Search found 422 matches

by gimrah
Tue Mar 07, 2017 9:25 pm
Forum: Long War 2
Topic: [Feedback] Gunners, 1.2
Replies: 15
Views: 20727

Re: [Feedback] Gunners, 1.2

I'd love to try some alternative builds but atm I agree there are lots of great cooldowns and you never have to choose between the best ones. A suppressy OW spec would be cool to use suppression aggressively. Even with poor aim, CuP, hair triggers and lockdown should counter pretty hard. You might j...
by gimrah
Tue Mar 07, 2017 11:32 am
Forum: Long War 2
Topic: [General Feedback] 1.2 Commander campaign – feedback on classes, missions, and Psi
Replies: 17
Views: 23453

Re: [General Feedback] 1.2 Commander campaign – feedback on classes, missions, and Psi

Looks like a good list of suggestions. I like pretty much all your psi suggestions (I also wanted psi to be available very early but as a power now vs later trade-off). I think you need to go even further though, buffing damaging powers (soulfire damage/effect, null lance width), and soulsteal needs...
by gimrah
Tue Mar 07, 2017 11:15 am
Forum: Long War 2
Topic: [Feedback] Gunners, 1.2
Replies: 15
Views: 20727

Re: [Feedback] Gunners, 1.2

I broadly agree with the thrust, but I think you should probably be able to get both HoB and demolition on one soldier as those are the two that don't rely on aim. But by all means put them against proper shooty perks like chain shot and cyclic fire, which are also good but on more of a killy gunner.
by gimrah
Mon Mar 06, 2017 4:42 pm
Forum: Long War 2
Topic: Psi Ops still suck?
Replies: 208
Views: 6010281

Re: Psi Ops still suck?

That is an odd way to do it. Certainly if you're going to have non-intuitive pre-requisites then you need to make it much more transparent. Or instead, you could change the way the initial rolls work: Split into higher and lower tier powers. Higher powers only appear on the upper ranks with one exce...
by gimrah
Mon Mar 06, 2017 2:01 pm
Forum: Long War 2
Topic: "Haven Infiltrators" Dark Events Lasts Too Long
Replies: 14
Views: 24558

Re: "Haven Infiltrators" Dark Events Lasts Too Long

I was thinking the same thing. It seems to last forever. It's actually worse than the recruiting block one because you also don't want to rescue any rebels or get free ones from hacks.
by gimrah
Mon Mar 06, 2017 12:59 pm
Forum: Long War 2
Topic: How does it work the Advent Strength?
Replies: 15
Views: 24623

Re: How does it work the Advent Strength?

I hope they tone down the vigilance spike from Liberation in 1.3. It seems overly punishing right now if you don't manage to complete Lib 2 and Lib 3 the first time they come up.
by gimrah
Mon Mar 06, 2017 11:39 am
Forum: Long War 2
Topic: Psi Ops still suck?
Replies: 208
Views: 6010281

Re: Psi Ops still suck?

I still prefer a balancing of the existing system than a reversion to vanilla. I think with vanilla psi-ops we lost a lot of the attachment one gets to soldiers because you just stuck a rookie in the tank and pulled out a fully formed top-rank psi-op some months later. So making them go on missions ...
by gimrah
Fri Mar 03, 2017 6:02 pm
Forum: Long War 2
Topic: Psi Ops still suck?
Replies: 208
Views: 6010281

Re: Psi Ops still suck?

I'm not keen on them being able to learn all skills. I like the aspect that forces you not to just build them all the same. I'd like the skills to be made more powerful, have more reasonable cooldowns, and not be reliant on late game tech to be effective. I also think infiltration could have a role ...
by gimrah
Fri Mar 03, 2017 1:54 pm
Forum: Terra Invicta Development
Topic: Which platforms?
Replies: 5
Views: 15949

Which platforms?

Is Terra Invicta expected to be PC-only? Might it also be put on phone/tablet? I guess it's not just a question of port but the whole vision of the game and the interface. I'll almost certainly buy it anyway but I think I'd get the most play out of a 'grand strategy' game on the move (trains and pla...
by gimrah
Fri Mar 03, 2017 12:31 pm
Forum: Long War 2
Topic: "Protect Data tap" missions seem unbalanced
Replies: 18
Views: 30860

Re: "Protect Data tap" missions seem unbalanced

I have enjoyed the mini-retals I've done. I would not want the formats to change fundamentally.

Different question as to how punishing they are to do, how punishing they are to ignore, and whether abort is sufficiently feasible.
by gimrah
Fri Mar 03, 2017 11:57 am
Forum: Long War 2
Topic: Psi Ops still suck?
Replies: 208
Views: 6010281

Re: Psi Ops still suck?

Fair enough - sounds like mind merge needs some love then! The other thing I was wondering was can you actually upgrade psi-amp in a reasonable timeframe? Yes they moved it to codex (and nerfed its effectiveness), but don't you need shadow chamber to autopsy codex? Shadow chamber seems like late gam...
by gimrah
Thu Mar 02, 2017 8:36 pm
Forum: Long War 2
Topic: Psi Ops still suck?
Replies: 208
Views: 6010281

Re: Psi Ops still suck?

Isn't mind merge at least a bit decent now it actually lasts through the enemy turn? Like aid protocol it would help a soldier in a bad spot. Or is just not enough hp to matter?
by gimrah
Thu Mar 02, 2017 2:54 pm
Forum: Long War 2: Strategy
Topic: What is Coup de Grace?
Replies: 25
Views: 34010

Re: What is Coup de Grace?

So your chance to succeed is only 25%/50% (plus something mysterious) and you can only use it when within a single move of the target. So very situational AND unreliable. So not that tempting as a high level perk. Unlike Kubikiri which, if it worked as designed, is possible to design around by crit ...
by gimrah
Thu Mar 02, 2017 1:50 pm
Forum: Long War 2
Topic: Alternate nerf to Hail of Bullets
Replies: 22
Views: 31195

Re: Alternate nerf to Hail of Bullets

Agree with OP. I think the ammo increase does have an effect, but not enough to stop it being autopick at that tier. I don't like making it just + aim instead of guaranteed damage. That makes it into walk fire and loses uniqueness. Also it would be ideal if this was a perk that was appealing to low ...
by gimrah
Thu Mar 02, 2017 8:55 am
Forum: Long War 2
Topic: Rapid Response Overtuned?
Replies: 17
Views: 20792

Re: Rapid Response Overtuned?

And for network tower, use a shinobi to hit the objective before you lose concealment. That way to reinforcements at all.
by gimrah
Thu Mar 02, 2017 8:54 am
Forum: Long War 2
Topic: Rapid Response Overtuned?
Replies: 17
Views: 20792

Re: Rapid Response Overtuned?

The reinforcement timer starts from reveal. So break concealment as close to the objective as possible and get out swiftly.

But yeah, report as balance issue.
by gimrah
Wed Mar 01, 2017 5:01 pm
Forum: Long War 2
Topic: Suggestion - Soul Steal Upgrade
Replies: 4
Views: 7799

Re: Suggestion - Soul Steal Upgrade

I liked this idea on reddit and I still like it here.
by gimrah
Wed Mar 01, 2017 2:14 pm
Forum: Long War 2
Topic: Feedback from no <50% infil campaign
Replies: 25
Views: 34808

Re: Feedback from no <50% infil campaign

Weapons and armour are the most effective research but only if you have the resources to a) do the research and b) build the stuff after. If you smooth out economy by addressing supply raids, and boost corpse items such as ammos (maybe make them cheaper?), that should address that issue.
by gimrah
Tue Feb 28, 2017 4:57 pm
Forum: Long War 2
Topic: Thanks for patch 1.2!
Replies: 24
Views: 29828

Re: Thanks for patch 1.2!

If I understand correctly that means it's back to being a labour of love. Well, we really appreciate it guys. Meanwhile I offer you Chibudem Manana*, dressed in a white robe with a garland of mistletoe, accompanied by Bradford in a long beard with a specially sharpened sickle. So yeah, really lookin...
by gimrah
Tue Feb 28, 2017 2:39 pm
Forum: Long War 2
Topic: Must-have Soldier Perks
Replies: 42
Views: 57074

Re: Must-have Soldier Perks

I think it says a lot for the current balance of the trees that I disagree with most of OP's choices AND disagree with many of the replies disagreeing with him. Maybe not absolutely perfect yet but it's pretty good.
by gimrah
Tue Feb 28, 2017 1:21 pm
Forum: Long War 2
Topic: Technical Love
Replies: 22
Views: 27790

Re: Technical Love

most of their scariness comes from abilities like micromissles
Not sure about this. I find it at least as scary when they charge forward without caring about cover and flank someone at point blank.
by gimrah
Tue Feb 28, 2017 1:03 pm
Forum: Long War 2
Topic: Psi Ops still suck?
Replies: 208
Views: 6010281

Re: Psi Ops still suck?

I was planning on going psi from July in a campaign where I got loads of scientists and had my psi lab scheduled to finish just as 1.2 dropped. And then my campaign died horribly on Lib 3... More than scientists it's that second sectoid corpse that dictates earliest timing. Otherwise if you found so...
by gimrah
Tue Feb 28, 2017 11:27 am
Forum: Long War 2
Topic: Supply raid suggestion
Replies: 1
Views: 3686

Supply raid suggestion

I had a thought building on a thought from joinrbs. He thought the majority of supply raids (i.e. strength movements) should be undetectable and the remainder should have more reasonable chances of detection such that a) 0% with 10 men didn't have to be go-to strat but b) they would still be fairly ...
by gimrah
Fri Feb 24, 2017 4:04 pm
Forum: Long War 2
Topic: Lost my Campaign - No idea why
Replies: 47
Views: 53677

Re: Lost my Campaign - No idea why

Liberation missions will generally look unattractive: short infiltration times, high enemy activity and low resource reward.

So if you didn't know to prioritise liberation you probably just skipped them every time.
by gimrah
Fri Feb 24, 2017 10:45 am
Forum: Long War 2: Strategy
Topic: Specialist builds
Replies: 19
Views: 27592

Re: Specialist builds

Depends on stats to a large degree. I'd consider building a dedicated medic late game but not before then. I'd respec if I got a hack reward boost and/or hack PCS. If I draw a high aim one from gatecrasher, rescue or black market, then I think the OW build can be pretty good. I groaned when my highe...