UPDATE: Long War 2 Patch 1.1 is now available
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Re: Pending Changelist for 1.1 (NOT RELEASED)
How large will the update be? Will we have to re-download the entire gigabyte package?
Re: Pending Changelist for 1.1 (NOT RELEASED)
I decided to wait for 1.1 to hit the streets before starting my epic journey. I'm not sure that was the best of decisions.
For the sake of cuddly kittens and blameless rookies, give it to us!
Oh, right; ridiculously awesome work on the overhaul ('tube to the rescue), my monies are ready to be applied to the kick-starter. Seriously, just put up a picture of a cute alien chick and we'll all fund the hell out of it.
For the sake of cuddly kittens and blameless rookies, give it to us!
Oh, right; ridiculously awesome work on the overhaul ('tube to the rescue), my monies are ready to be applied to the kick-starter. Seriously, just put up a picture of a cute alien chick and we'll all fund the hell out of it.
Re: Pending Changelist for 1.1 (NOT RELEASED)
My uncle works at Pavonis and he said the patch will release sometime this year.
- johnnylump
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Re: Pending Changelist for 1.1 (NOT RELEASED)
Douglas? You're supposed to be in school now, young man.
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Re: Pending Changelist for 1.1 (NOT RELEASED)
I was talking about initial launch. Of it's working for everyone else, may be an error in my download. I'll try reverifying local data before testing again.Jadiel wrote:Rapid Deployment doesn't work with Flashbangs in 1.1? Or in the current release? It works fine for me at the moment...LoadStar81 wrote:It appears that Rapid Deployment does not work with flashbang grenades. Back in the previous perks mod, this was due to an incorrect object name, "StunGrenade" vs "StingGrenade". Might this same naming issue have happened again in LW2?
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Re: Pending Changelist for 1.1 (NOT RELEASED)
Ahaha, well played. XDgormack82 wrote:My uncle works at Pavonis and he said the patch will release sometime this year.
EVEN MORE WELL PLAYED!johnnylump wrote:Douglas? You're supposed to be in school now, young man.
*is laughing so hard it hurts*
Re: Pending Changelist for 1.1 (NOT RELEASED)
rektjohnnylump wrote:Douglas? You're supposed to be in school now, young man.
I gotta say I agree with all the positive reviews, you guys did a really good job so far and I can't go back to vanilla.
Now give us 1.1 so we can moan about changes to make for 1.2.
Re: Pending Changelist for 1.1 (NOT RELEASED)
Funny how I'm more excited about this than pretty much any other game!
Just waiting on 1.1 to actually start the campaign...
DIE ROOKIES DIE!
Just waiting on 1.1 to actually start the campaign...
DIE ROOKIES DIE!
Re: Pending Changelist for 1.1 (NOT RELEASED)
I agree to a certain extent. Though I wouldn't say no to a properly balanced dynamic war version. Ironically, the Long part is my least favorite part of Long War . Of course, much of the game is balanced based on the idea that you'll have a long game, so it would be tricky to pare it down...trihero wrote:I gotta say I agree with all the positive reviews, you guys did a really good job so far and I can't go back to vanilla.
I expect I'll still play Vanilla every now and then, just because I don't feel like making a commitment for so much game every time I play ^_^
Last edited by Sines on Thu Jan 26, 2017 11:21 pm, edited 1 time in total.
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Re: Pending Changelist for 1.1 (NOT RELEASED)
The animation for the Drone stunner ability appears either bugged or incomplete; is it intended to just awkwardly emit gas? It's almost as if it's meant to have a follow up where it electrocutes its target (as in the gas is ionized air creating a channel for an electrolaser).
Re: Pending Changelist for 1.1 (NOT RELEASED)
Hi all!
Ok i lost big battle on my Commander save. i had 7 best soldiers in infiltration M. kill all enemies , moderate - heavy , 60%..
Problem was that after i killed first pod, all enemies from map start rushing into my squad. Is that normal or no ? I had to fight 15 of them at once and i start loosing my soldiers.. End was paintfull.. I could continue but on that hard diff level maybe better for me to wait for patch.
Btw, thank you thank you thank you for mod for players that want real challenge!! Your big fan since first LW.
Ok i lost big battle on my Commander save. i had 7 best soldiers in infiltration M. kill all enemies , moderate - heavy , 60%..
Problem was that after i killed first pod, all enemies from map start rushing into my squad. Is that normal or no ? I had to fight 15 of them at once and i start loosing my soldiers.. End was paintfull.. I could continue but on that hard diff level maybe better for me to wait for patch.
Btw, thank you thank you thank you for mod for players that want real challenge!! Your big fan since first LW.
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Re: Pending Changelist for 1.1 (NOT RELEASED)
If you used grenades/rockets, the noise can pull them in. Apparently they can hear stuff. You can use this to decoy them to other areas of map.
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Re: Pending Changelist for 1.1 (NOT RELEASED)
I've tried that, it doesn't work. They still go to where the soldier is, not the sound. At least thats what it feels like, since I'm trying to distract them with a javlin rocket.infidel901 wrote:If you used grenades/rockets, the noise can pull them in. Apparently they can hear stuff. You can use this to decoy them to other areas of map.
Re: Pending Changelist for 1.1 (NOT RELEASED)
I've also observed similar behaviour, but it was with mods. I was using Musashi's SpecOps class and set an X4 charge off to one side of the map, then ran off and detonated it a couple of turns later, hoping to draw the enemy's attention across the map. Instead, they made an immediate beeline for my squad, even though concealment wasn't broken by either of the actions.ArchmageMC wrote:I've tried that, it doesn't work. They still go to where the soldier is, not the sound. At least thats what it feels like, since I'm trying to distract them with a javlin rocket.infidel901 wrote:If you used grenades/rockets, the noise can pull them in. Apparently they can hear stuff. You can use this to decoy them to other areas of map.
Re: Pending Changelist for 1.1 (NOT RELEASED)
Could we get a hotfix for stuck in infiltrating? It just effectively killed my second campaign :/
I completely erased my last one with save files, everything, reverified, removed all mods that was told were conflicting with it... It 100% has NOTHING to do with Health mods, it is supply raids. Supply raids with 0:0:0 or -0:0:2 timers, your avenger leaves, comes back, squad is gone along with the mission vanishing. I figured it wouldn't happen since we were told it was a compatibility error and not a LW2 error but it is 100% absolutely to do with LW2's supply raids and mission timers.
I completely erased my last one with save files, everything, reverified, removed all mods that was told were conflicting with it... It 100% has NOTHING to do with Health mods, it is supply raids. Supply raids with 0:0:0 or -0:0:2 timers, your avenger leaves, comes back, squad is gone along with the mission vanishing. I figured it wouldn't happen since we were told it was a compatibility error and not a LW2 error but it is 100% absolutely to do with LW2's supply raids and mission timers.
Re: Pending Changelist for 1.1 (NOT RELEASED)
I'd go for a Marathon option myself. Fingers crossed?Sines wrote:I agree to a certain extent. Though I wouldn't say no to a properly balanced dynamic war version. Ironically, the Long part is my least favorite part of Long War . Of course, much of the game is balanced based on the idea that you'll have a long game, so it would be tricky to pare it down...trihero wrote:I gotta say I agree with all the positive reviews, you guys did a really good job so far and I can't go back to vanilla.
I expect I'll still play Vanilla every now and then, just because I don't feel like making a commitment for so much game every time I play ^_^
Re: Pending Changelist for 1.1 (NOT RELEASED)
Please uncle don't let me go into the weekend without 1.1 you know I can't drink and think girls are icky
- johnnylump
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Re: Pending Changelist for 1.1 (NOT RELEASED)
We have not reproduced this so we don't know what might fix it. We don't have a separate branch with some code change we think affects this that we could even put out a hotfix with.Valaska wrote:Could we get a hotfix for stuck in infiltrating? It just effectively killed my second campaign :/
I completely erased my last one with save files, everything, reverified, removed all mods that was told were conflicting with it... It 100% has NOTHING to do with Health mods, it is supply raids. Supply raids with 0:0:0 or -0:0:2 timers, your avenger leaves, comes back, squad is gone along with the mission vanishing. I figured it wouldn't happen since we were told it was a compatibility error and not a LW2 error but it is 100% absolutely to do with LW2's supply raids and mission timers.
Re: Pending Changelist for 1.1 (NOT RELEASED)
Are turrets still going to be able to fire beyond visual range? That is really annoying.
- johnnylump
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Re: Pending Changelist for 1.1 (NOT RELEASED)
Of course they are! The aliens want to win.Veneficus wrote:Are turrets still going to be able to fire beyond visual range? That is really annoying.
You can mod that out in XComLW_Overhaul.ini , just search on turret or squadsight.
Re: Pending Changelist for 1.1 (NOT RELEASED)
fair enough, I'll live with it.
Re: Pending Changelist for 1.1 (NOT RELEASED)
I assume Pavonis will not be working on this over the weekend? I was taking a break from the game to wait for the patch, as I was guessing it was going to be finished before too long. However, if there's no work on the weekend, that's an extra two days to add onto an already nebulous time frame (Not an insult, I understand why it's nebulous), and I suppose I'll just pick it up again, in spite of the less awesome SPARKs and Flamethrowers.
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Re: Pending Changelist for 1.1 (NOT RELEASED)
any chance an update will come along in the future addressing performance for xcom2/lw2 i know its not generally your area but thought id ask as performance is just poor on base game but i cant play it with lw2 atm
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Re: Pending Changelist for 1.1 (NOT RELEASED)
Considering that most of this is bugfixes, I'm happy to wait. After all, rushing things is where bugs come from in the first place.
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Re: Pending Changelist for 1.1 (NOT RELEASED)
Rookies... rookies... not ringing a bell...
Oh... you mean disposable overwatch removal devices? Those things you use when flash bangs are too precious to waste?
Seriously though, looking forward to the changes.
Oh... you mean disposable overwatch removal devices? Those things you use when flash bangs are too precious to waste?
Seriously though, looking forward to the changes.