Questions on tweaking the "Not Created Equally" for LW Toolbox
Posted: Fri Dec 23, 2016 4:21 pm
Enjoy the mod as it is by far does the best job at adding Not Created Equally to the game, and generally cuts down on how many mods I need running. I did however want to tweak some of the Not Created Equally settings to my own preferences and had some questions if you are available to answer them.
1) All the editing would be done in the XCcomLW_Toolbox.ini correct?
2) My understanding of this is that each line of .NUM_STAT_SWAPS=# is one dice being rolled, and the # is the highest number it can roll, so by default it rolls 5 dice with a maximum roll of 4.
3) Is the minimum role for a dice 1 or 0, and are we able to change the minimum roll of the dice?
4) For the +STAT_SWAPS lines, the weight=#.#f variable determines the likely hood of that stat swap being chosen, with lower being less likely and higher being more likely, correct?
5) Are there any limitations on what the #.#f can be? For example can it only scale in .5 increments, or can it generally be any number?
6) If I wanted to remove a stat, for example hacking, from being effected by Not Created Equally, would I simply add a ; to the beginning of any lines which have hacking in the stat up or stat down?
7) In the event I wanted to try and add other stats to this list (armor, crit, ect.) I would have to make a +STAT_SWAPS line for it, using whatever the games ini.files named that stat right? For example, if I was to add armor to the list of stats a character can get, but the games ini files instead referred to armor as eStat_absorbtion, then that's what I would use in the StatUp and StatDown lines correct?
8) In the even that the +STAT_SWAPS picked caused the final sum of a stat to exceed the min or max cap, would those be rerolled, or do they just have no effect?
9) If there is not +STAT_CAPS line for a stat, will the stat still work, but with no stop point on how high or low it can be?
1) All the editing would be done in the XCcomLW_Toolbox.ini correct?
2) My understanding of this is that each line of .NUM_STAT_SWAPS=# is one dice being rolled, and the # is the highest number it can roll, so by default it rolls 5 dice with a maximum roll of 4.
3) Is the minimum role for a dice 1 or 0, and are we able to change the minimum roll of the dice?
4) For the +STAT_SWAPS lines, the weight=#.#f variable determines the likely hood of that stat swap being chosen, with lower being less likely and higher being more likely, correct?
5) Are there any limitations on what the #.#f can be? For example can it only scale in .5 increments, or can it generally be any number?
6) If I wanted to remove a stat, for example hacking, from being effected by Not Created Equally, would I simply add a ; to the beginning of any lines which have hacking in the stat up or stat down?
7) In the event I wanted to try and add other stats to this list (armor, crit, ect.) I would have to make a +STAT_SWAPS line for it, using whatever the games ini.files named that stat right? For example, if I was to add armor to the list of stats a character can get, but the games ini files instead referred to armor as eStat_absorbtion, then that's what I would use in the StatUp and StatDown lines correct?
8) In the even that the +STAT_SWAPS picked caused the final sum of a stat to exceed the min or max cap, would those be rerolled, or do they just have no effect?
9) If there is not +STAT_CAPS line for a stat, will the stat still work, but with no stop point on how high or low it can be?