@93isnot100
I want to acknowledge your question but I don't have an answer for you right now, sorry.
Search found 1209 matches
- Wed Jan 11, 2017 2:46 am
- Forum: Long War 2
- Topic: Long War 2 is fantastic news
- Replies: 22
- Views: 29479
- Wed Jan 11, 2017 2:23 am
- Forum: Long War 2
- Topic: Long War 2 feature announce: Coil weapons
- Replies: 63
- Views: 89763
Re: Long War 2 feature announce: Coil weapons
Basically it's a matter of resources and time -- we only had so much budget for art assets and we directed it toward stuff that would be accessible to everyone. The design certainly has space for laser- and coil-tier Spark primaries, but our art team needs to eat. So this is where I point you to Cap...
- Tue Jan 10, 2017 6:41 pm
- Forum: Long War 2
- Topic: DLC Compatibility
- Replies: 3
- Views: 9436
Re: DLC Compatibility
Yeah, I do need to tread carefully here. Long War 2 will work with or without the DLC. DLC elements are adjusted to fit in with the scope of the mod for those who have them. We didn't add a bunch of new stuff (like Spark weapons for our tiers) that are DLC-related because new art assets are extremel...
- Tue Jan 10, 2017 6:33 pm
- Forum: Long War 2
- Topic: Long War 2 feature announce: Coil weapons
- Replies: 63
- Views: 89763
Re: Long War 2 feature announce: Coil weapons
@ Musashi -- Can you PM or email me when you get a chance? Something I want to ask you about.
Can't get into secondaries today.
No new Hunter's-type weapons in the mod.
Can't get into secondaries today.
No new Hunter's-type weapons in the mod.
- Tue Jan 10, 2017 6:20 pm
- Forum: Long War 2
- Topic: Long War 2 feature announce: Coil weapons
- Replies: 63
- Views: 89763
Re: Long War 2 feature announce: Coil weapons
Definitely can't talk about those, sorry. Stay tuned is the best I can do.
- Tue Jan 10, 2017 6:04 pm
- Forum: Long War 2
- Topic: Long War 2 feature announce: Coil weapons
- Replies: 63
- Views: 89763
Re: Long War 2 feature announce: Coil weapons
@sl_andy -- Getting out of scope for today, sorry.
Did not make Spark variants. Only so much we can do.
Did not make Spark variants. Only so much we can do.
- Tue Jan 10, 2017 5:42 pm
- Forum: Long War 2
- Topic: Long War 2 feature announce: Coil weapons
- Replies: 63
- Views: 89763
Re: Long War 2 feature announce: Coil weapons
The various ammo types will work across all weapons.
- Tue Jan 10, 2017 5:29 pm
- Forum: Long War 2
- Topic: Long War 2 feature announce: Coil weapons
- Replies: 63
- Views: 89763
Re: Long War 2 feature announce: Coil weapons
Coil is getting an SMG, but we're not adding carbines or battle rifles. We have made some changes to weapon addons. Between those and all the various ammo types, there isn't as much space for carbines and battle rifles to have a unique role, so we directed our resources toward other things.
- Tue Jan 10, 2017 5:14 pm
- Forum: Long War 2
- Topic: Long War 2 feature announce: Coil weapons
- Replies: 63
- Views: 89763
Re: Long War 2 feature announce: Coil weapons
They have unique sounds. I think we remixed some base-game stuff to get them.
Detailed questions about armor and overall inventory probably goes beyond what I can talk about at this stage, but in most cases, yes, we've shifted away from schematics and to individual building of stuff.
Detailed questions about armor and overall inventory probably goes beyond what I can talk about at this stage, but in most cases, yes, we've shifted away from schematics and to individual building of stuff.
- Tue Jan 10, 2017 4:36 pm
- Forum: Long War 2
- Topic: Long War 2 feature announce: Coil weapons
- Replies: 63
- Views: 89763
Re: Long War 2 feature announce: Coil weapons
Individually built.
@thuiop: Laser is moving to 2nd tier, between CV and magnetic.
@thuiop: Laser is moving to 2nd tier, between CV and magnetic.
- Tue Jan 10, 2017 4:33 pm
- Forum: Long War 2
- Topic: Long War 2 feature announce: Coil weapons
- Replies: 63
- Views: 89763
Re: Long War 2 feature announce: Coil weapons
@ Badman_Bacon
I'll find out.
I'll find out.
- Tue Jan 10, 2017 4:30 pm
- Forum: Long War 2
- Topic: Long War 2 feature announce: Coil weapons
- Replies: 63
- Views: 89763
Re: Long War 2 feature announce: Coil weapons
Lasers will get an aim bonus. Coil gets an armor piercing bonus. Plasma gets unique bonuses tied to the weapon.
- Tue Jan 10, 2017 4:23 pm
- Forum: Long War 2
- Topic: Long War 2 feature announce: Coil weapons
- Replies: 63
- Views: 89763
Re: Long War 2 feature announce: Coil weapons
The laser tier moves to between conventional and magnetic. Coil will go between magnetic and beam/plasma.
- Tue Jan 10, 2017 4:08 pm
- Forum: Long War 2
- Topic: Long War 2 feature announce: Coil weapons
- Replies: 63
- Views: 89763
Long War 2 feature announce: Coil weapons
https://xcom.com/news/xcom-2-long-war-2 ... on-coilgun
The artist on these is the renowned Chris "Capnbubs" Mansell, who also did our laser weapons.
I can answer questions about this part of LW2 here, so ask away.
The artist on these is the renowned Chris "Capnbubs" Mansell, who also did our laser weapons.
I can answer questions about this part of LW2 here, so ask away.
- Tue Jan 10, 2017 2:52 pm
- Forum: Long War 2
- Topic: Long War 2 is fantastic news
- Replies: 22
- Views: 29479
Re: Long War 2 is fantastic news
A few details in this Eurogamer article
http://www.eurogamer.net/articles/2017- ... al-players
http://www.eurogamer.net/articles/2017- ... al-players
- Mon Jan 09, 2017 2:54 am
- Forum: Long War 2
- Topic: Long War 2 is fantastic news
- Replies: 22
- Views: 29479
Re: Long War 2 is fantastic news
Long War 2 ain't a beards mod.
Beyond that, details will be coming out over the next few weeks. Stay tuned ...
Beyond that, details will be coming out over the next few weeks. Stay tuned ...
- Sun Jan 08, 2017 5:06 pm
- Forum: XCOM: Long War General Discussion
- Topic: Default MEC perk "One for All"
- Replies: 3
- Views: 6866
Re: Default MEC perk "One for All"
Sure. Start with UExplorer, and look at class XGStrategySoldier, function SetSoldierClass, which is where that magic happens ... it's going to take some time to figure out hexediting and then interpret all our crazy workarounds, so good luck.
- Sat Jan 07, 2017 3:35 pm
- Forum: Forum Matters
- Topic: Forum transfer and downtime
- Replies: 0
- Views: 14805
Forum transfer and downtime
Something went wrong following our transfer from the LWS site to this one, and we had to restore from a backup of the forum, so we lost a few messages and a couple of new users. Sorry about that. I think we're fully back up now.
- Wed Jan 04, 2017 3:15 pm
- Forum: XCOM: Long War General Discussion
- Topic: Default MEC perk "One for All"
- Replies: 3
- Views: 6866
Re: Default MEC perk "One for All"
If I recall correctly, additional default perks or rookie perks can only be granted be granted via hex editing XComStrategyGame.upk, and it's probably pretty involved -- you'll have to add new lines in hex and alter memory sizes. Is that something you're up for?
- Sun Jan 01, 2017 2:46 pm
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: "Lead by Example" bug?
- Replies: 1
- Views: 14954
Re: "Lead by Example" bug?
Thanks for the report; we'll take a look.
- Wed Dec 28, 2016 2:40 pm
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: Are you still balancing the LW perk pack?
- Replies: 8
- Views: 27732
Re: Are you still balancing the LW perk pack?
Hrm, probably not, don't want to get versions out of sync. It's easy enough to mod perk trees yourself in classdata.ini.
- Fri Dec 23, 2016 3:04 pm
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: Are you working entirely on fifth mod or concurrently on Terra Invicta?
- Replies: 1
- Views: 15335
Re: Are you working entirely on fifth mod or concurrently on Terra Invicta?
Our primary focus remains our work on XCOM 2.
- Wed Dec 21, 2016 3:16 pm
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: Any chance at a fatigue mod?
- Replies: 2
- Views: 16130
Re: Any chance at a fatigue mod?
We're not in a position to talk about what we've still got on our plate, but I believe someone did make a fatigue mod already.
- Sun Dec 04, 2016 6:45 pm
- Forum: XCOM: Long War Troubleshooting
- Topic: Save Games taking forever to load.
- Replies: 1
- Views: 8668
Re: Save Games taking forever to load.
The best theory I've heard on this is it's the visibility manager breaking down because a unit was killed and fell off the gameboard, and it is testing a zillion sightlines to the corpse. That's why it happens on base missions, Exalt HQ, bridges and a few others. You could try restarting a mission i...
- Fri Dec 02, 2016 3:29 pm
- Forum: Modders' Forum
- Topic: Replacing models?
- Replies: 2
- Views: 6006
Re: Replacing models?
You'd probably have to ask the Spectrum guys what exactly they did, but it looks like a retexture rather than a model replacement. That means finding the texture files and decoding how they work -- you'd have to ask an artist, 'cause that's outside my lane. Our AlienPack allows for some on-the-fly r...