Search found 241 matches
- Sat Jul 08, 2017 5:39 pm
- Forum: Long War 2: Bug Reports
- Topic: Mission not loading
- Replies: 2
- Views: 6495
Re: Mission not loading
Looks like the mission is trying to load a map from a mod that you had installed in this campaign but removed. If you re-add the "Maps by Vozati" mod you should be able to load it. Be careful removing mods mid campaign - simple ones that just show you more info or change an interface are p...
- Thu Jul 06, 2017 4:17 am
- Forum: Long War 2: Bug Reports
- Topic: Another full override/haywire protocol(?) bug and 'Deep Cover' bug
- Replies: 5
- Views: 8624
Re: Another full override/haywire protocol(?) bug and 'Deep Cover' bug
I've checked in a fix for the deep cover/steady weapon bug for 1.5. This was actually supposed to have been fixed before, but the fix itself had a bug. I tested it with your save and it works now. Thanks!
- Wed Jul 05, 2017 2:07 am
- Forum: Modding Long War 2
- Topic: Any help on how to change mission parameters, specifically for SmashNGrab?
- Replies: 1
- Views: 4046
Re: Any help on how to change mission parameters, specifically for SmashNGrab?
These were actually both ideas we tossed around when designing the mission in the first place, but ultimately rejected for a few reasons. Not least of which is that the first one is a lot more complex to implement. There are a lot of corner cases to consider with these approaches, so we went with th...
- Tue Jul 04, 2017 5:29 am
- Forum: Resolved Bug Reports
- Topic: Incorrect damage for Soulfire and Void Rift (patch 1.3/1.4)
- Replies: 10
- Views: 36002
Re: Incorrect damage for Soulfire and Void Rift (patch 1.3/1.4)
You can make an .ini edit to change the values. In XComGameData_WeaponData.ini replace the existing PsiAmpT[1/2/3] lines with the following: !PsiAmpT1_AbilityDamage=() +PsiAmpT1_AbilityDamage = (Damage=5, Spread = 1, PlusOne = 0, Crit = 0, Pierce = 0, Tag = "Soulfire", DamageType="Psi...
- Tue Jul 04, 2017 3:58 am
- Forum: Long War 2: Bug Reports
- Topic: Untouchable not triggered by kill with shredder gun.
- Replies: 2
- Views: 4771
Re: Untouchable not triggered by kill with shredder gun.
Thanks. Sounds like the officer marking you may have consumed the untouchable effect. I'll try to repro that.
- Sun Jul 02, 2017 5:14 pm
- Forum: Long War 2: Bug Reports
- Topic: Collector Intel cap affecting other Intel rewards
- Replies: 1
- Views: 4000
Re: Collector Intel cap affecting other Intel rewards
I don't believe this is a collector bug, but rather a vanilla bug with hack rewards. Collector income is applied to the HQ immediately and doesn't show up on the mission summary screen. But I seem to recall there being a bug with hack rewards where if you get multiple copies of the same reward only ...
- Sun Jul 02, 2017 1:49 am
- Forum: Resolved Bug Reports
- Topic: Incorrect damage for Soulfire and Void Rift (patch 1.3/1.4)
- Replies: 10
- Views: 36002
- Sat Jul 01, 2017 5:12 pm
- Forum: Long War 2: Bug Reports
- Topic: Arc blaster animation, proving ground projects and other bugs
- Replies: 14
- Views: 18604
Re: Arc blaster animation, proving ground projects and other bugs
Blacksite vial offering loot is vanilla behavior. Loot crates on recover item missions also had real loot in them too, but a bug in the base game prevented it from showing them to you in the item recovered screen. They would appear in the final mission loot summary, though, so if you counted everyth...
- Sat Jul 01, 2017 5:52 am
- Forum: Long War 2: Bug Reports
- Topic: disorientation not being removed on flashbanged mind controled xcom
- Replies: 1
- Views: 3971
Re: disorientation not being removed on flashbanged mind controled xcom
This is a known bug in 1.4 and is fixed in 1.5.
- Sat Jul 01, 2017 5:52 am
- Forum: Long War 2: Bug Reports
- Topic: Arc blaster animation, proving ground projects and other bugs
- Replies: 14
- Views: 18604
Re: Arc blaster animation, proving ground projects and other bugs
The Experimental Powered Weapon bug is fixed for 1.5, yes.
- Fri Jun 30, 2017 5:53 am
- Forum: Elevated Bug Reports
- Topic: Bug in Mainstory?
- Replies: 23
- Views: 71372
Re: Bug in Mainstory?
If you happen to have a save from before you did the blacksite mission but from when it's available and the region has already been contacted that'd be perfect to verify that the fix for this bug is working correctly - when you go to the geoscape it should complete the "make contact with XXX&qu...
- Fri Jun 30, 2017 5:47 am
- Forum: Long War 2: Bug Reports
- Topic: Full override bug?
- Replies: 2
- Views: 5352
Re: Full override bug?
Correct, you'll only get a mec if you hack a mec. You will get the appropriate wreck for anything else, in this case a sectopod. From the full description text: Full Override is a special hack action usable against enemy robotic units. It has one charge that is only expended if a successful override...
- Thu Jun 29, 2017 3:52 am
- Forum: Elevated Bug Reports
- Topic: Bug in Mainstory?
- Replies: 23
- Views: 71372
Re: Bug in Mainstory?
Ok, I have the set of commands you can use to move forward. This may solve your problem too, Andre9911. In the console: \ForceCompleteObjective T2_M1_L2_WaitForBlacksiteContact \ForceCompleteObjective T2_M1_InvestigateBlacksite \ForceCompleteObjective T2_M2_StudyBlacksiteData This should reveal the ...
- Wed Jun 28, 2017 4:12 am
- Forum: Resolved Bug Reports
- Topic: Avatae timer not getting reduced after blacksite mission
- Replies: 5
- Views: 28220
Re: Avatae timer not getting reduced after blacksite mission
Yes, it would be better if it did show the animation always. But this is not a new issue in LW2, it's a vanilla bug, and one without any real gameplay impact so I am prioritizing it lower than bugs that more directly impact gameplay. I'm not saying I'll never fix it, but it may not be right now.
- Wed Jun 28, 2017 4:09 am
- Forum: Resolved Bug Reports
- Topic: Incorrect damage for Soulfire and Void Rift (patch 1.3/1.4)
- Replies: 10
- Views: 36002
Re: Incorrect damage for Soulfire and Void Rift (patch 1.3/1.4)
Thanks for the bump, I missed this. JL is generally the keeper of the inis & damage values, so I'll point him here to take a look.
- Tue Jun 27, 2017 3:13 am
- Forum: Resolved Bug Reports
- Topic: Avatae timer not getting reduced after blacksite mission
- Replies: 5
- Views: 28220
Re: Avatae timer not getting reduced after blacksite mission
Closing this off in case anyone else has a similar bug: the doom actually increased before the mission started so it was reduced back to 4 after being 5. It is confusing because there is a vanilla bug here that won't trigger the doom reduction animation in some circumstances (e.g. if you restart the...
- Tue Jun 27, 2017 3:07 am
- Forum: Long War 2
- Topic: black site doesn't remove avatar countdown
- Replies: 5
- Views: 9316
Re: black site doesn't remove avatar countdown
The intended behavior here is it should remove some pips from the avatar timer, but once it fills back up again it will start at the countdown point where it stopped last time. LW2 doesn't have the vanilla behavior of completely resetting the countdown timer each time it fills back up again. But if ...
- Mon Jun 26, 2017 5:38 am
- Forum: Long War 2: Bug Reports
- Topic: Trojan virus and stationary enemies bug
- Replies: 3
- Views: 6441
Re: Trojan virus and stationary enemies bug
Thanks for the detailed report and save! The trojan bug with it damaging enemies over multiple turns has been fixed for version 1.5 (not yet released). The AI stopping is a known bug going all the way back to vanilla. The problem was that by taking damage the turret goes into red-alert, which trigge...
- Mon Jun 26, 2017 3:32 am
- Forum: Long War 2: Bug Reports
- Topic: XCOM 2 crashes unless Long War 2 is enabled
- Replies: 2
- Views: 8799
Re: XCOM 2 crashes unless Long War 2 is enabled
TL;DR: When turning off a major gameplay altering mod (LW2 included, but is not the only one), make sure you delete or move your save files too. Longer answer: The crash is possibly due to game trying to load a character from the latest save file to show on the main menu screen, but something about ...
- Sun Jun 25, 2017 11:58 pm
- Forum: Long War 2: Bug Reports
- Topic: Sort by Class
- Replies: 1
- Views: 4415
Re: Sort by Class
This sounds a lot like the unreal sorting bug/behavior where it just gives up on the sort after it reaches a certain number of iterations. So with a large enough barracks the sorting will just fail. Robojumper had a good post on it on reddit about 6 months ago: https://www.reddit.com/r/xcom2mods/com...
- Sun Jun 25, 2017 11:52 pm
- Forum: Resolved Bug Reports
- Topic: Skulljack
- Replies: 5
- Views: 27429
Re: Skulljack
Yep, vanilla skulljack does a fixed 20 damage, and it glitches out if it fails to kill the unit. In 1.5 this will be boosted to make sure that can't happen with LW2 HP ranges.
- Sun Jun 25, 2017 4:04 pm
- Forum: Elevated Bug Reports
- Topic: Bug in Mainstory?
- Replies: 23
- Views: 71372
Re: Bug in Mainstory?
Ogre213, if you have a saved game you can send me a link to I can try to determine what state your objectives are in and get you moving forward. Same for you Andre9911, I sent you a PM two months ago but didn't get a response.
- Sun Jun 25, 2017 3:54 pm
- Forum: Elevated Bug Reports
- Topic: Liberating Regions-Doom Tracker?...v1.4
- Replies: 5
- Views: 30067
Re: Liberating Regions-Doom Tracker?...v1.4
Doom in the fortress vs. the facilities should not matter any more as of 1.3. If you have any doom at all, liberate should reduce it by one. I did fix another bug in this code for 1.5, but it didn't seem to be interfering with doom reduction. If you aren't using the mod Clibanarius mentioned and it'...
- Sun Jun 25, 2017 5:08 am
- Forum: Resolved Bug Reports
- Topic: Not Getting Mind Controlled Bodies?
- Replies: 2
- Views: 22175
Re: Not Getting Mind Controlled Bodies?
This one is now fixed in 1.5, as reported in the other thread. There is still an outstanding bug related to loot drops from MC'd units if they do die, though.
- Sun Jun 25, 2017 4:58 am
- Forum: Long War 2: Bug Reports
- Topic: Issue with Dominated or Controlled enemy units.
- Replies: 3
- Views: 6429
Re: Issue with Dominated or Controlled enemy units.
I've just checked in a fix for the corpse-granting bug. You'll now get a corpse/wreck from any unit that is still alive under mind control/haywire at the end of a mission that awards corpses in 1.5. I haven't looked at the loot visualization bug yet, but it's on the bug list and I'll leave this thre...