Search found 524 matches
- Thu May 04, 2017 12:04 pm
- Forum: Long War 2
- Topic: 1.3 Changelog got updated.
- Replies: 120
- Views: 145089
Re: 1.3 Changelog got updated.
From what I saw from Xwynns' first episode, yes pods are smaller, but he still had to fight the entire map on every mission (except on that 2nd VIP rescue where he super-lucked out). So I'm not seeing much of a change except now we'll have to fight on every map and missions with 4d of infiltration a...
- Fri Apr 28, 2017 3:05 pm
- Forum: Long War 2
- Topic: The 10 Commandments of Long War 2
- Replies: 12
- Views: 23431
Re: The 10 Commandments of Long War 2
Thou shalt not deploy Assaults without Shinobis to scout ahead.
Thou shalt never leave Snakes uncontrolled.
Thou shalt never leave Snakes uncontrolled.
- Mon Apr 24, 2017 10:24 pm
- Forum: Long War 2: Bug Reports
- Topic: Recruit Raid without Rebel spawn
- Replies: 1
- Views: 3999
Recruit Raid without Rebel spawn
Version: 1.2 Additional mods: FLANKPREVIEW, PERFECTINFORMATION, STOPWASTINGMYTIME Saves: yes Resume: I got this Recruitment Raid. It spawns no rebels to escort. Not close to the spawn. Nowhere. Moving a soldier with TTC to the evac zone also doesn't let XCOM evacuate. How it went : I tried my best w...
- Sat Apr 22, 2017 9:43 am
- Forum: Long War 2
- Topic: Please post mod for manual download/installation: 'Make all Items Available & Remove Unused Upgrades'
- Replies: 4
- Views: 7306
Re: Please post mod for manual download/installation: 'Make all Items Available & Remove Unused Upgrades'
Maybe he wants to use it on Vanilla.Clibanarius wrote:You realize that mod is built into 1.2 already, right?
- Thu Apr 20, 2017 11:22 pm
- Forum: Long War 2
- Topic: Predator VS EXO
- Replies: 2
- Views: 6027
Re: Predator VS EXO
On a vacuum, sure. I still go with Predator/Warden with: - Grenadiers: because I pack them full of grenades (no HP items) and they usually spend their actions doing more important things. - Gunners: I usually need them to end their turn using Suppression. But it's a toss up. - Rangers: after getting...
- Wed Apr 19, 2017 9:22 pm
- Forum: Long War 2
- Topic: Thoughts on the 1.3 changes
- Replies: 157
- Views: 221796
Re: Thoughts on the 1.3 changes
Are they changing anything on the SPARK tree? Xwynns showed nothing. The only build that seems to work well for me is to go mostly middle tree (Tank) and use them as you would use an Assault. Which I absolutely love. They're usually the stars of any "Retaliation" and "Destroy the Rela...
- Wed Apr 19, 2017 9:34 am
- Forum: Long War 2
- Topic: Advice
- Replies: 96
- Views: 108742
Re: Advice
I would start instigating retaliations and using those to get the needed experience, at the cost of your rebels and possibly some wounds.
- Sun Apr 16, 2017 4:55 pm
- Forum: Long War 2: Strategy
- Topic: Engineer Advisers
- Replies: 18
- Views: 26182
Re: Engineer Advisers
I suppose you might also add to the equation what you'd be getting from completion of the rendezvous mission, i.e., Faceless corpses, various loot items, etc.. If you really want to have a large number of the camouflage vests to lower infiltration time, you might want to keep right on harvesting fr...
- Sat Apr 15, 2017 1:40 pm
- Forum: Long War 2
- Topic: SEVEN Faceless on one mission!
- Replies: 3
- Views: 6328
Re: SEVEN Faceless on one mission!
It's not dependant on faceless on the haven or an event. Those missions have faceless hidden around the VIP. Not sure if it always happens but it happened to me. So that +1 comms doesn't come cheap. I usually abstain and go for a kill. Also remember that not always you'll get a clear LoS for your sh...
- Thu Apr 13, 2017 5:01 pm
- Forum: Long War 2: Strategy
- Topic: Your strategy for missions with strong alien activity.
- Replies: 19
- Views: 26370
Re: Your strategy for missions with strong alien activity.
Watch some of the videos by Xwynns on youtube to get an idea.
- Thu Apr 13, 2017 1:56 pm
- Forum: Long War 2
- Topic: What is the idea behind Crit Rangers?
- Replies: 17
- Views: 24786
Re: What is the idea behind Crit Rangers?
I see them as less of a "crit" soldier and more of a "shoot a lot" soldier, where you can consistently kill stuff in half cover with volume of fire and even high cover with some assistance (from holotarget or cover destruction), while being very effective at killing all the units...
- Thu Apr 13, 2017 1:41 am
- Forum: Long War 2
- Topic: Thoughts on the 1.3 changes
- Replies: 157
- Views: 221796
Re: Thoughts on the 1.3 changes
I really hope they tone down the defenses on some of these enemies in exchange for being so difficult to control them.
- Wed Apr 12, 2017 11:35 am
- Forum: Long War 2
- Topic: I thought of a new nerf (EVAC)
- Replies: 11
- Views: 19361
Re: I thought of a new nerf (EVAC)
That's just a remnant from vanilla XCOM2 where you never called the evac under normal circunstances.Jeckhyl wrote:Concerning Evac it would be nice if our soldiers didn't shout "evac ! omg we need evac NOW !" when the map is totally cleared and soldiers are allowed to smoke.
- Tue Apr 11, 2017 10:39 pm
- Forum: Long War 2: Strategy
- Topic: Is the Faceless Dark Event a "good" dark event?
- Replies: 6
- Views: 9502
Re: Is the Faceless Dark Event a "good" dark event?
Can be mildly annoying if you're actually trying to grow your havens. Then there's the thing with Rendevouz triggering whenever...
- Mon Apr 10, 2017 3:18 pm
- Forum: Long War 2: Strategy
- Topic: What are your ways to manage black market/render?
- Replies: 7
- Views: 15154
Re: What are your ways to manage black market/render?
Unless I need the cash fast, I try to save enough bodies for instant autopsies. If any of the bodies become Very Interested then screw it, let the cash flow. Bodies I like to keep (say, 8 saved up): - ADVENT Officer: for incendiary grenades/bombs and skulljacks. - Drone: for Gremlin II and Battle Sc...
- Mon Apr 10, 2017 2:00 pm
- Forum: Long War 2
- Topic: Not to nag, just can't wait.
- Replies: 8
- Views: 13322
Re: Not to nag, just can't wait.
Now I understand why so many of rookies are dying at Gatecrasher. It's not the half cover they're using, it's people asking for new patch release dates.
- Mon Apr 10, 2017 1:29 am
- Forum: Long War 2
- Topic: Phosphorus & mech units
- Replies: 6
- Views: 11577
Re: Phosphorus & mech units
Yeah, it's pretty much a non-choice, being that Burning is actually what you use a flamethrower for, and that the (low) initial damage won't go thru the always-armored mech units. Compare that to +1 armor and 66% explosive damage reduction. Or, I guess Tandem, but I'm almost always picking Formidabl...
- Sun Apr 09, 2017 12:17 am
- Forum: Long War 2: Strategy
- Topic: If you could "rig" the AWC...
- Replies: 25
- Views: 45231
Re: If you could "rig" the AWC...
I seem to recall from vanilla that I couldn't use Rapid Fire and some other skills with Squadsight.Autoclave wrote:I am being very modest. I only need Rapid Fire for my Alpha Mike Foxtrot Sniper That's it. Cool under pressure and bring'em' on would be good but Rapid Fire will suffice
- Sat Apr 08, 2017 3:36 pm
- Forum: Long War 2: Strategy
- Topic: Rookie Blackjack: how to manage RNG
- Replies: 33
- Views: 40743
Re: Rookie Blackjack: how to manage RNG
I don't really play roulette with my rookies: after a perfect or semi-perfect Gatecrasher I check the soldier list and see how many edge cases I got (both the ones with excelent stats for certain classes and the ones that just won't succeed as anything but on a specific class) and I save them for GT...
- Sat Apr 08, 2017 2:03 pm
- Forum: Long War 2
- Topic: Pistols (underused) and AWC
- Replies: 53
- Views: 71446
Re: Pistols (underused) and AWC
I really don't understand how people have so much trouble with intel raids. In any campaign I've run I basically considered them free xp farm. To the point that I was using them to power level the squads. I don't actually remember ever taking more than a couple of small wounds on the advisor, which...
- Thu Apr 06, 2017 2:07 pm
- Forum: Long War 2
- Topic: Making the war longer
- Replies: 24
- Views: 30826
Re: Making the war longer
I don't want the whole campaign to be longer, what I would have REALLY liked though, is to make the mid-game stage where you're at magnetic weapons (but still using some lasers), and you can afford to turn guerrilla ops into combat missions, to be much longer. That's the part of the campaign when I ...
- Thu Apr 06, 2017 10:35 am
- Forum: Long War 2
- Topic: Release for Patch 1.3
- Replies: 23
- Views: 39162
Re: Release for Patch 1.3
I can already hear Tygan's laments over the comms.
- Thu Apr 06, 2017 2:20 am
- Forum: Long War 2: Strategy
- Topic: "Stealthing Network Tower Missions"
- Replies: 36
- Views: 48790
Re: "Stealthing Network Tower Missions"
So far bringing two Assaults with Trenchgun, a Technical and a Grenadier full of damage grenades, along with the sneaky shinobi hasn't failed me in Legendary up to Moderate strenght. I put two frags or plasmas on the Assaults and I have them go frag-trench-frag (usually a pod is dead after trenchgun...
- Mon Apr 03, 2017 12:21 am
- Forum: Long War 2: Strategy
- Topic: Demolition vs Curtain.
- Replies: 5
- Views: 9335
Re: Demolition vs Curtain.
- Flamethrower - Trench Gun - Sting Grenade - Shredder Gun - Gas Grenade Those are much better early-mid game openers than Iron Curtain IMO and don't require you to drop Demolition. Granted, first two require you to predict the path of a pod, but at least they got more uses rather than just opening ...
- Sat Apr 01, 2017 7:32 pm
- Forum: Long War 2
- Topic: Consequences of losing/skipping missions
- Replies: 10
- Views: 16355
Re: Consequences of losing/skipping missions
Only missions that carry consequences when you lose or skip them are:
- Mini and full Retaliations.
- Dark Event missions.
- Avenger defense.
- Mini and full Retaliations.
- Dark Event missions.
- Avenger defense.