The mod was updated today to fix a bug in Red Fog.
Please follow the troubleshooting steps posted on the Workshop page. You can also try to use the Nexus version of the mod.
Search found 1208 matches
- Tue Nov 15, 2016 4:06 am
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: Xcom2 controller patch breaks LW squad size
- Replies: 6
- Views: 15446
- Mon Nov 14, 2016 10:43 pm
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: Xcom2 controller patch breaks LW squad size
- Replies: 6
- Views: 15446
Re: Xcom2 controller patch breaks LW squad size
That sounds like TB isn't working at least. There are troubleshooting steps posted on the Workshop. You can also unsub and resub to refresh the download.
- Mon Nov 14, 2016 10:37 pm
- Forum: General Discussion
- Topic: [Suggestion] Buffing Suppression Perk
- Replies: 2
- Views: 6020
Re: [Suggestion] Buffing Suppression Perk
In LW_PerkPack.ini, you can give a bonus to suppression shots, look for SUPPRESSION_LW_SHOT_AIM_BONUS=0 in the file. It's additive, not multiplicative, so it can't quite do what you want, but you can get pretty close.
- Fri Nov 11, 2016 1:07 pm
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: Xcom2 controller patch breaks LW squad size
- Replies: 6
- Views: 15446
Re: Xcom2 controller patch breaks LW squad size
We have updated both Toolbox and PerkPack to work with the new patch. Updates are on both Workshop and Nexus.
I should note we're not supporting controllers with our mod; that was a pile of extra work that was out of scope.
I should note we're not supporting controllers with our mod; that was a pile of extra work that was out of scope.
- Wed Nov 02, 2016 1:09 am
- Forum: XCOM: Long War Troubleshooting
- Topic: Multiple, Consistant CTD's
- Replies: 9
- Views: 15135
Re: Multiple, Consistant CTD's
Glad to hear it! I don't know how that would be causing such problems though; maybe there was an error in the config somewhere. Beats me, anyway, good luck!
- Tue Oct 25, 2016 12:07 pm
- Forum: XCOM: Long War General Discussion
- Topic: Happy Birthday?...
- Replies: 1
- Views: 4954
Re: Happy Birthday?...
It can happen. Unlikely, but it can happen.
- Sat Oct 22, 2016 2:35 am
- Forum: XCOM: Long War Troubleshooting
- Topic: Can't finish base defense mission - drone is out of bounds
- Replies: 2
- Views: 6571
Re: Can't finish base defense mission - drone is out of bounds
That's strange. Usually going out of bounds kills the enemy. First thing is to try a save reload. After that, grab the Long War dev console optional file from the Nexus. Then you should be able to activate the console and use the killallenemies command (I think it is that, or something like it). Tha...
- Tue Oct 18, 2016 5:18 pm
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: Additional GTS purchases and LW Perk Pack
- Replies: 2
- Views: 6108
Re: Additional GTS purchases and LW Perk Pack
We didn't add or remove any, only changed the wording on the class-specific ones to indicate they won't work with our classes.
- Mon Oct 17, 2016 8:55 pm
- Forum: Modders' Forum
- Topic: Where to find tips/tutorials for replacing enemies in XCom?
- Replies: 5
- Views: 10497
- Mon Oct 17, 2016 5:26 pm
- Forum: Modders' Forum
- Topic: Where to find tips/tutorials for replacing enemies in XCom?
- Replies: 5
- Views: 10497
Re: Where to find tips/tutorials for replacing enemies in XCom?
So you can look in our AlienPack mod to see how to add new characters (enemies) to the game; our drone uses a custom model and textures, and our ADVENT troopers use remixes of existing ADVENT parts. The code is in X2Character_AlienPack. Config is GameData_CharactersStats.ini. In terms of what appear...
- Sun Oct 16, 2016 6:38 pm
- Forum: Modders' Forum
- Topic: Where to find tips/tutorials for replacing enemies in XCom?
- Replies: 5
- Views: 10497
Re: Where to find tips/tutorials for replacing enemies in XCom?
I guess the first question is where you would get the human opponents? As in, Xcom soldier models or something else entirely?
- Sat Oct 15, 2016 3:36 pm
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: Are you still balancing the LW perk pack?
- Replies: 8
- Views: 29347
Re: Are you still balancing the LW perk pack?
I have read the feedback on the PP, yes.
One of the problems with updating the trees -- like to, say, move CCS down -- is that it changes every active campaign that uses the mod. We have learned people really complain about that.
One of the problems with updating the trees -- like to, say, move CCS down -- is that it changes every active campaign that uses the mod. We have learned people really complain about that.
- Fri Oct 14, 2016 3:02 am
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: 5th LW Mod to be released?
- Replies: 1
- Views: 6546
Re: 5th LW Mod to be released?
We're still working on it.
- Thu Oct 13, 2016 1:43 pm
- Forum: XCOM: Long War Troubleshooting
- Topic: Long War installed?
- Replies: 3
- Views: 7005
Re: Long War installed?
That sounds like a bad install, yes. "Long War" indicates the text changes installed properly, but it sounds like the gameplay changes did not. I'm afraid I don't have any advice though -- Wasteland Ghost did our Mac port and it's not something I have any understanding of. To my knowledge,...
- Tue Oct 11, 2016 3:49 am
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: Are you still balancing the LW perk pack?
- Replies: 8
- Views: 29347
Re: Are you still balancing the LW perk pack?
We're here and I keep a closer eye on these forums than I do the tiresome Steam interface. To answer your question, we don't have any perk pack updates in the works right now, as its pretty stable and we're working long days on our final mod. At this point, I'd have to ask what we'd be balancing the...
- Sun Oct 02, 2016 1:51 pm
- Forum: XCOM: Long War General Discussion
- Topic: Long War 2?
- Replies: 2
- Views: 6129
Re: Long War 2?
We are releasing one additional XCOM2 mod. We can't say what it is or when it will be released.
- Sun Oct 02, 2016 1:28 am
- Forum: XCOM: Long War General Discussion
- Topic: AP Ammo - Doesn't stack with Item, Perk Or Both ?
- Replies: 3
- Views: 7286
Re: AP Ammo - Doesn't stack with Item, Perk Or Both ?
It's been an age, but that should just mean other ammo items. Perks should work fine with that ammo.
- Wed Sep 28, 2016 4:02 am
- Forum: XCOM: Long War General Discussion
- Topic: How can I to change an armor color?
- Replies: 5
- Views: 9743
Re: How can I to change an armor color?
I believe we had to hard-code those in the upk, sorry.
- Sun Sep 25, 2016 11:24 pm
- Forum: XCOM: Long War General Discussion
- Topic: How can I to change an armor color?
- Replies: 5
- Views: 9743
Re: How can I to change an armor color?
It is still there. Make sure you are looking in the correct place -- with the XEW in your path in particular (a lot of people miss that).
- Fri Sep 23, 2016 4:02 am
- Forum: General Discussion
- Topic: [Suggestion] Revamped Laser Pistol
- Replies: 1
- Views: 5571
Re: [Suggestion] Revamped Laser Pistol
Nope, no plans to do further work; we're happy with how everything looks now.
- Wed Sep 21, 2016 1:46 pm
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: Squad size balance
- Replies: 1
- Views: 5612
Re: Squad size balance
The release-day mods were balanced against the main game. That wasn't a priority with the more recent stuff, so it's really how you want to mix and match between our mods and the rest of the stuff that's out there -- we're not recommending anything specific.
- Fri Sep 16, 2016 3:11 pm
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: Bug with classes
- Replies: 3
- Views: 22111
Re: Bug with classes
Fraid I don't have an answer for you; that's not an issue we've seen, although I don't think we test with MakeASoldierClass much. All I can recommend is clearing your inis and other troubleshooting steps for mods that people have listed in various places (including on the Steam WS page for the PP mod)
- Wed Sep 14, 2016 1:07 am
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: Bugged Scavenger and Collector (officer pack)
- Replies: 11
- Views: 16173
Re: Bugged Scavenger and Collector (officer pack)
Can you please email a savegame to johnnylump@longwarstudios.com?
- Tue Sep 13, 2016 6:52 pm
- Forum: XCOM: Long War General Discussion
- Topic: Modifying Post Alien Base Assault Panic
- Replies: 2
- Views: 6145
Re: Modifying Post Alien Base Assault Panic
There are two ways -- In the file DefaultGameCore.ini, line 1784, you can increase the panic reduction on this line PANIC_ALIENBASE_CONQUERED_CLASSIC_AND_IMPOSSIBLE=-20 ; Country Panic drop when base defeated (don't worry about the name of the variable, it works on all difficulties) On line 1501, yo...
- Sun Sep 11, 2016 3:04 pm
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: Bugged Scavenger and Collector (officer pack)
- Replies: 11
- Views: 16173
Re: Bugged Scavenger and Collector (officer pack)
Was this on a campaign that started before the update, and your officers had those perks before the update?