Given the fact, that you get similar corpses to the same supply raid done 2 month later, I don't see the problem or massively breaking the game by providing rare corpses. How does a Muton corpse after 1 month help you? You don't have the prerequisites to autopsy at that point and you don't even have a proving ground. Name a specific corpse that you are worried about.Tuhalu wrote:The goal of making 0% supply raids difficult is to improve the risk/reward ratio. To get a great reward, you have to do something very, very risky.Thrombozyt wrote:How about adjusting the force level for under-infiltration? It would be reasonable, that immediately following an incident the elite is sent to investigate being later replaced by the regular guys as the shock troops move on.
Giving a 0% supply raid a +4 modifier on force level would lead to an exponential scaling of difficulty (as both numbers and quality of opponents increase). Chances of being overwhelmed are much higher when you cannot clear each pod in 1 round due to HP being just too high. With a flat bonus, it would hurt the most in the initial stages preventing XCOM from ever jumping massively ahead of the curve in the first place.
In XCOM2 and LW2, a lot of researches and proving grounds projects require certain alien corpses to do. If you can just do a 0% mission to unlock those technologies early, then you can get powerful technologies months early if you are good enough to do it. This makes the next 0% mission (and all other missions) even easier.
The result is that while you are increasing the risk of doing those missions, you are also increasing the reward in a gamebreaking way. This would make 0% raids even more desirable and make a great divide between those that can break the game (and thus make it more boring for themselves) and those that can't.
In most cases, you will encounter the same kind of alien just with a higher quality and the amount of supplies you get from selling corpses won't be much more. The few supplies that you get extra for a Muton over a Sectoid is negligible.
However, picture yourself in the first supply raid that comes in early april. You have 1-3 Sgt soldiers as your best and still conventional weapons. However, instead of the central pod consisting of an officer, a stun lancer, a gunner, 2 sentries and 3 troopers - your typical early rainbow pod at force level 3 - you have a MK2 officer, a shield bearer, a Rocketeer, a heavy gunner, a guardian, a MEC and 2 MK2 troopers. The alien pod of 4 you encounter isn't the Viper leader with a sentry and 2 troopers (FL3) but rather a Muton, a Viper and 2 Sectoids (FL7).
I would put a successful mission against 25+ of those enemies into the realm of 'impossible'. Even under-infiltrating to 60% is still a MASSIVE risk as +2 FL at that point introduces scouts, MECs, Najas, Mutons plus sectiods and vipers as followers instead of leaders. Things you are not prepared to handle at that level. From what I have seen, doing those raids requires you to control and dispatch pods before the next are pulled.