![Mad :x](./images/smilies/icon_mad.gif)
I'd very much like to retain concealment while simply setting all the advent etc on alert.
Mhm, I just snuck across an entire map, nicked it in the middle of all the pods and whum-whum-wa-waaamp... Got revealed and slaughtered lol. If they were at least alerted and didn't break his concealment, he could have made it out fairly easily. Almost felt like Alt-F4'ing hah, felt kind of cheated!Opticalx wrote:Yeah I posted about this, kinda feels bad you make the effort to sneak about and hack only to get jumped after.
That doesn't really explain why it breaks concealment, that would be a perfect reason why enemies are alerted but not why your hacker instantly is revealed.Merkle wrote:They have explosives on the device, or at least a monitoring system.
This is why you break concealment.
Valaska wrote:That doesn't really explain why it breaks concealment, that would be a perfect reason why enemies are alerted but not why your hacker instantly is revealed.Merkle wrote:They have explosives on the device, or at least a monitoring system.
This is why you break concealment.
Well then wouldnt it be more immersive if yeah they new about it, and start moving aggressively towards it, rather than not instantly see the concealed shinobi. They didnt see the shinobi up intill that point, then all of a suddent they get map hax and know where you are ( it don't seem fair or immersive to me )ShockmasterFred wrote:Valaska wrote:That doesn't really explain why it breaks concealment, that would be a perfect reason why enemies are alerted but not why your hacker instantly is revealed.Merkle wrote:They have explosives on the device, or at least a monitoring system.
This is why you break concealment.
It makes perfect sense, they have some kind of sensor on the objective, when it goes off they know XCOM is there and at the objective. Even if you don't agree it makes sense, sometimes your personal sense of immersion has to be put second to gameplay. The game and those missions are just too easy without that hack breaking concealment. Especially with the vanilla games line of play mechanics removed. Somebody yesterday was arguing with me that "Those missions (meaning hack objective missions) would be perfect with True Concealment and if the hack didn't reveal". He might as well have said "I want the game to let me win automatically, as long as I am willing to camp for a few turns". Immersion is an important aspect, but gameplay and challenge is much more important. You can wrap your head around one scientist being able to successfully unlock alien technology in a matter of days, but not someone hacking the aliens computer systems revealing their presence? That breaks MY immersion in your argument.