Search found 62 matches

by llll BlackFlag
Thu Jun 29, 2017 5:51 pm
Forum: Long War 2: Strategy
Topic: A happy medium between stealth and assault
Replies: 4
Views: 8112

A happy medium between stealth and assault

During my recent 1.3 campaigns I've been struggling to find a balance between stealth and assault. Although 1.3 was aimed at increasing the effectiveness of medium sized squads I don't think I've been able to utilize these changes optimally. I can still cheese 2-3 man stealth missions, and going in ...
by llll BlackFlag
Thu Jun 29, 2017 5:36 pm
Forum: Long War 2
Topic: Finished L/I campaign, some thoughts.
Replies: 6
Views: 11265

Re: Finished L/I campaign, some thoughts.

Congrats on your victory! I've been trying to play through L/I in 1.3 and haven't been successful yet. I was wondering if you could give some pointers about how you manage your rebels and and advent strength. When did you switch from all intel to adding recruits and supplies? Also, what was your str...
by llll BlackFlag
Thu Jun 29, 2017 5:15 pm
Forum: Long War 2
Topic: Mass Snapshot Snipers and Tank Shinobis
Replies: 12
Views: 18726

Re: Mass Snapshot Snipers and Tank Shinobis

If you're asking what to do with the snipers I would make a mix of DFA/snapshot snipers for untimed/timed missions respectively. Keep the shinobi as a stealth spotter and let your other soldiers be a mix of high CC and burst damage (think technical, assault, suppression gunner, support grenadier). A...
by llll BlackFlag
Thu Jun 29, 2017 1:40 pm
Forum: Long War 2
Topic: Please rethink this!
Replies: 141
Views: 779648

Re: Please rethink this!

I agree with pretty much everyone that RNG grenades do nothing to enhance the game. The most reasonable nerf in my opinion is increasing infiltration time and/or item weight for incendiaries, as well as changing the damage. 1-2 base damage with 1-2 burning damage seems fair to me given there is a 10...
by llll BlackFlag
Mon Jun 26, 2017 1:48 am
Forum: Long War 2
Topic: Supply Raids vs Troop Columns
Replies: 2
Views: 5123

Supply Raids vs Troop Columns

Can someone please explain the difference between supply raids and troop columns to me? I understand that supply raids are a reinforcement mechanism where 1 point of strength gets pushed from one region to an adjacent region and if you successfully complete the supply raid that point of strength dis...
by llll BlackFlag
Mon Jun 26, 2017 1:42 am
Forum: Long War 2
Topic: Combatives proc
Replies: 7
Views: 12696

Re: Combatives proc

It consistently procs on archons for me, but I have only encountered 3 or 4 this campaign so there may be a scenario where it doesn't
by llll BlackFlag
Sun Jun 25, 2017 11:14 pm
Forum: Long War 2
Topic: Updated Wiki/Other resources?
Replies: 1
Views: 4243

Re: Updated Wiki/Other resources?

I noticed that the mini-retaliations are outdated on ufopaedia. What else have you seen that is no longer relevant or accurate? I think any mechanics changes are covered in the patch notes - it may be worth comparing the two if you're trying to review a specific mechanic.
by llll BlackFlag
Sun Jun 25, 2017 11:06 pm
Forum: Long War 2
Topic: Haven gameplay
Replies: 4
Views: 8441

Re: Haven gameplay

Welcome to the forum. Ufopaedia has some great articles that explain the game really well. They are a bit tricky, and I had to read through them multiple times at first to fully grasp some of the more complicated mechanics. In my opinion the intricacies are part of what makes long war so great thoug...
by llll BlackFlag
Sun Jun 25, 2017 10:06 pm
Forum: Long War 2
Topic: How to buff/balance Specialist Interference ability?
Replies: 14
Views: 21967

Re: How to buff/balance Specialist Interference ability?

I wanted to start a conversation on how best to buff the Specialist Interference ability, which costs 1 action to cancel Overwatch on an enemy unit. Here are mine: (1) Make it a free ("green") action . This might make it preferable to just using Combat Protocol sometimes, even if both hav...
by llll BlackFlag
Fri Jun 16, 2017 9:36 pm
Forum: Long War 2
Topic: 23 enemies RNF in a single turn
Replies: 5
Views: 11235

Re: 23 enemies RNF in a single turn

Something similar happened to me today as well. On legend a 3 strength region triggers a recruitment retaliation (emergency evac mission) which is very light. Immediately after my first turn reinforcements drop and 3 other pods trigger activating 11 enemies. It's unwinnable, it feels like moderate o...
by llll BlackFlag
Thu Jun 01, 2017 12:07 pm
Forum: Long War 2
Topic: QoL wishlist based on 1.4
Replies: 20
Views: 32406

Re: QoL wishlist based on 1.4

Allow VIPs to pick up loot. I understand them not being able to carry a soldier who is bleeding out, but why can't they bend down and pick up a scope or a datapad they're standing next to?
by llll BlackFlag
Mon May 29, 2017 4:26 pm
Forum: Long War 2
Topic: Retaliation Mechanics
Replies: 0
Views: 2766

Retaliation Mechanics

Hey everyone, I recently started a 1.3 campaign on legend and am a little confused about the retaliation mechanics. I have read the articles at ufopaedia as well as the 1.3 patch notes about how raids are supposed to work but they seem to be working differently in my campaign. The notes state: "...