soldiers are useless to me. so Max -1 mobility is what I can accept. You can always redu...
by WanWhiteWolf
Mon Jul 10, 2017 2:38 am
Forum: Long War 2
Topic: Strange but obvious stuff seen in LW2
Replies: 1
Views: 3583

Re: Strange but obvious stuff seen in LW2

I decided to start a LW2 1.4 campaign as 1.5 seems to be well over a month away. So I checked my mods and started Gatecrasher. Squad deployed behind a building so I started carefully flanking around. On the near side of the bulding, there was door but no windows. So the 4th or 5th soldier I moved b...
by WanWhiteWolf
Mon Jul 10, 2017 2:33 am
Forum: Long War 2
Topic: Arc Pulser Seems Week on Assaults
Replies: 12
Views: 17755

Re: Arc Pulser Seems Week on Assaults

@WanWhiteWolf Just to specifiy, I'm not saying all the stunner perks are bad, I'm saying arc pulser specifically is bad, even if you are going for a stun gun build you don't really need it, and it's not that good. If you are referring to the ability itself ...well, that depends. On late game, you w...
by WanWhiteWolf
Mon Jul 10, 2017 1:41 am
Forum: Long War 2: Bug Reports
Topic: upgraded smoke+full kit skill
Replies: 1
Views: 3613

Re: upgraded smoke+full kit skill

gassrex wrote:hey!
i have specialist with AWC full kit skill after upgraded normal smoke i dont have extra smoke bomb on mission.
normal smoke works 1 in inventory 2 on mission
Are you using the smoke on grenade slot?
by WanWhiteWolf
Sun Jul 09, 2017 8:30 pm
Forum: Long War 2
Topic: Hive Queen and Faceless.
Replies: 9
Views: 14236

Re: Hive Queen and Faceless.

All chryssalids unburrow themselves after a couple of turns, run around, then burrow back. Audio queues let you know right away that there're chryssalids around, and let you know more or less the direction where they might be. You can take battle-scanners on the Shinobi. As far as Faceless go, if t...
by WanWhiteWolf
Sun Jul 09, 2017 8:16 pm
Forum: Long War 2
Topic: Arc Pulser Seems Week on Assaults
Replies: 12
Views: 17755

Re: Arc Pulser Seems Week on Assaults

Now, "why would you ever build a long-range assault?" is a good question... When your high-aim, low-mobility Assault rolls Light 'Em Up in the AWC! That's possible? That soldier would be a god. Yup. And if you don't move you can shoot 3 times (you can get the extra action from shooting a ...
by WanWhiteWolf
Sun Jul 09, 2017 5:28 pm
Forum: Long War 2: Strategy
Topic: What month are supposed to win the game by? How long can you extend the campaign with good play?
Replies: 4
Views: 8063

Re: What month are supposed to win the game by? How long can you extend the campaign with good play?

I was in May second year with 7 bars left on Avatar progress when I ended the campaign (7 regions liberated) . Pretty sure I could have prolonged it at least 3 more months. I had 112 Soldiers (10 squads + leftovers) and 12 -or so - deaths at the end. If you are going to spike Vigilance all over the...
by WanWhiteWolf
Sun Jul 09, 2017 1:10 am
Forum: Long War 2: Strategy
Topic: Invasion to liberated region
Replies: 10
Views: 16544

Re: Invasion to liberated region

I am not sure if it's a bug or feature but I can always snipe the relay across the map. As soon as the first RNF drops, you get relay vision with the sniper. After you take the relay, you have a standard retaliation. You will still lose half the rebeles but you won't be losing the region. Without th...
by WanWhiteWolf
Fri Jul 07, 2017 9:47 pm
Forum: Long War 2: Strategy
Topic: Which classes do you like to use for Officers?
Replies: 15
Views: 24515

Re: Which classes do you like to use for Officers?

I tested almost all classes. I usually make different squad compositions depending on misison types (e.g timed or non-timmed). My rankings: Class A Officers PSI OP - For me, PSI OPs are the best officers in the game. The biggest issue is that they come rather late so they are under-leveled. They do ...
by WanWhiteWolf
Fri Jul 07, 2017 9:07 pm
Forum: Long War 2: Strategy
Topic: What month are supposed to win the game by? How long can you extend the campaign with good play?
Replies: 4
Views: 8063

Re: What month are supposed to win the game by? How long can you extend the campaign with good play?

I was in May second year with 7 bars left on Avatar progress when I ended the campaign (7 regions liberated) . Pretty sure I could have prolonged it at least 3 more months. I had 112 Soldiers (10 squads + leftovers) and 12 -or so - deaths at the end. If you are going to spike Vigilance all over the ...