Veteran difficulty
Extremely Light / Normal readiness
Squad: (6) 2 soldiers / 4 rookies
Total Advent count: 25 troops / 13 reinforcements
My starting position was on a rooftop. In my SECOND character move, a BLUE one, I was spotted by a hidden drone. Cover immediately blown on turn #1. Fine. It sucks, but it happens.
The jail and evac zone were on a building, as far as possible, on the edge of the map (as always) from the starting location.
End result, the reinforcement timers apparently trigger based on when you're first revealed(?) and reinforcements never stop arriving, regardless of readiness/difficulty/Advent bonuses/or anything that might make sense.
In the end, the final count was 25 Advent -- which equates to 13 reinforcements. Reinforcements were arriving every two turns. Game OVER.
This is both borderline impossible and certainly not enjoyable, and it shows that any mission can be finished after the first move based on stupid RNG and an endless reinforcement spam. The "randomness" of combat might be indicative of real life/real war, but that's the reason people watch movies and play video games -- having randomness guarantee failure based on a reinforcement mechanic has removed all the fun for me.
I plowed through vanilla XCOM2 in both Commander and Legendary, but have been annihilated by reinforcement spam (in one form or another) in every one of my brief runs of LW2. I guess I'm either extremely unlucky or, in reality, not good enough to play LW2 even on Veteran. Either way, the unforgiving reinforcement spam has ended what's probably my last campaign.
Apologies for the negative feedback, but damn.
![Image](http://i.imgur.com/DRdlDIv.jpg)