What causes changes in alien troops?
-
- Posts: 62
- Joined: Mon May 29, 2017 4:12 pm
What causes changes in alien troops?
As the title states, I'm curious about what mechanic causes advent troops to level up to M2/M3, or to start recruiting more aliens. Is it vigilance, regional strength, calendar date, a combination? In my current campaign I'm fighting heavy mecs and mutons in a strength 2 region, and garden variety of advent + sectoids and sneks in a strength 3 region (both during extremely light jailbreak missions). Had I known the troops would be stronger in the strength 2 region I would have changed my squad around
Re: What causes changes in alien troops?
Effectively it's calendar date. Technically it's Force level and you can theoretically catch a Force-increasing UFO and deny that, but assume you'll never see one ever.
-
- Posts: 62
- Joined: Mon May 29, 2017 4:12 pm
Re: What causes changes in alien troops?
Thanks for the quick reply. Ufopaedia says the force level should always be the same in all regions. If that's true, why am I getting drastically different pod compositions on similar missions? Also, do you know if there is a way to tell the difference between force increasing and alert increasing UFO's based on the mission screen?Psieye wrote:Effectively it's calendar date. Technically it's Force level and you can theoretically catch a Force-increasing UFO and deny that, but assume you'll never see one ever.
Re: What causes changes in alien troops?
Not all old aliens stop appearing when new ones are introduced. You can still keep seeing M1 ADVENT Troopers for a while, for instance, and M2 Troopers stick around until the end of the campaign. Sometimes you just don't happen to roll any of the scary ones on a mission.llll BlackFlag wrote:Thanks for the quick reply. Ufopaedia says the force level should always be the same in all regions. If that's true, why am I getting drastically different pod compositions on similar missions? Also, do you know if there is a way to tell the difference between force increasing and alert increasing UFO's based on the mission screen?Psieye wrote:Effectively it's calendar date. Technically it's Force level and you can theoretically catch a Force-increasing UFO and deny that, but assume you'll never see one ever.