Search found 138 matches

by WanWhiteWolf
Tue Jul 04, 2017 9:24 pm
Forum: Long War 2
Topic: Please rethink this!
Replies: 141
Views: 772432

Re: Please rethink this!

I see the argument thrown that "they are OP , they must be nerfed". I don't think anyone argues that incendiary is the most powerful grenade. What people are argue and complaining is that this nerf will simply remove the item from the game. What most people - per my understanding - would e...
by WanWhiteWolf
Mon Jul 03, 2017 9:11 pm
Forum: Long War 2
Topic: 1.5?
Replies: 33
Views: 58516

Re: 1.5?

Can we please get some info on the 1.5 release? I imagine people would like to start new campaigns and I am curious if 1.5 is around the corner or it comes in something like 2 months. I don't mind waiting but I try to avoid the situation where I spend a full day editing 1.4 files for common bugfixes...
by WanWhiteWolf
Mon Jul 03, 2017 8:58 pm
Forum: Long War 2: Bug Reports
Topic: Cyclic Fire - Third shot
Replies: 2
Views: 4959

Re: Cyclic Fire - Third shot

My experience with bugs like this is that it's usually an issue with the perfect information mod, and the skills themselves are working properly. The perfect info mod was created, i think, before lw2 even came out and has not been maintained by it's creator. It's not optimized for skills like cycli...
by WanWhiteWolf
Sun Jul 02, 2017 12:56 pm
Forum: Long War 2: Bug Reports
Topic: Cyclic Fire - Third shot
Replies: 2
Views: 4959

Cyclic Fire - Third shot

I am not sure how to properly test this one.

On Cyclic Fire, if the first shot lands and the second shot misses, the third shot does not have % shot displayed. From my experiments it's either that the third shot always misses or is not taken at all.

I have no issue if the first or 3rd shot misses.
by WanWhiteWolf
Sun Jul 02, 2017 2:00 am
Forum: Long War 2: Strategy
Topic: A happy medium between stealth and assault
Replies: 4
Views: 8078

Re: A happy medium between stealth and assault

During my recent 1.3 campaigns I've been struggling to find a balance between stealth and assault. Although 1.3 was aimed at increasing the effectiveness of medium sized squads I don't think I've been able to utilize these changes optimally. I can still cheese 2-3 man stealth missions, and going in...
by WanWhiteWolf
Sun Jul 02, 2017 12:20 am
Forum: Long War 2
Topic: Campaign End: Commander 1.4 Feedback
Replies: 0
Views: 3548

Campaign End: Commander 1.4 Feedback

Finished first campaign 1.4. (and first LW2 campaign for that matter) It was my third attempt. I played a very recruit aggressive strategy (had 10 full squads + some leftovers on January). I ended up having 115 soldiers in barracks and 11 casualties. I liberated 7 regions and ended up in May (well o...
by WanWhiteWolf
Sat Jul 01, 2017 9:41 pm
Forum: Long War 2: Bug Reports
Topic: Invasion Mission - Squadsight Relay
Replies: 0
Views: 3128

Invasion Mission - Squadsight Relay

I am not sure if this is a bug or it's implemented this way, but you can snipe the relay on invasion missions without any soldier nearby to provide squadsight. It happend to me 3 times already (3 separate missions). How to reproduce. - On an invasion mission take a sniper (doesn't matter if it's DFA...
by WanWhiteWolf
Sat Jul 01, 2017 9:28 pm
Forum: Long War 2
Topic: So much cool gear, unusued.
Replies: 12
Views: 20465

Re: So much cool gear, unusued.

Viper rounds are getting cheaper. Gas grenades are getting AoE and damage buff. Vests are getting hp buffs. Troop columns at high FL are getting a chance to have all-alien pods instead of rainbow pods, so they are harder but more likely to give you corpses for high level toys. I think PI doesn't li...
by WanWhiteWolf
Sat Jul 01, 2017 9:00 pm
Forum: Long War 2
Topic: Please rethink this!
Replies: 141
Views: 772432

Re: Please rethink this!

Incendiaries were never designed to be a cheap item that a rookie can use to shut down a Muton Elite with perfect reliability [....] The ability to reliabily shut down a super powerful enemy with a consumable was never intended to exist in the first place. If that's the case, why is combatives stil...
by WanWhiteWolf
Thu Jun 29, 2017 8:00 pm
Forum: Long War 2: Strategy
Topic: Legendary: dilemma on haven management
Replies: 2
Views: 6609

Re: Legendary: dilemma on haven management

I think you should start on a lower difficulty until you get familiar with the mod. You may be able to savescum till' the end of time on missions but you will have a hard time on strategical layer. As a general strategy for Haven Management you keep your rebels on intel most of the time. When you ca...
by WanWhiteWolf
Thu Jun 29, 2017 7:41 pm
Forum: Long War 2
Topic: Please rethink this!
Replies: 141
Views: 772432

Re: Please rethink this!

Fire grenades are very powerful. They need a nerf / change. RNG based change is however a poor choice. Even Hearthstone has more strategy than XCOM nowadays. I am pretty sure that 100% -> 75% change will make them pretty useless. I would rather go with a sting flashbang (50% stun , 50% dissorient). ...
by WanWhiteWolf
Tue Jun 27, 2017 8:56 pm
Forum: Long War 2
Topic: Overdrive Serum, what's the point of making it consumable?
Replies: 2
Views: 5955

Re: Overdrive Serum, what's the point of making it consumable?

My first question would be: can they make it a non-consumable? Is it hard-coded to be a consumable? If that would be a problem, they could simply reward you one at the end of the mission. I would prefer it if it would be more expensive but have more charges. This way you don't have to micromanage i...
by WanWhiteWolf
Tue Jun 27, 2017 8:48 pm
Forum: Long War 2
Topic: (Sharpshooter balancing) Death From Above / Rapid Targeting / Snap Shot
Replies: 34
Views: 49967

Re: (Sharpshooter balancing) Death From Above / Rapid Targeting / Snap Shot

RT goes for a support build. I think it's hard to compare a support vs a hitter build; as support enhances everyone else. Whether that is powerful enough; that's a more complex debate. As for SS vs DFA, I don't think DFA is more powerful. DFA is more powerful on non-timed missions. SS is more powerf...
by WanWhiteWolf
Mon Jun 26, 2017 12:16 am
Forum: Long War 2
Topic: So, about flamers and napalm-X
Replies: 7
Views: 12206

Re: So, about flamers and napalm-X

I feel napalm-X is quite mandatory for a flame build. I mean ... as long as you are comfortable with 80% chance to disable, then you don't need it. But if you want it to be more reliable, then you need the napalm-X. Plus it combos well end game with Coup'de Grace. Had 6/8 panicked once. You can pret...
by WanWhiteWolf
Mon Jun 26, 2017 12:03 am
Forum: Long War 2
Topic: MECs seem underwhelming
Replies: 14
Views: 21820

MECs seem underwhelming

Probably haven't tested them properly but so far: PROs - They can tank 1-2 more hits - They can move freely / don't care about cover - You can take them wounded in missions CONs - They are very expensive - They infiltrate harder than soldier (I can almost take 2 soldiers instead of a MEC) - Their ai...
by WanWhiteWolf
Sun Jun 25, 2017 11:51 pm
Forum: Long War 2
Topic: Combatives proc
Replies: 7
Views: 12663

Re: Combatives proc

I once had a turn where 2 stun lancers dashed at my shinobi. The first got parried. The second just hit me. I saw the Hive Queen going underground. I didn't know how to make it spawn so I sent my Shinoby in the proximity. Plan was to proc combatives and then take it down with the Kubikiri Sniper. T...
by WanWhiteWolf
Sun Jun 25, 2017 11:43 pm
Forum: Long War 2: Strategy
Topic: Best 5 man Squad for loot missions
Replies: 4
Views: 8685

Best 5 man Squad for loot missions

In the mid-game you have the chance to spawn a lot of missions. Definitely more missions than what you can do. From infiltration perspective, you can usually deploy 5/6 squad on a Smash&Grab / Save VIP ..etc. Assuming we are talking about SGT / SSGT level, what do you guys find the best combo? F...
by WanWhiteWolf
Sun Jun 25, 2017 10:46 pm
Forum: Long War 2
Topic: Combatives proc
Replies: 7
Views: 12663

Combatives proc

What does combatives proc on? From what I see: Works: - Mutons - Zombies - Berserker Doesn't work: Faceless (AOE attack) Andromedon (AOE attack) Cryssalid (..bug?) Lancer (..bug?) Not tested: Archon I would guess it works on Archon but not on Berserker but I didn't get the chance to test it. I was e...
by WanWhiteWolf
Sun Jun 25, 2017 10:36 pm
Forum: Long War 2: Bug Reports
Topic: To much activity on Globe causes game crash
Replies: 0
Views: 3063

To much activity on Globe causes game crash

I am 1 year in the campaign. I took all regions. I have around 11 squads. I could probably finish but I wanted to test some of the end-game combos ; experiment with everything that is out there. That being said, there are moments when my game crashes on the Globe. It always happens when all teams ar...
by WanWhiteWolf
Sun Jun 25, 2017 10:11 pm
Forum: Long War 2
Topic: Not sure if bug or...[1.4-RNF mechanic]
Replies: 10
Views: 15534

Re: Not sure if bug or...[1.4-RNF mechanic]

I used your save. I didn't see anything unusual. There is one shinoby concealed and 1 VIP. I rescued the VIP and waited like 5-6 turns. No RNF drop. Then I broke concealment and killed the sectoid pod. Still no RNF. I don't have the mods that you are using; so maybe it's one of them. Try using your ...
by WanWhiteWolf
Sat Jun 24, 2017 10:15 am
Forum: Long War 2: Strategy
Topic: What am I doing wrong? Commander Ironman
Replies: 6
Views: 10740

Re: What am I doing wrong? Commander Ironman

You are focusing to much on controlling the battlefield. Early game you don't have the tools to do so; and even if you build around that, it's a mistake since postponing the kill increases the odds of another pod running into you. Then you will have no cc tools available (you already used them) and ...
by WanWhiteWolf
Fri Jun 23, 2017 8:17 pm
Forum: Resolved Bug Reports
Topic: Experimental Powered Weapon project bug
Replies: 9
Views: 28141

Re: Experimental Powered Weapon project bug

Yep, happened to me as well. For me at least it seems to give different amo types for W.A.R suits. I completed it like ...10 times and checked the inventory of a soldier with a W.A.R. suit. Was pretty much full of all types of amo. Not that it matters that much since I don't have many W.A.R. suits b...
by WanWhiteWolf
Fri Jun 23, 2017 8:01 pm
Forum: Long War 2
Topic: Missions in about to be liberated region
Replies: 6
Views: 9974

Re: Missions in about to be liberated region

You get the 50% intel boost on all of them (or something in that range) but it only applies to the current progress. So if you have a 8 day mission on 100% and 4 day infiltrated, you will get the chance to run the mission as 6 day infiltrated (75% infiltrated) or abort it. That's obviously less than...
by WanWhiteWolf
Wed Jun 21, 2017 1:56 am
Forum: Long War 2: Strategy
Topic: What are the uses of Air Controller?
Replies: 2
Views: 6433

Re: What are the uses of Air Controller?

Air controller lets you do some 2 man missions. For example a Specialist + Shinoby Officer with Air Controlle can do reliably the 8 turn hack mission. You find a spot within the dashing distance from hacking the objective. You make sure you see no enemy -> drop the evac where you need to dash-> pop ...
by WanWhiteWolf
Wed Jun 21, 2017 1:34 am
Forum: Long War 2
Topic: Mind Controlled aliens do not drop corpses?
Replies: 6
Views: 11860

Re: Mind Controlled aliens do not drop corpses?

If you use mind control or hack you lose the corpse. I hacked a Sectopod and I didn't get it after the mission.

I don't know if it's intended or bug.