Thanks for the report. We're halfway through adding support for those peripherals as of the demo.
There's an iCue setting you can use to unlink the peripherals from TI and use general settings.
Search found 1209 matches
- Mon Jun 20, 2022 3:03 am
- Forum: Terra Invicta Development
- Topic: Demo Feedback - Corsair keyboard RGB conflict ?
- Replies: 1
- Views: 1152
- Sun Jun 19, 2022 4:51 pm
- Forum: Terra Invicta Development
- Topic: Place for demo feedback or bugs?
- Replies: 3
- Views: 1866
- Sat Jun 18, 2022 2:07 am
- Forum: Terra Invicta Development
- Topic: Suggestion: UI Scale
- Replies: 2
- Views: 1327
Re: Suggestion: UI Scale
Voice acting is fully planned for the opening cutscene; we just haven't cast the role yet. Thanks for your feedback.
- Wed Jun 15, 2022 7:54 pm
- Forum: Terra Invicta Development
- Topic: Place for demo feedback or bugs?
- Replies: 3
- Views: 1866
Re: Place for demo feedback or bugs?
We're a lot more active on our Discord but we do read what's here.
- Wed Jun 08, 2022 2:41 am
- Forum: XCOM: Long War Troubleshooting
- Topic: Game crases on mission start.
- Replies: 1
- Views: 84412
Re: Game crases on mission start.
If you post a log file here I'll see if I can remember anything about what might have gone wrong. You might have better luck if you find the Long War Rebalance mod's Discord; they've been working on the game a lot more recently than we have (it's been 6-7 years now).
- Fri Jun 03, 2022 11:33 pm
- Forum: Terra Invicta Development
- Topic: Terra Invicta Dev Diary #18: Space Combat
- Replies: 11
- Views: 44539
Terra Invicta Dev Diary #18: Space Combat
The last major dev diary entry for Terra Invicta will cover the space combat layer. Combat starts when a fleet targets and arrives at the location of another fleet or station. Combat tends to take place in orbits around space bodies and L-points; interception of a moving fleet can be tricky and very...
- Mon Mar 14, 2022 4:34 pm
- Forum: Terra Invicta Development
- Topic: Kickstarter
- Replies: 1
- Views: 3336
Re: Kickstarter
Due to arrangements with our publisher, we're only able to take late pledges at the Kickstarter's alpha tier ($250) or higher. If that's something you would like to do, you're welcome to email us at outreach@pavonisinteractive.com.
- Thu Feb 17, 2022 5:04 pm
- Forum: Terra Invicta Development
- Topic: Terra Invicta Dev Diary #17: Rocket Science
- Replies: 11
- Views: 38825
Re: Terra Invicta Dev Diary #17: Rocket Science
I don't recall which ship and drive was used for that pic.
We've got all manner of drives modeled, including nuclear pulse, fusion and antimatter, so it's probably one of those.
We've got all manner of drives modeled, including nuclear pulse, fusion and antimatter, so it's probably one of those.
- Sat Feb 05, 2022 7:15 pm
- Forum: Terra Invicta Development
- Topic: Terra Invicta Dev Diary #17: Rocket Science
- Replies: 11
- Views: 38825
Re: Terra Invicta Dev Diary #17: Rocket Science
Lagrange points are modeled, with some cheating. I'd refer you to the earlier dev diary about how the Solar System is modeled:
https://www.pavonisinteractive.com/phpB ... =7&t=28979
https://www.pavonisinteractive.com/phpB ... =7&t=28979
- Fri Feb 04, 2022 9:44 pm
- Forum: Terra Invicta Development
- Topic: Terra Invicta Dev Diary #17: Rocket Science
- Replies: 11
- Views: 38825
Re: Terra Invicta Dev Diary #17: Rocket Science
We made the call early on -- like, years ago -- to use trajectory planner-type tools rather than "live" 3/4/n-body simulations. It comes down to performance and the focus of the game. Terra Invicta isn't about trajectory design, piloting or engineering -- the assumption is all that's going...
- Wed Feb 02, 2022 2:11 pm
- Forum: Terra Invicta Development
- Topic: Terra Invicta Dev Diary #17: Rocket Science
- Replies: 11
- Views: 38825
- Tue Feb 01, 2022 8:01 pm
- Forum: Terra Invicta Development
- Topic: Coop Mode
- Replies: 3
- Views: 10643
Re: Coop Mode
If we end up doing it, it will be after release.
- Tue Feb 01, 2022 6:59 pm
- Forum: Terra Invicta Development
- Topic: Terra Invicta Dev Diary #17: Rocket Science
- Replies: 11
- Views: 38825
Terra Invicta Dev Diary #17: Rocket Science
ships1.png One of the things we’ve promised with Terra Invicta is an accurate-as-we-can-make-it model of space travel in our Solar System. This dev diary will get into the meat of the overall design, but I want to say at the outset that what players will face is a straightforward set of questions. ...
- Thu Dec 09, 2021 3:16 pm
- Forum: Terra Invicta Development
- Topic: Terra Invicta Dev Diary #16: Tough choices, and not-so-tough ones
- Replies: 9
- Views: 41070
Re: Terra Invicta Dev Diary #16: Tough choices, and not-so-tough ones
Is it a problem if they don't count individually? I guess that would just make them regions that have less value, but as a result also have factions not compete over them fiercely. I think that's the most realistic outcome you'd expect from this whole scenario, Just like how competition over China ...
- Thu Dec 02, 2021 3:18 pm
- Forum: Terra Invicta Development
- Topic: Terra Invicta Dev Diary #16: Tough choices, and not-so-tough ones
- Replies: 9
- Views: 41070
Re: Terra Invicta Dev Diary #16: Tough choices, and not-so-tough ones
Interest groups are generally abstracted under the "cohesion" value, which impacts whether a region declares independence. A non-existing nation is reflected in a region's claims. So the nation of Quebec claims the Quebec region, but it doesn't exist. If Canada's cohesion drops low enough ...
- Fri Nov 12, 2021 4:40 am
- Forum: Terra Invicta Development
- Topic: Terra Invicta Dev Diary #16: Tough choices, and not-so-tough ones
- Replies: 9
- Views: 41070
Terra Invicta Dev Diary #16: Tough choices, and not-so-tough ones
As we’ve been circulating more videos of Terra Invicta gameplay on our Steam page and elsewhere, one aspect of the game we have been getting feedback on involves our decisions on portraying Earth’s geopolitical situation in a modern-day start. We take it as a positive sign that the game is garnering...
- Thu Nov 04, 2021 3:28 pm
- Forum: XCOM: Long War General Discussion
- Topic: Xcom Long War on Android?
- Replies: 2
- Views: 20563
Re: Xcom Long War on Android?
(Repeating my response to your email so others can see it) I'd be stunned if anyone got Long War to work on Android. We never did any work towards that and I don't know the first thing about compatibility. Long War required a small change to the .exe file on install. We also made tons of changes to ...
- Thu Aug 26, 2021 10:04 pm
- Forum: Long War of the Chosen Development (Community Adaptation)
- Topic: LWotC soft lock on the world map
- Replies: 2
- Views: 15310
Re: LWotC soft lock on the world map
Put you in the LWotC subforum but you might get quicker response on their Discord: https://discord.gg/64gMAb3ktA
- Sat Jul 10, 2021 3:21 pm
- Forum: Terra Invicta Development
- Topic: Terra Invicta Dev Diary #14: Ship design
- Replies: 36
- Views: 92372
Re: Terra Invicta Dev Diary #14: Ship design
Know of it; haven't played it.
- Mon Jul 05, 2021 8:54 pm
- Forum: Terra Invicta Development
- Topic: Terra Invicta Dev Diary #14: Ship design
- Replies: 36
- Views: 92372
Re: Terra Invicta Dev Diary #14: Ship design
Not in our current plans. However exciting they are in science fiction, the utility of fighters is ... questionable in this regime. There is a possible case to be made for larger rider craft, with drives specialized for combat instead of long-range travel, but not really sure if adding all the UI an...
- Mon Jun 21, 2021 4:52 pm
- Forum: Terra Invicta Development
- Topic: Terra Invicta Dev Diary #14: Ship design
- Replies: 36
- Views: 92372
Re: Terra Invicta Dev Diary #14: Ship design
The plan for accidents on ships and habs like you described is that they will only happen (in a weighted-randomness kind of way) if you have insufficient Mission Control for your faction to handle your space assets.
- Sat May 29, 2021 6:19 pm
- Forum: Terra Invicta Development
- Topic: Terra Invicta Dev Diary #2: Factions
- Replies: 24
- Views: 88147
Re: Terra Invicta Dev Diary #2: Factions
The human factions are rooted in ideas, which you can't really eliminate. Factions can be beaten into irrelevance and would probably take a while to climb back, but they aren't removed in the game. Mechanically, you gain influence income from public support. If someone lost all their control points,...
- Mon Apr 26, 2021 10:00 pm
- Forum: Terra Invicta Development
- Topic: Solar System Map Feedback
- Replies: 11
- Views: 13606
Re: Solar System Map Feedback
Europa looks big because the camera is close to Europa. Jupiter is a large object further away. It's like how a person can look as tall as a skyscraper if the eye seeing them both is in a certain location. I'm giving up on trying to explain it to you with words and pictures. You'll have to wait for ...
- Mon Apr 26, 2021 8:24 pm
- Forum: Terra Invicta Development
- Topic: Solar System Map Feedback
- Replies: 11
- Views: 13606
Re: Solar System Map Feedback
The pictures are of the primary user interface for selecting and viewing space objects. It shows accurate positions of space objects at a point in time (with the Sun as origin). The icons are intended to provide information content about the space object (asteroid versus planet, plus the presence of...
- Mon Apr 26, 2021 4:38 pm
- Forum: Terra Invicta Development
- Topic: Solar System Map Feedback
- Replies: 11
- Views: 13606
Re: Solar System Map Feedback
That bottom one is pretty. But also nonfunctional for our purposes; I count about 8 objects portrayed. In TI, the text name for each space body would take up more space than the icon to be legible, and you'd see a mess of words instead of a herd of 40-pixel asteroid icons in the Belt. I may understa...