21:35 is the time guys from Firaxis start to talk about game's modding support.
What we are going to get through Steam Workshop is:
- Visual Studio isolated shell app that can build mod projects
- Unreal editor
- Scripts source
- 50 GB of game assests
I'm looking forward new experience. 50 GB of assets is so much to play with and I can see thousands of mods created with the SDK it in the future.
Maybe one day such SDK could be released for EU/EW as well.
Can't wait to see how mods are handled with Steam. Or what happens, when 2 mods adjust the same script. Wasteland Ghost talked about some script joiner they have for Witcher 3: Wild Hunt, but didn't get into details.
Edit: Just to quote a part of XCOM EU/EW modding history
Ryan McFall: ... glad they are making mods and not hacking our credit cards.