(edit: This discussion has somehow become in part a referendum on Xavier "Firemental" Wynns' opinions. Sorry about that, mate.)
Here's the status quo (as of 1.4):
What are some nerfs for DFA or buffs for the other two that might work?Death From Above: Killing an enemy at a lower elevation with your primary weapon costs only a single action and does not end your turn. Also removes all squadsight-range aim penalties when using sniper rifles at any elevation.
Rapid Targeting You may Holotarget an enemy as a free action with a 4-turn cooldown. In addition, Holotargeting no longer ends your turn.
Snap Shot: You may take standard shots with your sniper rifle after moving, but you suffer range penalties beyond 5 tiles of squadsight range (-10 per tile). Snap Shot does not replace standard sniper rifle shot when you have 2 actions. Does not allow Overwatch with a single action.
Here are some ideas:
- DFA halves squadsight-range Aim penalties (instead of eliminating them entirely).
- DFA still eliminates squadsight range Aim penalties but suffers from Crit penalties.
- Rapid Targeting cooldown reduced from 4 to 2 turns.
- Rapid Targeting also imposes -15 Dodge to target.
- Snap Shot also adds +1 Mobility.
- Snap Shot allows for a single movement-only action after taking a shot with your first action.