Search found 339 matches
- Wed Feb 08, 2017 10:15 pm
- Forum: Modding Long War 2
- Topic: Is it possible to request custom modifications of LW2 ?
- Replies: 7
- Views: 10598
Re: Is it possible to request custom modifications of LW2 ?
Hi guys, as I wrote in a previous thread, LW2 is very funny but I don't like some things. I just found out that the psionic training is completely changed in LW2. It becomes barely impossible to use a psionic soldier since you have to train him on the field and than leave him for several days in th...
- Wed Feb 08, 2017 9:58 pm
- Forum: Long War 2
- Topic: Covering Fire as a lvl 1 Offensive AWC perk
- Replies: 49
- Views: 67599
Re: Covering Fire as a lvl 1 Offensive AWC perk
possibly the free grenades since they reduce your mobility Wait, what? Are you sure about this? Those are my first picks as I never considered the possibility of them affecting mobility as they are not an equipment with a weight, they are a free ability. If you are correct, then I have an issue wit...
- Wed Feb 08, 2017 9:53 pm
- Forum: Elevated Bug Reports
- Topic: Camera Stuck Under The Avenger
- Replies: 125
- Views: 1516401
Re: Camera Stuck Under The Avenger
I don't get this bug often any more, but I'll give Enhas' suggestion a go and keep my eyes peeled. Given continued suspicions about memory loss it's definitely worth a try.
Just gotta avoid that pesky confirmation bias...
Just gotta avoid that pesky confirmation bias...
- Wed Feb 08, 2017 9:49 pm
- Forum: Long War 2: Bug Reports
- Topic: UI: Armory Prev/Next Soldier buttons swap
- Replies: 1
- Views: 3881
Re: UI: Armory Prev/Next Soldier buttons swap
I realize this one is a couple of weeks old, but this is still relevant-- someone just published a mod that fixes this; http://steamcommunity.com/sharedfiles/f ... =859638931
It's apparently an issue Firaxis introduced when they added controller support for PC.
It's apparently an issue Firaxis introduced when they added controller support for PC.
- Wed Feb 08, 2017 9:38 pm
- Forum: Long War 2
- Topic: Covering Fire as a lvl 1 Offensive AWC perk
- Replies: 49
- Views: 67599
Re: Covering Fire as a lvl 1 Offensive AWC perk
Any overwatch based soldier should have a PCS chip that requires a 50% chance or better before they fire. Building an overwatch soldier without one of those chips is just asking for sadness. Missing the point. OP's concern is that if you get Covering Fire as your level one perk, you must train it -...
- Wed Feb 08, 2017 9:35 pm
- Forum: Long War 2
- Topic: Sword attack strength
- Replies: 28
- Views: 35576
Re: Sword attack strength
Any serious Blade Shinobi should be using Cutthroat as well, for the armour ignore on organic enemies. This isn't a huge deal early on, but once most enemy forces are sporting 2-3 points of armour it's a pretty big deal.
Cutthroat is also +15% Crit and +2 Crit Damage. Sword crits are savage.
Cutthroat is also +15% Crit and +2 Crit Damage. Sword crits are savage.
- Wed Feb 08, 2017 9:31 pm
- Forum: Long War 2
- Topic: Advent Strength stuck at 1 everywhere
- Replies: 11
- Views: 17334
Re: Advent Strength stuck at 1 everywhere
If you're playing on Rookie, I noticed (from one of my many previous experimental games) that Advent forces don't seem to ever rise above 1 (or it just happens extremely slowly). All other difficulty levels do gain Advent Strength over time. I'm gonna call bug on this. I'm on Rookie and it's Decemb...
- Wed Feb 08, 2017 8:47 pm
- Forum: Long War 2
- Topic: [SUGGESTION]Advent Strength Rework
- Replies: 8
- Views: 12212
Re: [SUGGESTION]Advent Strength Rework
Maybe a little? I've seen them concentrate a lot of force strength into one or two regions and leave most of the rest of the world at low strength though, so it's not like I'm staring down 14 regions of Force Strength 12 or anything. This will allow the player to ACTUALLY gain the upper hand on the ...
- Wed Feb 08, 2017 3:40 pm
- Forum: Long War 2
- Topic: [SUGGESTION]Advent Strength Rework
- Replies: 8
- Views: 12212
Re: [SUGGESTION]Advent Strength Rework
Yeah, this is pretty much exactly how it works already.
The only differences are that there's also a global hidden Force Level value that influences overall unit strength/tech level/etc. and that the Offworld Reinforcement events are regular missions rather than specially-highlighted Dark Events.
The only differences are that there's also a global hidden Force Level value that influences overall unit strength/tech level/etc. and that the Offworld Reinforcement events are regular missions rather than specially-highlighted Dark Events.
- Wed Feb 08, 2017 11:50 am
- Forum: Long War 2: Bug Reports
- Topic: Hive Queen has 0 def. Bug?
- Replies: 1
- Views: 3918
Re: Hive Queen has 0 def. Bug?
She's the size of an actual house. Defense comes from having 4-5 armour and 40-50 HP which is more than enough by itself in most cases.
- Tue Feb 07, 2017 6:39 pm
- Forum: Long War 2
- Topic: Reinforcement spam has completely ruined LW2 for me
- Replies: 80
- Views: 151370
Re: Reinforcement spam has completely ruined LW2 for me
I was referring more to the mid-game. I have had good success with 5 man squads in the early game where you can one or two shot most enemies. When you can't, you need to either go really small or really big. Have you gotten the GTS Tactics perks that reduce the infiltration times for 6-7 soldiers a...
- Tue Feb 07, 2017 6:21 pm
- Forum: Long War 2
- Topic: ADVENT region strength feels too sticky
- Replies: 8
- Views: 12934
Re: ADVENT region strength feels too sticky
AFAIK there's three types of offworld reinforcement, even - scheduled, emergency, and extreme priority. Scheduled increments the global Force Level, the second increments one region and an adjacent region by 1 ADVENT Strength, and the third increments one region by 2 and adjacent two regions by 1. I...
- Tue Feb 07, 2017 4:59 pm
- Forum: Long War 2
- Topic: Upgrade for Psi Lab?
- Replies: 8
- Views: 14108
Re: Upgrade for Psi Lab?
Yes, it exists; +FacilityUpgradeTable=(FacilityUpgradeTemplateName="PsiChamber_SecondCell", PointsToComplete=0, iPower=-2, UpkeepCost=5, SupplyCost=75, AlloyCost=0, CrystalCost=0, CoreCost=1, RequiredTech="Tech_Elerium", ReqItemTemplateName1="CorpseSectoid", ReqItemCost...
- Tue Feb 07, 2017 3:11 pm
- Forum: Long War 2: Strategy
- Topic: Ambushes and Supply Raids kicking my a**
- Replies: 62
- Views: 78100
Re: Ambushes and Supply Raids kicking my a**
You're still ignoring 100% > 70%, and the incendiary grenade does a TON of damage. Arc thrower does none, and not even guaranteed to "lock" the unit down. No, I get that. Incendiary grenades are great and fun and I use them pretty regularly. But the stun gun will continue to hold a place ...
- Tue Feb 07, 2017 12:19 pm
- Forum: Long War 2: Strategy
- Topic: Ambushes and Supply Raids kicking my a**
- Replies: 62
- Views: 78100
Re: Ambushes and Supply Raids kicking my a**
Yeah, but incendiary grenade......100% > 70% and it does quite a bit of damage too. You can't acknowledge incendiary grenade then pretend it doesn't exist to make it look like stun gun is the only thing "being able to reliably shut down a specific enemy and ensure they do absolutely nothing.&q...
- Tue Feb 07, 2017 11:26 am
- Forum: Long War 2
- Topic: Reinforcement spam has completely ruined LW2 for me
- Replies: 80
- Views: 151370
Re: Reinforcement spam has completely ruined LW2 for me
The Jammer officer skill delays them, giving you an extra turn before they appear, but that's it. Once they're coming in they're coming in.
- Tue Feb 07, 2017 3:16 am
- Forum: Long War 2: Bug Reports
- Topic: Chain Lightning perk bug
- Replies: 7
- Views: 9964
Re: Chain Lightning perk bug
Hey, I use it on a regular basis- I just couldn't remember whether or not it actually stunned them off the top of my head, and didn't feel like playing the RNG to test it.
But yeah, it can't actually stun them so I guess it's technically working as intended as far as the wording goes.
But yeah, it can't actually stun them so I guess it's technically working as intended as far as the wording goes.
- Tue Feb 07, 2017 2:02 am
- Forum: Resolved Bug Reports
- Topic: Cannot build incendiary bomb
- Replies: 9
- Views: 14437
Re: Cannot build incendiary bomb
My bad. I think I see the problem though on a second pass - the PG project references FirebombMk2, but the actual template name is FirebombMK2.
- Tue Feb 07, 2017 1:54 am
- Forum: Long War 2: Strategy
- Topic: Ambushes and Supply Raids kicking my a**
- Replies: 62
- Views: 78100
Re: Ambushes and Supply Raids kicking my a**
The arc thrower has a decent accuracy bonus. Many times I'm looking at a ~40-55 to hit with a laser gun or a ~65-70 with the arc thrower. So your assault's role is to maybe 70% have a shot to maybe stun one unit (and disorient if that doesn't go through). Here's the thing- that "maybe 70%"...
- Mon Feb 06, 2017 9:55 pm
- Forum: Long War 2: Strategy
- Topic: Ambushes and Supply Raids kicking my a**
- Replies: 62
- Views: 78100
Re: Ambushes and Supply Raids kicking my a**
I'll contest the assaults part, but only because I spec 99% of mine into the arc thrower rather than shotgun flankers. The ability to pick one guy out of a crowd and just say "sit down and shut up, the adults are talking" is incredible. My lead Assault often gets kinda beat up, but he als...
- Mon Feb 06, 2017 9:39 pm
- Forum: Resolved Bug Reports
- Topic: Cannot build incendiary bomb
- Replies: 9
- Views: 14437
Re: Cannot build incendiary bomb
Same problem, also I think we were supposed to get plasma bombs with the explosives upgrade but I didn't. Plasma grenades are an upgrade for basic frag grenades, gained via the plasma grenade project (which is unlocked after muton autopsy). There's no third tier. That said, not receiving incendiary...
- Mon Feb 06, 2017 9:32 pm
- Forum: Long War 2: Bug Reports
- Topic: Chain Lightning perk bug
- Replies: 7
- Views: 9964
Re: Chain Lightning perk bug
What I get for being too succinct. Yes, I know mechanical units can be stunned, I just do not believe Arc pulser perk does anything to the Arc thrower except make it able to damage mechanicals and lower their hack defense, just as the description states. I haven't had a chance to test it on mech un...
- Mon Feb 06, 2017 6:31 pm
- Forum: Modding Long War 2
- Topic: Item Weights?
- Replies: 2
- Views: 5189
Re: Item Weights?
I believe you want XComLW_Overhaul.ini starting at line 566. Scroll allllll the way to the right until you find 'Weight=1' and change the 1 to 0.
- Mon Feb 06, 2017 6:06 pm
- Forum: Long War 2: Strategy
- Topic: Ambushes and Supply Raids kicking my a**
- Replies: 62
- Views: 78100
Re: Ambushes and Supply Raids kicking my a**
Yes, don't bring assaults/sword shinobis if there are a ton of enemies. All you do is pull until you die. I'll contest the assaults part, but only because I spec 99% of mine into the arc thrower rather than shotgun flankers. The ability to pick one guy out of a crowd and just say "sit down and...
- Mon Feb 06, 2017 5:37 pm
- Forum: Long War 2
- Topic: Reinforcement spam has completely ruined LW2 for me
- Replies: 80
- Views: 151370
Re: Reinforcement spam has completely ruined LW2 for me
With good infiltration (100% is bare minimum, never launch at that point unless you must) and the Jammer ability on your officer you should have seven turns from breaking concealment to get out without any additional forces. Your aim needs to be to complete the mission in that time frame. On the on...