Search found 1209 matches

by johnnylump
Mon Nov 14, 2022 6:12 pm
Forum: Terra Invicta Early Access
Topic: Forcing engagements
Replies: 1
Views: 881

Re: Forcing engagements

We deliberately left out high-speed passes and have no plans to add them. We think they're suicidal and players wouldn't enjoy a screen that says "all your ships are destroyed" with no recourse.
by johnnylump
Mon Nov 14, 2022 3:57 pm
Forum: Terra Invicta Development
Topic: Request: please rework Africa to have a shred of hope
Replies: 10
Views: 8506

Re: Request: please rework Africa to have a shred of hope

Thank you for your thoughts. Just so it's absolutely clear, we did nothing specifically to single out African nations as worse than other places just because they are in Africa. The design goes to great lengths to avoid any kind of essentialism in any nation or culture. The game has a model of inter...
by johnnylump
Thu Nov 03, 2022 2:00 pm
Forum: Terra Invicta Early Access
Topic: GOG isn't updated?
Replies: 11
Views: 2477

Re: GOG isn't updated?

We are working toward a stable build. Stable builds have been and will generally continue to be made available on Steam and GOG within a few hours of each other. We are not yet fully confident that any build after 0.3.27 doesn't make things worse. We're getting there, but there have been multiple up...
by johnnylump
Sat Oct 29, 2022 10:10 pm
Forum: Terra Invicta Development
Topic: Crash bug report
Replies: 7
Views: 1723

Re: Crash bug report

Reminder we aren't able to take crash reports on our forums. Please see stickied post in "Terra Invicta Early Access" about how to report issues.
by johnnylump
Thu Oct 27, 2022 11:43 pm
Forum: Terra Invicta Early Access
Topic: Crew transportation across Solar system - missing in the game
Replies: 3
Views: 866

Re: Crew transportation across Solar system - missing in the game

Lest I seem unresponsive, I responded to your post about this on Discord.
by johnnylump
Wed Oct 26, 2022 9:59 pm
Forum: Terra Invicta Early Access
Topic: Councilor UI suggestions
Replies: 2
Views: 714

Re: Councilor UI suggestions

1) is ingame; the org logo is present on the action list in the councilor screen if it's the source of the mission.

3(b) and (c) are shown with the little faction symbols in the councilor portrait on the main screen and I think the zoom call screen too.
by johnnylump
Wed Oct 26, 2022 2:35 pm
Forum: Terra Invicta Early Access
Topic: Why are navies destroyed with armies??
Replies: 5
Views: 1352

Re: Why are navies destroyed with armies??

When an army with a navy is destroyed, the home nation gets a bunch of IPs in the Build Navy priority. It gets more if the army was in its home nation, and more if the navy had naval dominance. This represents reconstituting the force within the game's existing mechanics. Obviously wet navies are ex...
by johnnylump
Tue Oct 25, 2022 1:30 pm
Forum: Terra Invicta Early Access
Topic: GOG isn't updated?
Replies: 11
Views: 2477

Re: GOG isn't updated?

No, you're not. 0.3.27 is the current default build on both Steam and Gog. .28 and .29 are beta builds we're able to make available on Steam to people who opt in to them (currently about 1% of our players there).
by johnnylump
Mon Oct 24, 2022 12:04 pm
Forum: Terra Invicta Early Access
Topic: The Game with incredible potential
Replies: 2
Views: 857

Re: The Game with incredible potential

We are testing a fix to the VRAM issues in general in our 0.3.28 build, which is on the validation beta branch on Steam. We hope this will help with reported GeForce Now issues. We'd definitely like feedback on whether it helps. We have had internal MacOS builds launching in the past. We are plannin...
by johnnylump
Sun Oct 23, 2022 10:23 pm
Forum: Terra Invicta Early Access
Topic: I love this game.
Replies: 2
Views: 798

Re: I love this game.

Thanks for taking the time to say so.
by johnnylump
Tue Oct 18, 2022 11:11 pm
Forum: Terra Invicta Development
Topic: Inclusion of Esrange Space Center in Sweden!
Replies: 3
Views: 1132

Re: Inclusion of Esrange Space Center in Sweden!

It is in the game. You just have to build it.
by johnnylump
Thu Oct 13, 2022 4:56 pm
Forum: Terra Invicta Early Access
Topic: How to report bugs (A forum post is not the way)
Replies: 0
Views: 13660

How to report bugs (A forum post is not the way)

Please send an email to support@pavonisinteractive.com. Provide your current build version, like 0.3.20. It is visible in your start screen. Please provide a zipped savegame if available. Saves are located in \Documents\My Games\TerraInvicta\Saves Also please provide the files Player.log and Player-...
by johnnylump
Mon Oct 10, 2022 2:47 pm
Forum: Terra Invicta Early Access
Topic: Remass Scoop mechanics
Replies: 2
Views: 1217

Re: Remass Scoop mechanics

Reportedly bugged and only working when docked. On the list to fix.
by johnnylump
Mon Oct 10, 2022 2:46 pm
Forum: Terra Invicta Early Access
Topic: How Do I change Beta version?
Replies: 1
Views: 627

Re: How Do I change Beta version?

Just need to select the "None" branch in Properties -> Betas.
by johnnylump
Mon Oct 10, 2022 12:20 am
Forum: Terra Invicta Development
Topic: Feedback
Replies: 3
Views: 894

Re: Feedback

The spamming of fleet activity alerts was a mix of bad AI behavior and some code that wanted to make sure you new there was an enemy fleet doing things nearby. Both have been adjusted.

As for #7, try the "P" key.
by johnnylump
Sun Oct 09, 2022 8:40 pm
Forum: Terra Invicta Early Access
Topic: Game Crashes
Replies: 1
Views: 767

Re: Game Crashes

support@pavonisinteractive.com or post on our Discord These are our guidelines on Discord for what we need: Post your current build version, like 0.3.20. It is visible in your start screen. Please provide a zipped savegame if available. Saves are located in \Documents\My Games\TerraInvicta\Saves Als...
by johnnylump
Sat Oct 08, 2022 8:21 pm
Forum: Terra Invicta Early Access
Topic: Coups Biggest Concern So Far (Unsure if Bug)
Replies: 4
Views: 1581

Re: Coups Biggest Concern So Far (Unsure if Bug)

Coups can happen organically with a mix of high unrest and unhappy elites, or by councilor action. If factions have a history of causing unrest in the nation, they are recorded as part of the opposition in the country and can be awarded control points when a coup or revolution happens. This history ...
by johnnylump
Sat Oct 08, 2022 1:37 pm
Forum: Terra Invicta Early Access
Topic: Playing Newer Terra Invicta Builds on Steam
Replies: 5
Views: 21833

Playing Newer Terra Invicta Builds on Steam

We have four branches available on Steam. These will usually contain different versions of Terra Invicta as we fix the game, add features, and adjust balance. The branches are: NONE / DEFAULT: This the "main" branch that everyone starts with when they download the game. It has (hopefully) ...
by johnnylump
Wed Oct 05, 2022 6:06 pm
Forum: Terra Invicta Early Access
Topic: Names .csv files
Replies: 4
Views: 905

Re: Names .csv files

They can repeat.