Search found 167 matches

by deaconivory
Mon May 22, 2017 12:57 pm
Forum: Long War 2
Topic: I have been spoiled by Reliable Damage
Replies: 15
Views: 21733

Re: I have been spoiled by Reliable Damage

Doctor Sticks wrote:The Poker vs Chess comparison is pretty neat.

Do you like Poker or Chess more?
OMG, do not get Matt started on that topic, you could be here for weeks! :D
by deaconivory
Fri May 19, 2017 4:15 pm
Forum: Long War 2
Topic: Smash and Grab - nothing found.
Replies: 14
Views: 20061

Re: Smash and Grab - nothing found.

Guys! I disabled all my mods, started a pure LW2 campaign, only with some cosmetic mods, witch were all listed as working in this thread: http://www.pavonisinteractive.com/phpBB3/viewtopic.php?f=15&t=25909 But my Smash and Grab mission is still bugged. Any ideas? Did you delete your \My Documen...
by deaconivory
Fri May 19, 2017 4:12 pm
Forum: General Discussion
Topic: Question about Mod Compatibility.
Replies: 1
Views: 4763

Re: Question about Mod Compatibility.

Hello everyone. Yes, I'm new here and really just registered to ask this question: Does anyone know if there's gonna be a big compatibility issue with those 1.2 mods being used with version 1.3? Maybe it would be possible to get a compiled list of any mods beta testers used with no problem (once al...
by deaconivory
Thu May 18, 2017 5:53 pm
Forum: Long War 2
Topic: Your least favorite things about 1.3 ?
Replies: 26
Views: 36454

Re: Your least favorite things about 1.3 ?

speedmaster wrote: I was convinced my mod showing me the aim stats was buggy.
If you are using Perfect Information it is buggy, and often inaccurate. It has not been updated for Long War 2.
by deaconivory
Thu May 18, 2017 3:00 pm
Forum: Long War 2
Topic: how do you use Concussion Rocket?
Replies: 25
Views: 37620

Re: how do you use Concussion Rocket?

It's my go to for dealing with a sectoid commander's "mass reanimation from off screen" tactic. It is like a crazy OP Flashbang at range. I know that it's not everyone's (anyone's?) cup of tea, but I've had a few campaigns where it has come in handy. I wouldn't say that it is my go to, but...
by deaconivory
Thu May 18, 2017 2:46 pm
Forum: Long War 2
Topic: RemoveFortressDoom not working, plus "Cheat Removal" message
Replies: 7
Views: 15419

Re: RemoveFortressDoom not working, plus "Cheat Removal" message

I agree that the "Cheat Removal" pop up is odd, but it was added to the Developer's Console by Firaxis so they probably had a reason for it. In a very general sense, most issues that are not caused by a straight up mod conflict, or bug in a mod itself, are resolved with a save, exit, and r...
by deaconivory
Thu May 18, 2017 1:02 pm
Forum: Long War 2
Topic: Undocumented 1.3 Changes?
Replies: 15
Views: 21895

Re: Undocumented 1.3 Changes?

Icarus wrote:Is there any place where I can find a list of all the proving grounds projects and their associated costs, for 1.3? I read there were a lot of changes in that area, but are they documented somewhere?
http://i.imgur.com/gVgX5dU.png

The Brown entries are the PG projects.
by deaconivory
Thu May 18, 2017 12:01 am
Forum: Long War 2
Topic: RemoveFortressDoom not working, plus "Cheat Removal" message
Replies: 7
Views: 15419

Re: RemoveFortressDoom not working, plus "Cheat Removal" message

Just tried using the RemoveFortressDoom console command, with my doom meter one square from the end, and the game suddenly showed the meter maxed out, then moved it back to where it had been before, and showed the message "Cheat Removal" up on the screen. Is this the intended behavior?? T...
by deaconivory
Wed May 17, 2017 5:42 pm
Forum: Long War 201
Topic: How to Migrate Your LW2 Version 1.2 Campaign to 1.3
Replies: 8
Views: 54476

Re: How to Migrate Your LW2 Version 1.2 Campaign to 1.3

jaw761 wrote:All the INI's got changed back to their original values, so I had to make the changes again.

Now my next question is: if I just leave the config files alone, do I risk anything? What's the reason for doing that anyway?
It's ok to leave them like that.
by deaconivory
Tue May 16, 2017 10:43 pm
Forum: Long War 2
Topic: Mods working with Ver 1.3
Replies: 10
Views: 17147

Re: Mods working with Ver 1.3

Thanks for the tips! Unsub and re-sub did not work for me...the odd detail is that all mods were working during the first mission, but not during the seconfìd and the third :? I'll try the additional suggestions reported on the links you kindly provided....just to be sure it's not related with 1.3:...
by deaconivory
Tue May 16, 2017 9:56 pm
Forum: Long War 2
Topic: 1.3 Too many turns, too easy!!
Replies: 20
Views: 25884

Re: 1.3 Too many turns, too easy!!

Andala wrote:Yeah, the reinforcement alert. Though, it is dependent on the turn timer i.e. if you have many turns you won't get any enemy reinforcements either.
That is not quite true. You will get them now whether you are revealed or not.
by deaconivory
Tue May 16, 2017 9:55 pm
Forum: Long War 2
Topic: THE DOG
Replies: 3
Views: 7640

Re: THE DOG

She is napping. It's been a very long day.
by deaconivory
Tue May 16, 2017 9:54 pm
Forum: Long War 2
Topic: Mods working with Ver 1.3
Replies: 10
Views: 17147

Re: Mods working with Ver 1.3

I noticed a strange behaviour of mods under 1.3....just played a couple of missions and during the first one all the mods seemed to work fine; during the second (smash & grab) some mods stopped working - for instance: perfect information, additional icons, gotcha,... Any ideas? I was thinking a...
by deaconivory
Tue May 16, 2017 4:50 pm
Forum: Long War 2
Topic: LW2 1.3 problem
Replies: 2
Views: 5065

Re: LW2 1.3 problem

After updating to 1.3 I can't start new game: after first cut-scene and loading screen my entire screen goes black and can't even alt-f4 or alt-tab out. I tried regenerating ini files, disabling all mods, verifying the game but nothing seems to be working. I'd try these steps in this order: 1. Rebo...
by deaconivory
Tue May 16, 2017 5:19 am
Forum: Long War 2
Topic: Advice
Replies: 96
Views: 107990

Re: Advice

Yes, but with the missions off. So I get the Sparks after the advent robotics project. one day, y'all are gonna block me for all my follow up questions... so, i just started a new game with both shen's last gift and hunters whatever but uninstalled. does this mean i won't be able to have Sparks aft...
by deaconivory
Tue May 16, 2017 12:18 am
Forum: Long War 2
Topic: Advice
Replies: 96
Views: 107990

Re: Advice

Yes, but with the missions off. So I get the Sparks after the advent robotics project.
by deaconivory
Mon May 15, 2017 10:05 pm
Forum: Long War 2
Topic: New Start -- Bolt Caster Available
Replies: 10
Views: 14722

Re: New Start -- Bolt Caster Available

Best practices are at the top of my long war 201 post.
by deaconivory
Mon May 15, 2017 10:04 pm
Forum: Long War 2
Topic: New Start -- Bolt Caster Available
Replies: 10
Views: 14722

Re: New Start -- Bolt Caster Available

No need. Just go to steam and uncheck any DLC and click the play button (or launch via the AML).
by deaconivory
Mon May 15, 2017 9:44 pm
Forum: Long War 2
Topic: Lothing for the new patch 1.3
Replies: 48
Views: 63579

Re: Lothing for the new patch 1.3

nick_abbott wrote:1.3 just hit the shelves! These programmers just can't win even when bringing us such a superior product then the original game makers (Friaxis) gave us. Thanks Pavonis for your time and effort!
Thanks Nick, the salt comes with the territory apparently. :D
by deaconivory
Mon May 15, 2017 9:40 pm
Forum: Long War 2
Topic: New Start -- Bolt Caster Available
Replies: 10
Views: 14722

Re: New Start -- Bolt Caster Available

The button only controls the mission content. If you want to disable it altogether, you need to uninstall. I should probably warn you that the rulers are gonna just randomly show up later on. Yikes! Uninstall the whole game and then, what? disable the DLC for it before re-installing it? If they're ...
by deaconivory
Mon May 15, 2017 9:39 pm
Forum: Long War 2
Topic: Has anyone got instantaneous respec to work?
Replies: 16
Views: 23452

Re: Has anyone got instantaneous respec to work?

All I can suggest is that you go back and follow the instructions from my post exactly as they are written without skipping a step. If that doesn't work I would suggest verifying your local files through Steam and then unsub/resub to LW2.
by deaconivory
Mon May 15, 2017 7:55 pm
Forum: Long War 2
Topic: Lothing for the new patch 1.3
Replies: 48
Views: 63579

Re: Lothing for the new patch 1.3

For anyone who is concerned about the viability of stealth in 1.3, let me reassure you that stealth missions are alive and well. They are definitely not the same missions from before, but they are still very doable in low-alert regions. Be aware that you may find yourself in a real bind if you don't...