Added bonus... EXO armor... Did you know that killing with a needle grenadier with the shredder cannon preserves loot
![Laughing :lol:](./images/smilies/icon_lol.gif)
OK, Shredder Cannon was already beyond broken, what does that make itNibelung44 wrote: Added bonus... EXO armor... Did you know that killing with a needle grenadier with the shredder cannon preserves loot
Shredded ...LordYanaek wrote:OK, Shredder Cannon was already beyond broken, what does that make itNibelung44 wrote: Added bonus... EXO armor... Did you know that killing with a needle grenadier with the shredder cannon preserves loot
YesAlexTFish wrote:Do Needle Grenades also leave enemy corpses "intact" (intact enough to sell/autopsy)? Or is it just Loot items that are treated differently by needles?
Just loot. Don't bring blasty grenadiers on supply raids and the like unless you absolutely need them. Mine are relegated to non-materiel reward missions only.AlexTFish wrote:Do Needle Grenades also leave enemy corpses "intact" (intact enough to sell/autopsy)? Or is it just Loot items that are treated differently by needles?
I am 100% certain that needle also leaves bodies intactcerebrawl wrote:Just loot. Don't bring blasty grenadiers on supply raids and the like unless you absolutely need them. Mine are relegated to non-materiel reward missions only.AlexTFish wrote:Do Needle Grenades also leave enemy corpses "intact" (intact enough to sell/autopsy)? Or is it just Loot items that are treated differently by needles?
Yeah based on the rest of his post, I think he misunderstood the question.JulianSkies wrote:I am 100% certain that needle also leaves bodies intactcerebrawl wrote:Just loot. Don't bring blasty grenadiers on supply raids and the like unless you absolutely need them. Mine are relegated to non-materiel reward missions only.AlexTFish wrote:Do Needle Grenades also leave enemy corpses "intact" (intact enough to sell/autopsy)? Or is it just Loot items that are treated differently by needles?
-- Doctor Who in "Face of Evil"The very powerful and the very stupid have one thing in common: instead of altering their views to fit the facts, they alter the facts to fit their views…
Odd, I've had them destroy corpses, for certain. In supply raids and in spy intercepts, and yes, that's with killing the faceless with grenades AFTER they change, and still not getting corpses.seananigans wrote:Yeah based on the rest of his post, I think he misunderstood the question.
Yes, Needle indeed preserves everything, basically treating the grenade like a normal gun shot.
I'm super close to finishing the game on Veteran difficulty (and haven't even upgraded my grenade launchers yet).Goldenmonkey wrote:One thing though, do they do well in late game? You rarely ever kill things with grenades late game, do you?
To be more precise, do you kill many enemies with grenades (otherwise, you don't need needle grenades)? Don't they fall off in damage compared to enermy hp and are mainly to shred armour and soften them up? I haven't really used grenadiers that much myself.Tuhalu wrote:I'm super close to finishing the game on Veteran difficulty (and haven't even upgraded my grenade launchers yet).Goldenmonkey wrote:One thing though, do they do well in late game? You rarely ever kill things with grenades late game, do you?
My needle grenadiers are averaging ~3.5 kills per mission. I have one with 70 kills over 19 missions, one with 114 kills over 34 missions and one with 55 kills over 16 missions. My rapid reaction rangers and Street Sweeper Assaults are the only classes that are more effective and those guys need to be basically max level before they become amazing. For reference, my best RR ranger has 131 kills over 26 missions (~5 kills per mission) and my best Assault has 84 kills over 20 missions (4.2 kills per mission).
Some other classes run equal. My best Sharpshooter has 44 kills over 13 missions (~3.4 kills per mission). I have an Overwatch Specialist with 78 kills over 37 missions (2.1 kills per mission, not bad for utility class!).
I'm not entirely convinced that my grenadier kills will go down so much relative to other classes on higher difficulties. Even after you run out of grenades, you can still put a rifle on them and make things die to that (I love my overwatch traps). I tend to use a mobility PCS on them, so they don't need to use an SMG on straight combat missions.
One thing that probably skews grenadier kills in their favor is that I love to use command on them. Very rarely do I have a better option than to throw another plasma or incendiary grenade into a pack of enemies.
I tend to bring 2 Plasma and 2 Incendiary, with Full Kit doubling those numbers. Incendiaries can often be used to kill 3 enemies at once (initial damage + burn) if they aren't stacking too much armor (anything with 15 health often dies). Plasmas are used for finishing off groups softened by other means, but also for cracking heavy armored units.Goldenmonkey wrote: To be more precise, do you kill many enemies with grenades (otherwise, you don't need needle grenades)? Don't they fall off in damage compared to enermy hp and are mainly to shred armour and soften them up? I haven't really used grenadiers that much myself.
Now, i'm impressed. Apart from the first concealment ambush, how do you hit 3 enemies at once with an Incendiary Grenade, their AoE is just ridiculously smallTuhalu wrote: I tend to bring 2 Plasma and 2 Incendiary, with Full Kit doubling those numbers. Incendiaries can often be used to kill 3 enemies at once (initial damage + burn) if they aren't stacking too much armor (anything with 15 health often dies). Plasmas are used for finishing off groups softened by other means, but also for cracking heavy armored units.
Incendiary Bomb + Volatile Grenade + Advanced Grenade Launcher = 5 tile radius incendiaries. At that point, you can hit entire 8 pods with one Incendiary thoughLordYanaek wrote: Now, i'm impressed. Apart from the first concealment ambush, how do you hit 3 enemies at once with an Incendiary Grenade, their AoE is just ridiculously small![]()
OK, i thought you were talking about the grenade and not the bomb considering Incendiary Bomb and Advanced Grenade Launcher are not late-game techs but post-game techsTuhalu wrote: Incendiary Bomb + Volatile Grenade + Advanced Grenade Launcher = 5 tile radius incendiaries. At that point, you can hit entire 8 pods with one Incendiary though
Mhh, if you have a long line of full cover without LoS bugs and you can actually shoot above it, then yes you could open a second pod with an Incendiary Grenade. It's not something you see every mission thoughIn the midgame, you can still use scouting and careful movement to get your grenadier in the right position to grenade without them actually seeing you (full cover blockers are glorious).
Eh, I got them with plenty of game to play still on Veteran. On Legendary, you are almost certain to get them since you reach Andromedons that much faster.LordYanaek wrote: OK, i thought you were talking about the grenade and not the bomb considering Incendiary Bomb and Advanced Grenade Launcher are not late-game techs but post-game techs![]()
I get it often enough. I play with LOS Preview Ability, so I can see which route I should take. Sometimes they just bunch themselves up too.LordYanaek wrote:Mhh, if you have a long line of full cover without LoS bugs and you can actually shoot above it, then yes you could open a second pod with an Incendiary Grenade. It's not something you see every mission though
Well, i play on Commander and got my first Andromedon to autopsy in February second year, later than most players finish their campaignTuhalu wrote: Eh, I got them with plenty of game to play still on Veteran. On Legendary, you are almost certain to get them since you reach Andromedons that much faster.
I also play with that mod but you don't always have multi tiles high cover that's narrow enough to lob a grenade above without moving to the edge and be spotted and some of those (like wooden palisades) tend to be prone to the LoS bug where you end up visible (and flanked) by enemies on the other side.I get it often enough. I play with LOS Preview Ability, so I can see which route I should take. Sometimes they just bunch themselves up too.
You're thinking of Blaster Gauntlets (which require Muton Elite Autopsy to unlock and Muton Elite corpses to make).nightwyrm wrote:While you need Andromedons to research Advanced Explosives, you don't need them to build Advance Grenade Launchers. I believe it takes Muton Elite corpses instead.
Even better! AGLs for everybody!Tuhalu wrote:You're thinking of Blaster Gauntlets (which require Muton Elite Autopsy to unlock and Muton Elite corpses to make).nightwyrm wrote:While you need Andromedons to research Advanced Explosives, you don't need them to build Advance Grenade Launchers. I believe it takes Muton Elite corpses instead.
Andromedon Autopsy is required for Advanced Explosives, which unlock Advanced Grenade Launchers as well as the bomb proving grounds projects. Fortunately, AGLs require no corpses to actually build once you've unlocked them.
It would be nice if AGLs unlocked a little earlier actually, so that you don't get +2 radius in very short order right at the end of the game.