Toolbox is cool and I have some suggestions
Posted: Wed May 18, 2016 3:00 pm
one issue:
I have to change camera rotation degree on every mission,no matter how much time I save it, is there a problem?
and I definitly got the v2.0
suggestions:
1.add a initial rookie numbers option. of course I can get this through other mods--like the "fatigue mod". I think it's useful for tookbox to have this option.
2.I like the auto reslove combat option. It make me feel more stratigic play than tactic. I have same experience as I played the < C&C 3 Kane's Wrath>Global Conquest mode. you can dive into battlefiled whenever you choose to , otherwise you just let the auto resolve assist you .
however, the auto resovle option toolbox have now is more like a blind gamble.when I used this option ,I don't know how much risk I was taking.
so , I suggest when player use this option, It review some probability result. such as :
this mission will end in
10% flawless
27% excllent ( 1~2 injure,0 death )
38% good (2~3injure ,1 death)
.........
and of course these percentge numbers need some good algorithm to work it out , and I suggest player's mission successful rate may play a role in this algorithm .
that's what I thought for now.
I have to change camera rotation degree on every mission,no matter how much time I save it, is there a problem?
and I definitly got the v2.0
suggestions:
1.add a initial rookie numbers option. of course I can get this through other mods--like the "fatigue mod". I think it's useful for tookbox to have this option.
2.I like the auto reslove combat option. It make me feel more stratigic play than tactic. I have same experience as I played the < C&C 3 Kane's Wrath>Global Conquest mode. you can dive into battlefiled whenever you choose to , otherwise you just let the auto resolve assist you .
however, the auto resovle option toolbox have now is more like a blind gamble.when I used this option ,I don't know how much risk I was taking.
so , I suggest when player use this option, It review some probability result. such as :
this mission will end in
10% flawless
27% excllent ( 1~2 injure,0 death )
38% good (2~3injure ,1 death)
.........
and of course these percentge numbers need some good algorithm to work it out , and I suggest player's mission successful rate may play a role in this algorithm .
that's what I thought for now.