Re: Thoughts on the 1.3 changes
Posted: Mon Apr 17, 2017 4:32 pm
Since squadsight functions independent of the equipped weapon, doesn't this let you fire an assault rifle at pretty silly range due to the falloff tables for non-sniper weapons not being calibrated for squadsight availability?darkerevent wrote:This issue is part of why I am going to add the ability to equip rifles (and therefore SMGs) to Sharpshooters in my copy of 1.3, if the devs don't make it baseline.DonCrabio wrote:* I can't level up my holobot Sharpshooter's, since I can't take them as "passengers" to stealth hacking missions.
That way they can be used better in Guerilla Ops (by not being forced to carry a weapon that can't be fired on the run, makes them easier to detect, and lacks a mobility bonus).