Search found 89 matches
- Thu Jan 26, 2017 12:25 am
- Forum: Long War 2
- Topic: [lw2 suggestion] strange allies
- Replies: 14
- Views: 19211
Re: [lw2 suggestion] strange allies
I like the general premise of this idea. It's already established lore that pretty much all of the aliens you fight are, in sad reality, nothing more than slaves and thralls of the Elders. Races that, like humanity, probably once fought them and lost. So there is a strong implication that if they we...
- Thu Jan 26, 2017 12:21 am
- Forum: Long War 2
- Topic: alternative primary for Sharshooter
- Replies: 43
- Views: 46088
Re: alternative primary for Sharshooter
Got a sharpshooter who can't aim? Shove them down the holotargeting and stealth branches, then use them as a spotter for your other sharpshooter who does know how to shoot.
That's how real-world militaries do things, btw.
That's how real-world militaries do things, btw.
- Thu Jan 26, 2017 12:17 am
- Forum: Long War 2
- Topic: Shotgun reaction range not lowered?
- Replies: 11
- Views: 16575
Re: Shotgun reaction range not lowered?
What if instead of PCS you made a weapon mod that did the same thing? "Smartgun Chip" or something?
- Thu Jan 26, 2017 12:15 am
- Forum: Long War 2
- Topic: Why Shinobi?
- Replies: 12
- Views: 17429
Re: Why Shinobi?
Because when you are over-run, Shinobi is your only hope.
- Thu Jan 26, 2017 12:14 am
- Forum: Long War 2: Strategy
- Topic: Shinobi // SMG?
- Replies: 20
- Views: 24438
Re: Shinobi // SMG?
SMG = more speed and faster infiltration. For Shinobi, more speed = more damage when using their special sword magic. Honestly I think they get SMG just because all classes are required by game code to use some kind of gun. Rarely do I ever find myself using it for anything other than a place to sti...
- Wed Jan 25, 2017 7:54 pm
- Forum: Long War 2
- Topic: Balance: gunner secondary, chameleon suit
- Replies: 51
- Views: 67530
Re: Balance: gunner secondary, chameleon suit
With the knife fighter perk and red fog turned on any stun lancer that comes after your gunner is going to be in a for a very nasty surprise. Remember the first time you tried to sword attack a muton and got b*tch slapped for it? Yeah, like that.
- Wed Jan 25, 2017 7:48 pm
- Forum: General Discussion
- Topic: [Request] Gremlin Loot Grab
- Replies: 5
- Views: 10896
Re: [Request] Gremlin Loot Grab
As long as doing this uses an action it's not a true freebie power, and thus is self-balancing.
- Wed Jan 25, 2017 7:46 pm
- Forum: General Discussion
- Topic: [Request] Red Fog !
- Replies: 2
- Views: 6782
Re: [Request] Red Fog !
It's in the game already. You just need to enable it after the campaign start, rather than before. Look in the options of any game you've already got going.
- Wed Jan 25, 2017 7:43 pm
- Forum: General Discussion
- Topic: Here's a very interesting theory regarding XCOM 2's story
- Replies: 2
- Views: 9516
Re: Here's a very interesting theory regarding XCOM 2's story
I like it. It also coincides well with the ending hint that the Etherials themselves were fleeing another, stronger enemy that hasn't been seen yet.
They are, in their own way, waging a guerilla campaign.
They are, in their own way, waging a guerilla campaign.
- Wed Jan 25, 2017 7:40 pm
- Forum: General Discussion
- Topic: [Idea] High Powered Ammunition
- Replies: 0
- Views: 3336
[Idea] High Powered Ammunition
Two tiers, first must be researched before the second. Magnum Rounds - 5 supply and 1 alien alloy. Gives primary weapon +1 damage and 1 point of armor piercing. However every shot has a cumulative 15% chance to cause the weapon to jam. Clearing the jam is a costly action (takes entire turn). Hope yo...
- Wed Jan 25, 2017 6:56 pm
- Forum: Long War 2
- Topic: [Idea] Raid an Advent Laboratory
- Replies: 1
- Views: 3755
[Idea] Raid an Advent Laboratory
This is an idea for a new type of mission. It would fall into the same category as convoy and supply raids for intel requirements and region progression. XCOM would get a lead on an Advent Laboratory assigned to the Avatar project and be sent in to wreck things in some manner. The actual victory con...
- Wed Jan 25, 2017 6:16 pm
- Forum: Long War 2
- Topic: [Idea] Class: Agent
- Replies: 6
- Views: 9495
[Idea] Class: Agent
Not to be confused with already existing Agent class which is not compatible with LW2. And I know this idea (and name) has been done to death, but I like to think that this is actually a fairly fresh take on the idea. So please bear with me. I'm no modder, so I'm just throwing it out here for actual...
- Wed Jan 25, 2017 5:09 pm
- Forum: Long War 2: Bug Reports
- Topic: 2kb Steam update = total chaos
- Replies: 3
- Views: 5943
Re: 2kb Steam update = total chaos
Will do!
- Wed Jan 25, 2017 9:06 am
- Forum: Long War 2: Bug Reports
- Topic: 2kb Steam update = total chaos
- Replies: 3
- Views: 5943
2kb Steam update = total chaos
Not sure what just happened. About an hour ago there was a tiny, 2kb update on Steam. Curious to see what it could have been about (2kb? Really?) I went to start a new game (note: no mods, just LW2 for verification purposes) to see what, if any, differences I could find. Characters where doing the c...