Search found 137 matches
- Sun Feb 05, 2017 10:23 pm
- Forum: Long War 2: Strategy
- Topic: Using snipers effectively.
- Replies: 37
- Views: 52580
Re: Using snipers effectively.
I'm fairly sure Long Watch is more situational and Deadshot would be better. However, still thinking about Conceal instead of Aggression, Hunter's Instinct instead of Kubikiiri, and both Double Tap and Alpha Mike Foxtrot instead of Serial. Long Watch is awesome if you manage to get overwatch perks ...
- Sun Feb 05, 2017 7:25 pm
- Forum: Long War 2: Bug Reports
- Topic: No Psionics Research
- Replies: 4
- Views: 6590
Re: No Psionics Research
Nope, need to autopsy a sectoid, and then have one in your base inventory. I just got the psionic research available popup after completing a disabled ufo mission and bringing home some corpses.
- Sun Feb 05, 2017 7:19 pm
- Forum: Long War 2
- Topic: Thoughts on LW2, good, bad, and some ideas
- Replies: 13
- Views: 18553
Re: Thoughts on LW2, good, bad, and some ideas
Rangers are okay early on but they lose ground later when they still only get their pair of shots (3 with rapid fire) and other classes get so much more, it would involve AWC investment but I think that would be worth it on the Ranger that is in position to use the pistol AND has the aim to use it....
- Sun Feb 05, 2017 7:08 pm
- Forum: Long War 2
- Topic: faceoff shinobi.
- Replies: 11
- Views: 16047
Re: faceoff shinobi.
I haven't gotten there yet, but it does say primary weapon, so probably just like Lethal, but with double the bonus.Arcalane wrote:...what about that Sniper one in the middle tree that's +4? That could be terrifying with Fan Fire/Faceoff.
- Sun Feb 05, 2017 5:06 pm
- Forum: Elevated Bug Reports
- Topic: Shinobi fleche range attack
- Replies: 3
- Views: 24519
Re: Shinobi fleche range attack
This may be related to another movement bug I've noticed. If you use waypoints to avoid detection and it becomes a yellow move, though the target location would be blue if you moved the shortest distance, it will still count as blue, even though you detoured and it showed yellow. So you can probably...
- Sun Feb 05, 2017 4:31 pm
- Forum: Long War 2
- Topic: faceoff shinobi.
- Replies: 11
- Views: 16047
Re: faceoff shinobi.
Sure there is. Replace the mag pistol with a coil pistol, or a plasma pistol. :P On a Shinobi with center mass and hunter's instincts. Center Mass and similar traits are primary only, but good try. ;) I speak from experience when I say those two work with pistols. It's pretty neat when one of my as...
- Sun Feb 05, 2017 3:36 pm
- Forum: Long War 2
- Topic: faceoff shinobi.
- Replies: 11
- Views: 16047
Re: faceoff shinobi.
On a Shinobi with center mass and hunter's instincts.Arcalane wrote:Sure there is. Replace the mag pistol with a coil pistol, or a plasma pistol.UraniumOverdose wrote:There is nothing better than sneaking a concealed shinobi up to an unactivated pod and using faceoff with a mag pistol.
That is all.
- Sun Feb 05, 2017 9:28 am
- Forum: Long War 2
- Topic: Gunner secondary seems underwhelming
- Replies: 24
- Views: 28414
Re: Gunner secondary seems underwhelming
Probaby, haven't tried it.FreedomFighterEx wrote:Would this affect the soldiers that are on-going infiltration?cerebrawl wrote:Only in bulk, there's a console command to reroll the AWC perks of everyone. LWForceAWCRerolls.
- Sun Feb 05, 2017 8:54 am
- Forum: Long War 2
- Topic: Gunner secondary seems underwhelming
- Replies: 24
- Views: 28414
Re: Gunner secondary seems underwhelming
Does that also reset all learned AWC perks though? Just b/c I'm in late June, really don't want to lose everything >.< I've read that it does, haven't used it myself. You could ini edit to turn on instant AWC training to put you back at your current level though. Debug settings at the top of the XC...
- Sun Feb 05, 2017 7:54 am
- Forum: Long War 2
- Topic: Thoughts on LW2, good, bad, and some ideas
- Replies: 13
- Views: 18553
Re: Thoughts on LW2, good, bad, and some ideas
Joinrbs, had the same comments after his L/I campaign, rangers just don't have the damage, it took getting run and gun from the AWC for a ranger to really start being worth noting. My favorite perk to get for the Ranger from AWC is implacable. Shoot, move, shoot. But run and gun -> both barrels is ...
- Sun Feb 05, 2017 7:16 am
- Forum: Long War 2
- Topic: Gunner secondary seems underwhelming
- Replies: 24
- Views: 28414
Re: Gunner secondary seems underwhelming
Is there any way to re-roll existing soldiers to the new perk system through console commands? A lot of the new options look really interesting, but I'd already recruited something like 28 of my current force of 33 before 1.1 hit >.< Only in bulk, there's a console command to reroll the AWC perks o...
- Sat Feb 04, 2017 5:38 pm
- Forum: Long War 2
- Topic: Gunner secondary seems underwhelming
- Replies: 24
- Views: 28414
Re: Gunner secondary seems underwhelming
Huh,they can get Fleche? Mind you, I recruited almost all my soldiers before the AWC patch went through- does it unlock a drastic number of new abilities? That said- I was suggesting this as a base ability, not just one that the occasional Gunner COULD roll. You'd have to remove the damage bonus fr...
- Sat Feb 04, 2017 12:57 pm
- Forum: Modding Long War 2
- Topic: Adding stat bonuses to certain perk choices
- Replies: 2
- Views: 5234
Re: Adding stat bonuses to certain perk choices
Yes, look at Combat Fitness.
The relevant definitions are in XComLW_SoldierSkills.ini
The relevant definitions are in XComLW_SoldierSkills.ini
- Sat Feb 04, 2017 12:06 pm
- Forum: Resolved Bug Reports
- Topic: PCS Dissapearing
- Replies: 46
- Views: 55509
Re: PCS Dissapearing
Well I know the character Jaime 'Double J' Padilla is cursed and also Kam "The Skam" Ayeni. Load a pcs in him and play a mission or two. It will disappear. I'm really not sure what causes it. I'm trying UzielTD recommendation, in a new playthrough, saving/exiting to menu then loading game...
- Sat Feb 04, 2017 11:57 am
- Forum: Long War 2: Bug Reports
- Topic: AWC perk selection bugs
- Replies: 17
- Views: 25117
Re: AWC perk selection bugs
Yeah, squaddie upgrade sets AWC perks, this is permanent and there's no console command to fix it except one which rerolls the AWC tree for ALL of your soldiers. If it's a character pool soldier you really want but got bad AWC allocations on, you can dismiss them and they will return to the recruit ...
- Sat Feb 04, 2017 11:09 am
- Forum: Long War 2
- Topic: Balance: gunner secondary, chameleon suit
- Replies: 51
- Views: 67530
Re: Balance: gunner secondary, chameleon suit
Regarding the combat knife, I read somewhere that some testers has great success with the combat knife. Something about the knife having a higher aim bonus than the sword, and it made a reliable way to finish off a nearby enemy within blue-move range. Aside from that, if you use the AWC fix then yo...
- Sat Feb 04, 2017 8:52 am
- Forum: Modding Long War 2
- Topic: Simple question: does the Psi Operative get all "squadie" perks?
- Replies: 2
- Views: 5463
Simple question: does the Psi Operative get all "squadie" perks?
IE: The perks listed under the 1st heading in the ini file. ; 1st +SoldierRanks=( aAbilityTree=( (AbilityName="Soulfire", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon), \\ (AbilityName="Fortress", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon) \\ ), \\ aStatProgression=((StatType=eSta...
- Sat Feb 04, 2017 8:45 am
- Forum: Long War 2: Strategy
- Topic: Tips/suggestions on HQ attack?
- Replies: 19
- Views: 27525
Re: Tips/suggestions on HQ attack?
I know what he's like; it said in the patch 1.1 notes that he got "buffs" on higher difficulties, I wonder what those are. You forgot to mention has 100 aim, and takes two actions per turn (fire + overwatch), but he's not immune to fire so that's why I take an incendiary grenade with his ...
- Sat Feb 04, 2017 7:44 am
- Forum: Long War 2
- Topic: Flamethrower boost
- Replies: 16
- Views: 23032
Re: Flamethrower boost
Technicials would really need skill "Run and Gun" from the moment when they become technicial class. Because flamethrower has low range and most of the time when fight starts enemy isnt in close range or in range of possible use of flamethrower. I agree, but it's also a fairly trivial edi...
- Fri Feb 03, 2017 12:49 pm
- Forum: Long War 2: Bug Reports
- Topic: Slash and pistol as first action ends the turn
- Replies: 4
- Views: 7723
Re: Slash and pistol as first action ends the turn
Slash has always ended the turn AFAIK(exception: if you have the Implacable perk and make a kill). You need to train the quickdraw pistol perk in the AWC for the pistol to not end the turn.
- Fri Feb 03, 2017 8:14 am
- Forum: Long War 2
- Topic: Gunner secondary seems underwhelming
- Replies: 24
- Views: 28414
Re: Gunner secondary seems underwhelming
I moved the sawed-off over to the gunner and gave the targetting scanner to rangers. I've done a bit of class tweaking myself, but haven't touched weapons yet. I want to give Psi Operatives swords though... I've got a bunch of Witcher characters in my character pool, so the idea came naturally. :) ...
- Fri Feb 03, 2017 2:37 am
- Forum: Long War 2
- Topic: Gunner secondary seems underwhelming
- Replies: 24
- Views: 28414
Re: Gunner secondary seems underwhelming
Ever seen Chryssallids with lightning reflexes, that activate and attack on the same turn? Combatives seems like the ultimate counter to that. I haven't gotten to Chryssalids yet in LW2 though, maybe they no longer have lightning reflexes, but I wouldn't be so sure. Btw, if you hotfix the AWC perk a...
- Thu Feb 02, 2017 10:40 pm
- Forum: Long War 2
- Topic: What does the AWC fix listed in the 1.2 patchnotes mean?
- Replies: 8
- Views: 12652
Re: What does the AWC fix listed in the 1.2 patchnotes mean?
Exactly.GavinRuneblade wrote:So if ranger can't get perk X then no one can?
- Thu Feb 02, 2017 10:15 am
- Forum: Modding Long War 2
- Topic: More AWC Perks
- Replies: 6
- Views: 30300
Re: More AWC Perks
This is absolutely correct. I've basically rebuilt my AWC ini file with new exclusions and some bug fixes (class restriction is bugged, ability gets taken out of the pool entirely, ability restrictions work fine). Anyway, while doing that, I messed around with adding in more ranks. All you need to ...
- Thu Feb 02, 2017 3:44 am
- Forum: Modding Long War 2
- Topic: More AWC Perks
- Replies: 6
- Views: 30300
Re: More AWC Perks
The pistol perks are special, they randomize completely and the level of the perk only matters for training time.
Which reminds me, you probably have to define the training time if you add more levels of perks.
Which reminds me, you probably have to define the training time if you add more levels of perks.